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Update CHANGELOG-v3.61.md
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@ -135,6 +135,7 @@ You can now set in your game config two new boolean properties that control if t
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* The `Geom.Intersects.GetLineToPoints` function has been fixed to correct an oversight where the for loop prevented an intersection test between the given line and the line segment between the first and last point. Fix #6467 (thanks @Trissolo @Abspirit)
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* The `MultiAtlas` File Loader didn't prepend the `Loader.prefix` if set. This now forms part of the key, leading to the correct keys used for the Texture Manager. Fix #6614 (thanks @machineman1357)
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* There was an issue when loading Normal Maps with Sprite Sheets. Often, if the normal map image completed loading before the sprite sheet, it would cause it to be incorrectly added to the Texture Manager, resulting in broken frames. Now, regardless of the load order, the sprite sheet is added with its normal map correctly together. Fix #6491 (thanks @dreasgrech @PaulB-H @samme)
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* The `TextureSource.setFilter` method will now check to see if `renderer` is defined before accessing its `gl` property. This avoids Phaser crashing if you're in headless mode and set anti-aliasing to false in the game config. Fix #6663 (thanks @moufmouf)
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## Examples, Documentation, Beta Testing and TypeScript
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