mirror of
https://github.com/photonstorm/phaser
synced 2024-11-28 15:41:37 +00:00
Updated log and added plugin readme
This commit is contained in:
parent
b25ff9e065
commit
fc51f3a2db
2 changed files with 53 additions and 0 deletions
|
@ -116,6 +116,12 @@ Most of the updates were about documentation and module namespacing, however tho
|
|||
* fix inertia change in Body.setMass, closes #378 ([f7d1877](https://github.com/liabru/matter-js/commit/f7d1877)), closes [#378](https://github.com/liabru/matter-js/issues/378)
|
||||
* fix Vertices.chamfer radius argument, closes #467 ([3bceef4](https://github.com/liabru/matter-js/commit/3bceef4)), closes [#467](https://github.com/liabru/matter-js/issues/467)
|
||||
|
||||
### Camera 3D Plugin
|
||||
|
||||
Support for Camera 3D and Sprite 3D Game Objects have been removed from the core Phaser bundle and moved to an optional plugin.
|
||||
|
||||
You can find the source for Camera 3D in the new `plugins/camera3d` folder, along with a README file explaining how to now use the plugin in your games.
|
||||
|
||||
### New Features
|
||||
|
||||
* `Camera.resolution` is a new read-only property that holds the current game config resolution that the camera is using. This is used internally for viewport calculations.
|
||||
|
|
47
plugins/camera3d/readme.md
Normal file
47
plugins/camera3d/readme.md
Normal file
|
@ -0,0 +1,47 @@
|
|||
Phaser 3 Camera 3D Plugin
|
||||
=========================
|
||||
|
||||
In Phaser 3.12 Camera 3D support was moved to its own external plugin.
|
||||
|
||||
There are two ways to use this in your games:
|
||||
|
||||
## 1. External Plugin
|
||||
|
||||
You can copy the `dist/camera3d.min.js` file to your project folder and preload it into Phaser:
|
||||
|
||||
```
|
||||
function preload ()
|
||||
{
|
||||
this.load.scenePlugin('Camera3DPlugin', 'plugins/camera3d.min.js', 'Camera3DPlugin', 'cameras3d');
|
||||
}
|
||||
```
|
||||
|
||||
Then you can use it like usual.
|
||||
|
||||
## 2. Bundled Plugin
|
||||
|
||||
If you prefer you can configure Phaser to include it when it builds it's dist files.
|
||||
|
||||
To do this you need to edit the webpack config files and change the following:
|
||||
|
||||
```
|
||||
"typeof PLUGIN_CAMERA3D": JSON.stringify(false)
|
||||
```
|
||||
|
||||
to
|
||||
|
||||
```
|
||||
"typeof PLUGIN_CAMERA3D": JSON.stringify(true)
|
||||
```
|
||||
|
||||
Then rebuild Phaser via webpack. The plugin will now be included by default and can be called from your game code.
|
||||
|
||||
## Building the External Plugin
|
||||
|
||||
If you wish to edit the plugin use the following files:
|
||||
|
||||
`src/Camera3DPlugin.js` is the entry point for the external plugin. Edit this file if you're loading the plugin at run-time. Once you have finished making your changes, run the command `npm run plugin.cam3d` from the command-line to build a new version of the external plugin with Webpack.
|
||||
|
||||
## Changing the Bundled Plugin
|
||||
|
||||
`src/index.js` is the entry point for the bundled plugin. In here you'll find the module exports that Phaser uses when including the plugin internally. The file `CameraManager.js` is the Scene System. All other files are shared between both the external and bundled versions of the plugin.
|
Loading…
Reference in a new issue