Update CHANGELOG-v3.61.md

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Richard Davey 2023-11-08 16:49:42 +00:00
parent 3b190360f1
commit facc4890a7

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@ -95,6 +95,7 @@ You can now set in your game config two new boolean properties that control if t
* The `Timeline` class will now emit the new `Phaser.Time.Events#COMPLETE` event when it completes. It will also no longer process its `update` method once the Timeline has completed (thanks @rexrainbow)
* The `BaseSound.destroy` method will now call `BaseSound.stop` which will reset the `isPlaying` and other flags. Fix #6645 (thanks @rexrainbow)
* The `RandomDataGenerator#weightedPick` method will no longer under-sample the first and last elements in the given array, leading to better distribution of results. Fix #6562 (thanks @wayfinder @shy @samme)
* During `Game.runDestroy` it will now check for `this.domContainer.parentNode` before trying to remove it, preventing errors if the DOM Container has already been removed. Fix #6559 (thanks @orcomarcio)
# Bug Fixes