Updated RemoveTileAtWorldXy, PutTileAtWorldXY, GetTilesWithinShape and GetTilesWithinWorldXY

This commit is contained in:
Svipal 2020-01-19 20:50:57 +01:00
parent 1a88ff95ba
commit fbe3345e54
93 changed files with 16906 additions and 212753 deletions

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INFO time: initialize in 0.88s
WARN no build tool detected in workspace '/home/yggr/Documents/Projects/phaserSvip'. The most common cause for this problem is that the editor was opened in the wrong working directory, for example if you use sbt then the workspace directory should contain build.sbt.

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</data>
</layer>
</map>

26
maps/test4.tmx Normal file
View file

@ -0,0 +1,26 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="2019.11.26" orientation="orthogonal" renderorder="right-down" compressionlevel="-1" width="14" height="7" tilewidth="64" tileheight="64" infinite="0" nextlayerid="3" nextobjectid="8">
<editorsettings>
<export target="../game/assets/tilemaps/level1.json" format="json"/>
</editorsettings>
<tileset firstgid="1" name="kenny_simple_platformer" tilewidth="64" tileheight="64" tilecount="98" columns="14">
<image source="../game/assets/tilesets/platformPack_tilesheet.png" width="896" height="448"/>
</tileset>
<layer id="1" name="Platforms" width="14" height="7">
<data encoding="csv">
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,1,1,1,1,1,1,1,1,1,1,
5,5,5,5,4,4,4,4,4,4,4,4,4,4,
19,19,19,19,4,4,4,4,4,4,4,4,4,4
</data>
</layer>
<objectgroup id="2" name="Spikes">
<object id="3" gid="71" x="768.083" y="252.37" width="64" height="64"/>
<object id="4" gid="71" x="829.628" y="254.355" width="64" height="64"/>
<object id="5" gid="71" x="706.538" y="254.355" width="64" height="64"/>
<object id="7" gid="71" x="384.917" y="258.326" width="64" height="64"/>
</objectgroup>
</map>

View file

@ -36,6 +36,7 @@ var TriangleToRectangle = function (triangle, rect)
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face. * @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {string} orientation - The Tilemap's orientation
* *
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects. * @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
*/ */
@ -51,12 +52,14 @@ var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
else if (shape instanceof Geom.Line) { intersectTest = Intersects.LineToRectangle; } else if (shape instanceof Geom.Line) { intersectTest = Intersects.LineToRectangle; }
// Top left corner of the shapes's bounding box, rounded down to include partial tiles // Top left corner of the shapes's bounding box, rounded down to include partial tiles
var xStart = WorldToTileX(shape.left, true, camera, layer); var pointStart = WorldToTileXY(shape.left, shape.top, true, camera, layer, orientation);
var yStart = WorldToTileY(shape.top, true, camera, layer); var xStart = pointStart.x;
var yStart = pointStart.y;
// Bottom right corner of the shapes's bounding box, rounded up to include partial tiles // Bottom right corner of the shapes's bounding box, rounded up to include partial tiles
var xEnd = Math.ceil(WorldToTileX(shape.right, false, camera, layer)); var pointEnd = WorldToTileXY(shape.right, shape.bottom, true, camera, layer, orientation);
var yEnd = Math.ceil(WorldToTileY(shape.bottom, false, camera, layer)); var xEnd = Math.ceil(pointEnd.x);
var yEnd = Math.ceil(pointEnd.y);
// Tiles within bounding rectangle of shape. Bounds are forced to be at least 1 x 1 tile in size // Tiles within bounding rectangle of shape. Bounds are forced to be at least 1 x 1 tile in size
// to grab tiles for shapes that don't have a height or width (e.g. a horizontal line). // to grab tiles for shapes that don't have a height or width (e.g. a horizontal line).

View file

@ -25,18 +25,21 @@ var WorldToTileY = require('./WorldToTileY');
* @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face. * @param {boolean} [filteringOptions.hasInterestingFace=false] - If true, only return tiles that have at least one interesting face.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when factoring in which tiles to return.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {string} orientation - The Tilemap's orientation
* *
* @return {Phaser.Tilemaps.Tile[]} Array of Tile objects. * @return {Phaser.Tilemaps.Tile[]} Array of Tile objects.
*/ */
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer) var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer, orientation)
{ {
// Top left corner of the rect, rounded down to include partial tiles // Top left corner of the rect, rounded down to include partial tiles
var xStart = WorldToTileX(worldX, true, camera, layer); var pointStart = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
var yStart = WorldToTileY(worldY, true, camera, layer); var xStart = pointStart.x;
var yStart = pointStart.y;
// Bottom right corner of the rect, rounded up to include partial tiles // Bottom right corner of the rect, rounded up to include partial tiles
var xEnd = Math.ceil(WorldToTileX(worldX + width, false, camera, layer)); var pointEnd = WorldToTileXY(worldX+ width, worldY+ height, true, camera, layer, orientation);
var yEnd = Math.ceil(WorldToTileY(worldY + height, false, camera, layer)); var xEnd = Math.ceil(pointEnd.x);
var yEnd = Math.ceil(pointEnd.y);
return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer); return GetTilesWithin(xStart, yStart, xEnd - xStart, yEnd - yStart, filteringOptions, layer);
}; };

View file

@ -24,13 +24,15 @@ var WorldToTileY = require('./WorldToTileY');
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated. * @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {string} orientation - The Tilemap's orientation
* *
* @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map. * @return {Phaser.Tilemaps.Tile} The Tile object that was created or added to this map.
*/ */
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer) var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer, orientation)
{ {
var tileX = WorldToTileX(worldX, true, camera, layer); var point = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
var tileY = WorldToTileY(worldY, true, camera, layer); var tileX = point.x
var tileY = point.y
return PutTileAt(tile, tileX, tileY, recalculateFaces, layer); return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
}; };

View file

@ -22,13 +22,15 @@ var WorldToTileY = require('./WorldToTileY');
* @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated. * @param {boolean} [recalculateFaces=true] - `true` if the faces data should be recalculated.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
* @param {string} orientation - The Tilemap's orientation
* *
* @return {Phaser.Tilemaps.Tile} The Tile object that was removed. * @return {Phaser.Tilemaps.Tile} The Tile object that was removed.
*/ */
var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer) var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer,orientation)
{ {
var tileX = WorldToTileX(worldX, true, camera, layer); var point = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
var tileY = WorldToTileY(worldY, true, camera, layer); var tileX = point.x
var tileY = point.y
return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer); return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer);
}; };

View file

@ -23,8 +23,8 @@ var Vector2 = require('../../math/Vector2');
* @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created. * @param {Phaser.Math.Vector2} [point] - A Vector2 to store the coordinates in. If not given a new Vector2 is created.
* @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values. * @param {Phaser.Cameras.Scene2D.Camera} [camera=main camera] - The Camera to use when calculating the tile index from the world values.
* @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon.
*
* @param {string} orientation - The Tilemap's orientation * @param {string} orientation - The Tilemap's orientation
*
* @return {Phaser.Math.Vector2} The XY location in tile units. * @return {Phaser.Math.Vector2} The XY location in tile units.
*/ */
var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer,orientation) var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer,orientation)

View file

@ -674,7 +674,7 @@ var DynamicTilemapLayer = new Class({
*/ */
getTilesWithinShape: function (shape, filteringOptions, camera) getTilesWithinShape: function (shape, filteringOptions, camera)
{ {
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer); return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer, this.tilemap.orientation);
}, },
/** /**
@ -694,7 +694,7 @@ var DynamicTilemapLayer = new Class({
*/ */
getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera) getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera)
{ {
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer); return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer, this.tilemap.orientation);
}, },
/** /**
@ -840,7 +840,7 @@ var DynamicTilemapLayer = new Class({
*/ */
removeTileAt: function (tileX, tileY, replaceWithNull, recalculateFaces) removeTileAt: function (tileX, tileY, replaceWithNull, recalculateFaces)
{ {
return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, this.layer); return TilemapComponents.RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, this.layer, this.tilemap.orientation);
}, },
/** /**
@ -860,7 +860,7 @@ var DynamicTilemapLayer = new Class({
*/ */
removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, recalculateFaces, camera) removeTileAtWorldXY: function (worldX, worldY, replaceWithNull, recalculateFaces, camera)
{ {
return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, recalculateFaces, camera, this.layer); return TilemapComponents.RemoveTileAtWorldXY(worldX, worldY, replaceWithNull, recalculateFaces, camera, this.layer, this.tilemap.orientation);
}, },
/** /**

View file

@ -1071,7 +1071,7 @@ var StaticTilemapLayer = new Class({
*/ */
getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera) getTilesWithinWorldXY: function (worldX, worldY, width, height, filteringOptions, camera)
{ {
return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer); return TilemapComponents.GetTilesWithinWorldXY(worldX, worldY, width, height, filteringOptions, camera, this.layer, this.tilemap.orientation);
}, },
/** /**
@ -1089,7 +1089,7 @@ var StaticTilemapLayer = new Class({
*/ */
getTilesWithinShape: function (shape, filteringOptions, camera) getTilesWithinShape: function (shape, filteringOptions, camera)
{ {
return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer); return TilemapComponents.GetTilesWithinShape(shape, filteringOptions, camera, this.layer, this.tilemap.orientation);
}, },
/** /**