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(WebGL) updating currentScissor on game.resize
with the array being update it solves the issue with the global background not being fully draw after resizing the game.
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@ -480,6 +480,8 @@ var WebGLRenderer = new Class({
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{
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pipelines[pipelineName].resize(width, height, resolution);
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}
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this.currentScissor.set([ 0, 0, this.width, this.height ]);
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return this;
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},
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