Richard Davey
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2ad71909f3
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The DynamicTexture.fill method will now correctly draw the fill rectangle if the width and height are provided in WebGL, where-as before it would assume the y axis started from the bottom-left instead of top-left. Fix #6615
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2023-09-27 18:44:39 +01:00 |
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Richard Davey
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cf07c0a2c7
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Update CHANGELOG-v3.61.md
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2023-09-27 18:22:04 +01:00 |
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Richard Davey
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94662cdbc7
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StaticBody.setSize will now check to see if the body has a Game Object or not, and only call getCenter and the frame sizes if it has. This fixes a bug where calling physics.add.staticBody would throw an error if you provided a width and height. Fix #6630
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2023-09-27 18:22:01 +01:00 |
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Richard Davey
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f8f48f55e0
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Update CHANGELOG-v3.61.md
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2023-09-27 18:15:12 +01:00 |
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Richard Davey
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d07d756760
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The LoaderPlugin will now call removeAllListeners() as part of its shutdown method, which will clear any event listeners bound to a Loader instance of the Scene, during the Scene shutdown. Fix #6633
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2023-09-27 18:15:12 +01:00 |
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Richard Davey
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455420c4a0
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Merge pull request #6627 from rexrainbow/plane-origin
Add read-only originX, originY properties
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2023-09-27 18:06:20 +01:00 |
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Richard Davey
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2be65ec210
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Merge pull request #6632 from samme/docs/tween-persist
Docs: change tween `persists` to `persist`
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2023-09-27 17:57:36 +01:00 |
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Richard Davey
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ba7f2ff22e
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Merge pull request #6635 from PresentCreativeLLC/ParticleDocumentationTypoFix
Fixed a typo, changed 'Interal' for 'Internal'
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2023-09-27 17:57:10 +01:00 |
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Richard Davey
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8472087534
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Merge pull request #6638 from samme/docs/tween-builders
Docs: TweenBuilderConfig and NumberTweenBuilderConfig
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2023-09-27 17:53:28 +01:00 |
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samme
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720b2ccc6f
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Docs: NumberTweenBuilderConfig
- Remove the v3.55 "Scope" properties
- Other simplifications
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2023-09-27 09:30:15 -07:00 |
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samme
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485be95248
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Docs: TweenBuilderConfig
Clarify onRepeat, onYoyo
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2023-09-27 09:27:34 -07:00 |
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Richard Davey
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10fd9a6bb1
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Update CHANGELOG-v3.61.md
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2023-09-27 17:18:13 +01:00 |
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Richard Davey
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1be82975f7
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The Request Video Frame polyfill will now check first to see if the browser supports HTMLVideoElement before trying to inspect its prototype. This should help in non-browser environments.
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2023-09-27 17:18:10 +01:00 |
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Richard Davey
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70ace29d49
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Update CHANGELOG-v3.61.md
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2023-09-27 16:58:29 +01:00 |
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Richard Davey
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6cda06c6b2
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The Text.dirty Game Object property has been removed. It wasn't used internally at all, so was just adding confusion and using space.
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2023-09-27 16:58:25 +01:00 |
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Alvaro Estrada
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9b4d41d1bf
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Fixed a typo, changed 'Interal' for 'Internal'
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2023-09-24 22:49:42 -06:00 |
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samme
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76a6786fba
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Docs: change persists to persist
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2023-09-23 08:12:22 -07:00 |
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Richard Davey
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e21c6f4596
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Update README.md
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2023-09-22 18:46:08 +01:00 |
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Rex
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1704e2ca5a
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Add read-only originX, originY properties
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2023-09-21 11:10:49 +08:00 |
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Richard Davey
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cbb802bcff
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-09-14 11:47:33 +01:00 |
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Richard Davey
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a1bc5e247b
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Clarify set body docs further
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2023-09-14 11:47:31 +01:00 |
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Richard Davey
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883be33e8d
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Merge pull request #6618 from samme/docs/loader-file-types
Docs: explain FileConfig.type values
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2023-09-13 17:14:53 +01:00 |
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samme
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f7571462a0
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Docs: explain FileConfig.type values
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2023-09-13 08:28:57 -07:00 |
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Richard Davey
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5238c0b193
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Ready for 3.61 Beta 3
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2023-09-07 18:15:47 +01:00 |
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Richard Davey
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e06ab0d364
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Update CHANGELOG-v3.61.md
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2023-09-07 18:12:30 +01:00 |
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Richard Davey
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bdcd99d070
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Update CHANGELOG-v3.61.md
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2023-09-07 18:00:21 +01:00 |
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Richard Davey
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59438ad874
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Both the Animation Config and the Play Animation Config allow you to set a new boolean property randomFrame . This is false by default, but if set, it will pick a random frame from the animation when it _starts_ playback. This allows for much more variety in groups of sprites created at the same time, using the same animation. This is also reflected in the new Animation.randomFrame and AnimationState.randomFrame properties.
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2023-09-07 18:00:18 +01:00 |
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Richard Davey
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5961b821aa
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Added missing property
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2023-09-07 17:24:19 +01:00 |
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Richard Davey
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de48d84699
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Updated jsdocs
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2023-09-07 17:21:32 +01:00 |
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Richard Davey
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232916e3fa
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Fixed use of modified Wrap function
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2023-09-07 16:42:41 +01:00 |
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Richard Davey
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521ef6907c
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Update CHANGELOG-v3.61.md
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2023-09-07 16:22:41 +01:00 |
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Richard Davey
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377cc6b37b
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iOS and any browser identifying as AppleWebKit will now set the Device.es2019 flag to true . This causes Phaser to use the native array Stable Sort. This fixes an issue where overlapping particles could flicker on iOS. Fix #6483
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2023-09-07 16:22:39 +01:00 |
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Richard Davey
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533ed6e47d
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The ParticleEmitterWebGLRenderer has been refactored so that the particle.frame is used as the source of the glTexture used in the batch and also if a new texture unit is required. This fixes issues where a Particle Emitter would fail to use the correct frame from a multi-atlas texture. Fix #6515
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2023-09-07 16:14:06 +01:00 |
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Richard Davey
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522b3a05e2
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Update CHANGELOG-v3.61.md
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2023-09-07 15:20:03 +01:00 |
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Richard Davey
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962ff04538
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If you gave the width or height in the Game Config object as a string it would multiply the value given by the parent size, often leading to a huge game canvas, or causing WebGL errors as it tried to create a texture larger than the GPU could handle. This has now been strengthened. If you give a string with a % at the end, it works as before, i.e. "100%" or "50%" to set the scale based on the parent. If you don't include the %, or use another unit, such as "800px" it will now be treated as a fixed value, not a percentage.
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2023-09-07 15:19:57 +01:00 |
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Richard Davey
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7da06a33a0
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Update CHANGELOG-v3.61.md
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2023-09-07 14:43:42 +01:00 |
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Richard Davey
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fe05501e38
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The PostFXPipeline will now set autoResize to true on all of its RenderTarget instances. This fixes an issue where the PostFXPipeline would not resize the render targets when the game size changed, causing them to become out of sync with the game canvas. Fix #6503 #6527
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2023-09-07 14:43:36 +01:00 |
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Richard Davey
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461e615b03
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Update CHANGELOG-v3.61.md
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2023-09-07 14:09:50 +01:00 |
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Richard Davey
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540fe9ec9a
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Merge pull request #6578 from rexrainbow/mesh-setinteractive-improve
Uses current faces to do hit-testing
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2023-09-07 14:08:28 +01:00 |
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Richard Davey
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066bb9be18
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Updated jsdocs
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2023-09-07 14:07:44 +01:00 |
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Richard Davey
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6cbcfefe7b
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Clarified jsdocs
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2023-09-07 13:28:52 +01:00 |
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Richard Davey
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b57369347f
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Merge pull request #6576 from PresentCreativeLLC/EmitParticle-Type-Fix
Update return type of emitParticle
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2023-09-07 13:26:44 +01:00 |
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Richard Davey
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0cec5012b4
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Merge pull request #6575 from PresentCreativeLLC/ParticleEmitterConfig-Type-Fix
Update ParticleEmitterConfig.js
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2023-09-07 13:26:05 +01:00 |
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Richard Davey
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8622e611f7
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Merge pull request #6595 from PresentCreativeLLC/ParticleEmitterFrameConfigFix
Update ParticleEmitterFrameConfig.js
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2023-09-07 13:23:40 +01:00 |
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Richard Davey
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6d22019f26
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Update ParticleEmitterAnimConfig.js
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2023-09-07 13:21:51 +01:00 |
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Richard Davey
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32469aeab7
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2023-09-07 13:19:53 +01:00 |
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Richard Davey
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40d59692a9
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Update CHANGELOG-v3.61.md
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2023-09-07 13:19:49 +01:00 |
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Richard Davey
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18f5a73692
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Merge pull request #6587 from PresentCreativeLLC/missing-particle-emitter-property
Added missing description of the anims property of the particle emitter for JSDoc
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2023-09-07 13:19:17 +01:00 |
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Richard Davey
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4c65ea408a
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Merge pull request #6605 from emadkhezri/master
Fixed a typo in TextFactory.js
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2023-09-07 13:16:37 +01:00 |
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Richard Davey
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f330c86eae
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Merge pull request #6606 from samme/patch-20
Docs: correct type for BuildTilesetIndex(mapData)
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2023-09-07 13:16:08 +01:00 |
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