Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY
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.metals/metals.h2.db
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.metals/metals.log
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INFO time: initialize in 0.88s
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WARN no build tool detected in workspace '/home/yggr/Documents/Projects/phaserSvip'. The most common cause for this problem is that the editor was opened in the wrong working directory, for example if you use sbt then the workspace directory should contain build.sbt.
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5352
dist/phaser-arcade-physics.js
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2
dist/phaser-arcade-physics.min.js
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198817
dist/phaser-facebook-instant-games.js
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1
dist/phaser-facebook-instant-games.min.js
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24972
dist/phaser.js
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dist/phaser.min.js
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game
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Subproject commit fdceebfbc0bd64ff9aef718bb3106ef4c4cd99da
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maps/dc79s97-0079dda8-fb68-42ea-bfa8-968cfd1ec298.png
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maps/isometric_tileset_wild_by_stealthix_db3uffc.png
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maps/png/bridgeEast.png
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maps/png/bridgeNorth.png
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maps/png/crossroad.png
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maps/png/dirt.png
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maps/png/dirtHigh.png
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maps/png/grass.png
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maps/png/hillCornerEast.png
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maps/png/hillCornerNW.png
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maps/png/hillCornerSE.png
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maps/png/hillCornerWest.png
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maps/png/hillEast.png
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maps/png/hillNorth.png
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maps/png/hillRoadEast.png
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maps/png/hillRoadNorth.png
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maps/png/hillRoadSouth.png
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maps/png/hillRoadWest.png
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maps/png/hillSouth.png
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maps/png/hillWest.png
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maps/png/lot.png
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maps/png/lotCornerEast.png
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maps/png/lotCornerNorth.png
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maps/png/lotCornerSouth.png
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maps/png/lotCornerWest.png
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maps/png/lotEast.png
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maps/png/lotExitEast.png
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maps/png/lotExitNorth.png
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maps/png/lotExitSouth.png
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maps/png/lotExitWest.png
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maps/png/lotNorth.png
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maps/png/lotPark.png
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maps/png/lotSouth.png
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maps/png/lotWest.png
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maps/png/roadCornerES.png
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maps/png/roadCornerNE.png
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maps/png/roadCornerNW.png
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maps/png/roadCornerWS.png
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maps/png/roadEast.png
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maps/png/roadEndEast.png
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maps/png/roadEndNorth.png
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maps/png/roadEndSouth.png
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maps/png/roadEndWest.png
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maps/png/roadNorth.png
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maps/png/roadTEast.png
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maps/png/roadTNorth.png
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maps/png/roadTSouth.png
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maps/png/roadTWest.png
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maps/png/treeConiferShort.png
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maps/png/treeConiferTall.png
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maps/png/treeShort.png
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maps/png/treeShort_autumn.png
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maps/png/treeTall.png
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maps/png/treeTall_autumn.png
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maps/png/water.png
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maps/png/waterBeachCornerEast.png
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maps/png/waterBeachCornerNorth.png
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maps/png/waterBeachCornerSouth.png
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maps/png/waterBeachCornerWest.png
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maps/png/waterBeachEast.png
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maps/png/waterBeachNorth.png
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maps/png/waterBeachSouth.png
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maps/png/waterBeachWest.png
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maps/png/waterCornerEast.png
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maps/png/waterCornerNorth.png
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maps/png/waterCornerSouth.png
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maps/png/waterCornerWest.png
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maps/png/waterEast.png
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maps/png/waterNorth.png
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maps/png/waterSouth.png
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maps/png/waterWest.png
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maps/test.tmx
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.2" tiledversion="2019.11.26" orientation="isometric" renderorder="right-down" compressionlevel="-1" width="100" height="100" tilewidth="32" tileheight="32" infinite="0" nextlayerid="2" nextobjectid="1">
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<layer id="1" name="Tile Layer 1" width="100" height="100">
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110
maps/test2.tmx
Normal file
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@ -0,0 +1,110 @@
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54
maps/test3.
Normal file
113
maps/test3.tmx
Normal file
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
</map>
|
26
maps/test4.tmx
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<map version="1.2" tiledversion="2019.11.26" orientation="orthogonal" renderorder="right-down" compressionlevel="-1" width="14" height="7" tilewidth="64" tileheight="64" infinite="0" nextlayerid="3" nextobjectid="8">
|
||||||
|
<editorsettings>
|
||||||
|
<export target="../game/assets/tilemaps/level1.json" format="json"/>
|
||||||
|
</editorsettings>
|
||||||
|
<tileset firstgid="1" name="kenny_simple_platformer" tilewidth="64" tileheight="64" tilecount="98" columns="14">
|
||||||
|
<image source="../game/assets/tilesets/platformPack_tilesheet.png" width="896" height="448"/>
|
||||||
|
</tileset>
|
||||||
|
<layer id="1" name="Platforms" width="14" height="7">
|
||||||
|
<data encoding="csv">
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,1,1,1,1,1,1,1,1,1,1,
|
||||||
|
5,5,5,5,4,4,4,4,4,4,4,4,4,4,
|
||||||
|
19,19,19,19,4,4,4,4,4,4,4,4,4,4
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<objectgroup id="2" name="Spikes">
|
||||||
|
<object id="3" gid="71" x="768.083" y="252.37" width="64" height="64"/>
|
||||||
|
<object id="4" gid="71" x="829.628" y="254.355" width="64" height="64"/>
|
||||||
|
<object id="5" gid="71" x="706.538" y="254.355" width="64" height="64"/>
|
||||||
|
<object id="7" gid="71" x="384.917" y="258.326" width="64" height="64"/>
|
||||||
|
</objectgroup>
|
||||||
|
</map>
|
|
@ -36,6 +36,7 @@ var TriangleToRectangle = function (triangle, rect)
|
||||||
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
|
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
|
||||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||||
|
* @param {string} orientation - The Tilemap's orientation
|
||||||
*
|
*
|
||||||
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
|
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
|
||||||
*/
|
*/
|
||||||
|
@ -51,12 +52,14 @@ var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
|
||||||
else if (shape instanceof Geom.Line) { intersectTest = Intersects.LineToRectangle; }
|
else if (shape instanceof Geom.Line) { intersectTest = Intersects.LineToRectangle; }
|
||||||
|
|
||||||
// Top left corner of the shapes's bounding box, rounded down to include partial tiles
|
// Top left corner of the shapes's bounding box, rounded down to include partial tiles
|
||||||
var xStart = WorldToTileX(shape.left, true, camera, layer);
|
var pointStart = WorldToTileXY(shape.left, shape.top, true, camera, layer, orientation);
|
||||||
var yStart = WorldToTileY(shape.top, true, camera, layer);
|
var xStart = pointStart.x;
|
||||||
|
var yStart = pointStart.y;
|
||||||
|
|
||||||
// Bottom right corner of the shapes's bounding box, rounded up to include partial tiles
|
// Bottom right corner of the shapes's bounding box, rounded up to include partial tiles
|
||||||
var xEnd = Math.ceil(WorldToTileX(shape.right, false, camera, layer));
|
var pointEnd = WorldToTileXY(shape.right, shape.bottom, true, camera, layer, orientation);
|
||||||
var yEnd = Math.ceil(WorldToTileY(shape.bottom, false, camera, layer));
|
var xEnd = Math.ceil(pointEnd.x);
|
||||||
|
var yEnd = Math.ceil(pointEnd.y);
|
||||||
|
|
||||||
// Tiles within bounding rectangle of shape. Bounds are forced to be at least 1 x 1 tile in size
|
// Tiles within bounding rectangle of shape. Bounds are forced to be at least 1 x 1 tile in size
|
||||||
// to grab tiles for shapes that don't have a height or width (e.g. a horizontal line).
|
// to grab tiles for shapes that don't have a height or width (e.g. a horizontal line).
|
||||||
|
|
|
@ -25,18 +25,21 @@ var WorldToTileY = require('./WorldToTileY');
|
||||||
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
|
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
|
||||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
|
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
|
||||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||||
|
* @param {string} orientation - The Tilemap's orientation
|
||||||
*
|
*
|
||||||
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
|
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
|
||||||
*/
|
*/
|
||||||
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer)
|
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer, orientation)
|
||||||
{
|
{
|
||||||
// Top left corner of the rect, rounded down to include partial tiles
|
// Top left corner of the rect, rounded down to include partial tiles
|
||||||
var xStart = WorldToTileX(worldX, true, camera, layer);
|
var pointStart = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
|
||||||
var yStart = WorldToTileY(worldY, true, camera, layer);
|
var xStart = pointStart.x;
|
||||||
|
var yStart = pointStart.y;
|
||||||
|
|
||||||
// Bottom right corner of the rect, rounded up to include partial tiles
|
// Bottom right corner of the rect, rounded up to include partial tiles
|
||||||
var xEnd = Math.ceil(WorldToTileX(worldX + width, false, camera, layer));
|
var pointEnd = WorldToTileXY(worldX+ width, worldY+ height, true, camera, layer, orientation);
|
||||||
var yEnd = Math.ceil(WorldToTileY(worldY + height, false, camera, layer));
|
var xEnd = Math.ceil(pointEnd.x);
|
||||||
|
var yEnd = Math.ceil(pointEnd.y);
|
||||||
|
|
||||||
return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer);
|
return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer);
|
||||||
};
|
};
|
||||||
|
|
|
@ -24,13 +24,15 @@ var WorldToTileY = require('./WorldToTileY');
|
||||||
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
||||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||||
|
* @param {string} orientation - The Tilemap's orientation
|
||||||
*
|
*
|
||||||
* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
|
* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
|
||||||
*/
|
*/
|
||||||
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
|
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer, orientation)
|
||||||
{
|
{
|
||||||
var tileX = WorldToTileX(worldX, true, camera, layer);
|
var point = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
|
||||||
var tileY = WorldToTileY(worldY, true, camera, layer);
|
var tileX = point.x
|
||||||
|
var tileY = point.y
|
||||||
return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
|
return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -22,13 +22,15 @@ var WorldToTileY = require('./WorldToTileY');
|
||||||
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
|
||||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||||
|
* @param {string} orientation - The Tilemap's orientation
|
||||||
*
|
*
|
||||||
* @return {Phaser.Tilemaps.Tile} The Tile object that was removed.
|
* @return {Phaser.Tilemaps.Tile} The Tile object that was removed.
|
||||||
*/
|
*/
|
||||||
var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer)
|
var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer,orientation)
|
||||||
{
|
{
|
||||||
var tileX = WorldToTileX(worldX, true, camera, layer);
|
var point = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
|
||||||
var tileY = WorldToTileY(worldY, true, camera, layer);
|
var tileX = point.x
|
||||||
|
var tileY = point.y
|
||||||
return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer);
|
return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -23,8 +23,8 @@ var Vector2 = require('../../math/Vector2');
|
||||||
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
|
||||||
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
|
||||||
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
|
||||||
*
|
|
||||||
* @param {string} orientation - The Tilemap's orientation
|
* @param {string} orientation - The Tilemap's orientation
|
||||||
|
*
|
||||||
* @return {Phaser.Math.Vector2} The XY location in tile units.
|
* @return {Phaser.Math.Vector2} The XY location in tile units.
|
||||||
*/
|
*/
|
||||||
var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer,orientation)
|
var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer,orientation)
|
||||||
|
|
|
@ -674,7 +674,7 @@ var DynamicTilemapLayer = new Class({
|
||||||
*/
|
*/
|
||||||
getTilesWithinShape: function (shape, filteringOptions, camera)
|
getTilesWithinShape: function (shape, filteringOptions, camera)
|
||||||
{
|
{
|
||||||
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer);
|
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer, this.tilemap.orientation);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -694,7 +694,7 @@ var DynamicTilemapLayer = new Class({
|
||||||
*/
|
*/
|
||||||
getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera)
|
getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera)
|
||||||
{
|
{
|
||||||
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer);
|
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer, this.tilemap.orientation);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -840,7 +840,7 @@ var DynamicTilemapLayer = new Class({
|
||||||
*/
|
*/
|
||||||
removeTileAt: function (tileX, tileY, replaceWithNull, recalculateFaces)
|
removeTileAt: function (tileX, tileY, replaceWithNull, recalculateFaces)
|
||||||
{
|
{
|
||||||
return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, this.layer);
|
return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, this.layer, this.tilemap.orientation);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -860,7 +860,7 @@ var DynamicTilemapLayer = new Class({
|
||||||
*/
|
*/
|
||||||
removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, recalculateFaces, camera)
|
removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, recalculateFaces, camera)
|
||||||
{
|
{
|
||||||
return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, recalculateFaces, camera, this.layer);
|
return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, recalculateFaces, camera, this.layer, this.tilemap.orientation);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
|
@ -1071,7 +1071,7 @@ var StaticTilemapLayer = new Class({
|
||||||
*/
|
*/
|
||||||
getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera)
|
getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera)
|
||||||
{
|
{
|
||||||
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer);
|
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer, this.tilemap.orientation);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -1089,7 +1089,7 @@ var StaticTilemapLayer = new Class({
|
||||||
*/
|
*/
|
||||||
getTilesWithinShape: function (shape, filteringOptions, camera)
|
getTilesWithinShape: function (shape, filteringOptions, camera)
|
||||||
{
|
{
|
||||||
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer);
|
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer, this.tilemap.orientation);
|
||||||
},
|
},
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|