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Add missing config when passing children only
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@ -72,6 +72,14 @@ var StaticPhysicsGroup = new Class({
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singleConfig.classType = GetFastValue(singleConfig, 'classType', ArcadeSprite);
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});
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}
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else
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{
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// config is not defined and children is not a plain object nor an array of plain objects
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config = {
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internalCreateCallback: this.createCallbackHandler,
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internalRemoveCallback: this.removeCallbackHandler
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};
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}
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/**
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* The physics simulation.
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