From fb768e6262bbfd44e9109b7ab76653b044065273 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Tue, 13 Nov 2018 15:27:46 +0000 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 44e304606..3d49b2d72 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -38,6 +38,7 @@ * `BlendModes.LIGHTER` is a new Canvas-only blend mode, that allows you to use the `lighter` composite operation when rendering Game Objects. * `BlendModes.COPY` is a new Canvas-only blend mode, that allows you to use the `copy` composite operation when rendering Game Objects. * `BlendModes.XOR` is a new Canvas-only blend mode, that allows you to use the `xor` composite operation when rendering Game Objects. +* `RenderTexture.erase` is a new method that will take an object, or array of objects, and draw them to the Render Texture using an ERASE blend mode, resulting in them being removed from the Render Texture. This is really handy for making a bitmap masked texture in Canvas or WebGL (without using an actual mask), or for 'cutting away' part of a texture. ### Updates