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Added snapPoint value (currently unused)
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@ -194,6 +194,11 @@ Phaser.InputHandler = function (sprite) {
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*/
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this.dragStartPoint = new Phaser.Point();
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/**
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* @property {Phaser.Point} snapPoint - If the sprite is set to snap while dragging this holds the point of the most recent 'snap' event.
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*/
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this.snapPoint = new Phaser.Point();
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/**
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* @property {Phaser.Point} _dragPoint - Internal cache var.
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* @private
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