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Group.getAt comparison updated (fixes #578)
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2 changed files with 2 additions and 2 deletions
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@ -59,7 +59,7 @@ Bug Fixes
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* The Static, Kinematic and Dynamic consts that P2.Body uses were incorrect (fixes #563)
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* Sprite.destroy would fail if it had an Arcade Physics body, now added.
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* Group.getAt comparison updated (fixes #578)
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@ -258,7 +258,7 @@ Phaser.Group.prototype.addAt = function (child, index) {
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*/
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Phaser.Group.prototype.getAt = function (index) {
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if (index < 0 || index > this.children.length)
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if (index < 0 || index >= this.children.length)
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{
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return -1;
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}
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