mirror of
https://github.com/photonstorm/phaser
synced 2024-11-23 05:03:37 +00:00
Final JSDocs
This commit is contained in:
parent
a38166ce2b
commit
fcf0867843
1 changed files with 41 additions and 11 deletions
|
@ -13,7 +13,7 @@ var Utils = require('../../renderer/webgl/Utils');
|
|||
* A Vertex Object.
|
||||
*
|
||||
* This class consists of all the information needed for a single vertex within
|
||||
* a Model Game Object.
|
||||
* a Model Object.
|
||||
*
|
||||
* @class Vertex
|
||||
* @memberof Phaser.Geom.Mesh
|
||||
|
@ -37,15 +37,15 @@ var Vertex = new Class({
|
|||
|
||||
function Vertex (x, y, z, u, v, color, alpha)
|
||||
{
|
||||
Vector3.call(this, x, y, z);
|
||||
|
||||
if (color === undefined) { color = 0xffffff; }
|
||||
if (alpha === undefined) { alpha = 1; }
|
||||
|
||||
Vector3.call(this, x, y, z);
|
||||
|
||||
/**
|
||||
* The projected x coordinate of this vertex.
|
||||
*
|
||||
* @name Phaser.GameObjects.Vertex#vx
|
||||
* @name Phaser.Geom.Mesh.Vertex#vx
|
||||
* @type {number}
|
||||
* @since 3.50.0
|
||||
*/
|
||||
|
@ -54,7 +54,7 @@ var Vertex = new Class({
|
|||
/**
|
||||
* The projected y coordinate of this vertex.
|
||||
*
|
||||
* @name Phaser.GameObjects.Vertex#vy
|
||||
* @name Phaser.Geom.Mesh.Vertex#vy
|
||||
* @type {number}
|
||||
* @since 3.50.0
|
||||
*/
|
||||
|
@ -63,7 +63,7 @@ var Vertex = new Class({
|
|||
/**
|
||||
* UV u coordinate of this vertex.
|
||||
*
|
||||
* @name Phaser.GameObjects.Vertex#u
|
||||
* @name Phaser.Geom.Mesh.Vertex#u
|
||||
* @type {number}
|
||||
* @since 3.50.0
|
||||
*/
|
||||
|
@ -72,7 +72,7 @@ var Vertex = new Class({
|
|||
/**
|
||||
* UV v coordinate of this vertex.
|
||||
*
|
||||
* @name Phaser.GameObjects.Vertex#v
|
||||
* @name Phaser.Geom.Mesh.Vertex#v
|
||||
* @type {number}
|
||||
* @since 3.50.0
|
||||
*/
|
||||
|
@ -81,7 +81,7 @@ var Vertex = new Class({
|
|||
/**
|
||||
* The color value of this vertex.
|
||||
*
|
||||
* @name Phaser.GameObjects.Vertex#color
|
||||
* @name Phaser.Geom.Mesh.Vertex#color
|
||||
* @type {number}
|
||||
* @since 3.50.0
|
||||
*/
|
||||
|
@ -90,13 +90,23 @@ var Vertex = new Class({
|
|||
/**
|
||||
* The alpha value of this vertex.
|
||||
*
|
||||
* @name Phaser.GameObjects.Vertex#alpha
|
||||
* @name Phaser.Geom.Mesh.Vertex#alpha
|
||||
* @type {number}
|
||||
* @since 3.50.0
|
||||
*/
|
||||
this.alpha = alpha;
|
||||
},
|
||||
|
||||
/**
|
||||
* Transforms this vertex by the given matrix, storing the results in `vx` and `vy`.
|
||||
*
|
||||
* @method Phaser.Geom.Mesh.Model#transformCoordinatesLocal
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {Phaser.Math.Matrix4} transformMatrix - The transform matrix to apply to this vertex.
|
||||
* @param {number} width - The width of the parent Mesh.
|
||||
* @param {number} height - The height of the parent Mesh.
|
||||
*/
|
||||
transformCoordinatesLocal: function (transformMatrix, width, height)
|
||||
{
|
||||
var x = this.x;
|
||||
|
@ -109,10 +119,30 @@ var Vertex = new Class({
|
|||
var ty = (x * m[1]) + (y * m[5]) + (z * m[9]) + m[13];
|
||||
var tw = (x * m[3]) + (y * m[7]) + (z * m[11]) + m[15];
|
||||
|
||||
this.vx = (tx / tw) * width + width / 2;
|
||||
this.vy = -(ty / tw) * height + height / 2;
|
||||
this.vx = (tx / tw) * width;
|
||||
this.vy = -(ty / tw) * height;
|
||||
},
|
||||
|
||||
/**
|
||||
* Loads this vertex into the given Typed Arrays.
|
||||
*
|
||||
* @method Phaser.Geom.Mesh.Model#load
|
||||
* @since 3.50.0
|
||||
*
|
||||
* @param {Float32Array} F32 - The Float32 Array to put the position data in.
|
||||
* @param {Uint32Array} U32 - The Uint32 Array to put the color data in.
|
||||
* @param {number} offset - The vertex offset to place the data at.
|
||||
* @param {number} textureUnit - The currently bound texture unit.
|
||||
* @param {number} alpha - The alpha value.
|
||||
* @param {number} a - The transform matrix a value.
|
||||
* @param {number} b - The transform matrix b value.
|
||||
* @param {number} c - The transform matrix c value.
|
||||
* @param {number} d - The transform matrix d value.
|
||||
* @param {number} e - The transform matrix e value.
|
||||
* @param {number} f - The transform matrix f value.
|
||||
*
|
||||
* @return {number} The new vertex offset.
|
||||
*/
|
||||
load: function (F32, U32, offset, textureUnit, tintEffect, alpha, a, b, c, d, e, f)
|
||||
{
|
||||
F32[++offset] = this.vx * a + this.vy * c + e;
|
||||
|
|
Loading…
Reference in a new issue