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Fix spine plugin multiple game instances support #5765
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1 changed files with 3 additions and 8 deletions
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@ -15,8 +15,6 @@ var SpineGameObject = require('./gameobject/SpineGameObject');
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var SpineContainer = require('./container/SpineContainer');
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var NOOP = require('../../../src/utils/NOOP');
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// Plugin specific instance of the Spine Scene Renderer
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var sceneRenderer;
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/**
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* @classdesc
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@ -463,12 +461,9 @@ var SpinePlugin = new Class({
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}
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};
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if (!sceneRenderer)
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{
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sceneRenderer = new Spine.webgl.SceneRenderer(this.renderer.canvas, this.gl, true);
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sceneRenderer.batcher.setBlendMode = setBlendMode;
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sceneRenderer.shapes.setBlendMode = setBlendMode;
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}
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var sceneRenderer = new Spine.webgl.SceneRenderer(this.renderer.canvas, this.gl, true);
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sceneRenderer.batcher.setBlendMode = setBlendMode;
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sceneRenderer.shapes.setBlendMode = setBlendMode;
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// All share the same instance
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this.sceneRenderer = sceneRenderer;
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