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Disable culling if layer has non-1 scroll factor #3893
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@ -45,7 +45,7 @@ var CullTiles = function (layer, camera, outputArray)
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var drawTop = 0;
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var drawBottom = mapHeight;
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if (!tilemapLayer.skipCull)
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if (!tilemapLayer.skipCull && tilemapLayer.scrollFactorX === 1 && tilemapLayer.scrollFactorY === 1)
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{
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// Camera world view bounds, snapped for scaled tile size
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// Cull Padding values are given in tiles, not pixels
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