diff --git a/src/physics/arcade/ArcadeSprite.js b/src/physics/arcade/ArcadeSprite.js index 34422852f..39a465fb5 100644 --- a/src/physics/arcade/ArcadeSprite.js +++ b/src/physics/arcade/ArcadeSprite.js @@ -83,6 +83,16 @@ var ArcadeSprite = new Class({ function ArcadeSprite (scene, x, y, texture, frame) { Sprite.call(this, scene, x, y, texture, frame); + + /** + * If this Game Object is enabled for physics then this property will contain a reference to a Physics Body. + * + * @name Phaser.Physics.Arcade.Sprite#body + * @type {?Phaser.Physics.Arcade.Body} + * @default null + * @since 3.0.0 + */ + this.body = null; } });