diff --git a/README.md b/README.md index ec66ead99..3db4e9861 100644 --- a/README.md +++ b/README.md @@ -74,6 +74,7 @@ Version 2.0.6 - "Jornhill" - -in development- * AnimationParser doesn't populate the Pixi.TextureCache for every frame any longer. Each display object has its own texture property instead. * Removed the cacheKey parameters from the AnimationParser methods as they're no longer used. * Loader.isLoading is set to false if the filelist size is zero. +* Sound.externalNode has had the `input` property dropped from it, bringing it back in line with the AudioNode spec (thanks @villetou, #840) ### CocoonJS Specific Updates @@ -111,6 +112,8 @@ Version 2.0.6 - "Jornhill" - -in development- * GamepadButton.destroy method added. Called automatically by SinglePad when a controller is disconnected. * Added Math.factorial (thanks @alvinsight, #940) * Full Mouse Wheel support added, with new constants and callbacks for mouse wheel movement (thanks @woutercommandeur, #959) +* A Phaser version of the Pixi PixelateFilter was added by @paperkettle #939) +* TileMap.setPreventRecalculate allows you to turn on / off the recalculation of tile faces for tile collision, which is handy when modifying large portions of a map to avoid slow-down (thanks @sivael, #951) ### Bug Fixes @@ -137,6 +140,10 @@ Version 2.0.6 - "Jornhill" - -in development- * P2.Body.removeShape didn't call shapeChanged (thanks @TatumCreative, #910) * Sound.onDecoded signal was never dispatched (thanks @j0hnskot, #906) * stopFullScreen has been changed to run against document instead of the canvas since the cancelFullScreen method is created on the document (thanks @j0hnskot, #863) +* Calling reset on Sprite with a P2 body can result in body.data.world == null. +Calling addToWorld() would previously not check the _toRemove array, which could, if the timing were right, result in a Sprite being revived but then removed from the P2 World -- the result of this being the Sprites data would be in a mixed state causing it to appear visually but not function in the world (thanks @jonkelling, fix #917 #925) +* Input.SinglePad was fixed so that the rawpad button array supports Windows and Linux (thank @renatodarrigo, fix #958) + ### ToDo