From f87bd7d3846f5e1d8ac1545b1b7a30833994ad8c Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Mon, 26 Oct 2020 14:24:06 +0000 Subject: [PATCH] Removed all of the shader setters. This should be done via the WebGLShader class now. --- src/renderer/webgl/WebGLRenderer.js | 384 ---------------------------- 1 file changed, 384 deletions(-) diff --git a/src/renderer/webgl/WebGLRenderer.js b/src/renderer/webgl/WebGLRenderer.js index 7fa66192b..8db3d7856 100644 --- a/src/renderer/webgl/WebGLRenderer.js +++ b/src/renderer/webgl/WebGLRenderer.js @@ -2768,390 +2768,6 @@ var WebGLRenderer = new Class({ return this; }, - /** - * Sets a 1f uniform value on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat1 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {number} x - The 1f value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setFloat1: function (program, name, x) - { - this.setProgram(program); - - this.gl.uniform1f(this.gl.getUniformLocation(program, name), x); - - return this; - }, - - /** - * Sets the 2f uniform values on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat2 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {number} x - The 2f x value to set on the named uniform. - * @param {number} y - The 2f y value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setFloat2: function (program, name, x, y) - { - this.setProgram(program); - - this.gl.uniform2f(this.gl.getUniformLocation(program, name), x, y); - - return this; - }, - - /** - * Sets the 3f uniform values on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat3 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {number} x - The 3f x value to set on the named uniform. - * @param {number} y - The 3f y value to set on the named uniform. - * @param {number} z - The 3f z value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setFloat3: function (program, name, x, y, z) - { - this.setProgram(program); - - this.gl.uniform3f(this.gl.getUniformLocation(program, name), x, y, z); - - return this; - }, - - /** - * Sets the 4f uniform values on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat4 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {number} x - The 4f x value to set on the named uniform. - * @param {number} y - The 4f y value to set on the named uniform. - * @param {number} z - The 4f z value to set on the named uniform. - * @param {number} w - The 4f w value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setFloat4: function (program, name, x, y, z, w) - { - this.setProgram(program); - - this.gl.uniform4f(this.gl.getUniformLocation(program, name), x, y, z, w); - - return this; - }, - - /** - * Sets the value of a 1fv uniform variable in the given WebGLProgram. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat1v - * @since 3.13.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {Float32Array} arr - The new value to be used for the uniform variable. - * - * @return {this} This WebGL Renderer instance. - */ - setFloat1v: function (program, name, arr) - { - this.setProgram(program); - - this.gl.uniform1fv(this.gl.getUniformLocation(program, name), arr); - - return this; - }, - - /** - * Sets the value of a 2fv uniform variable in the given WebGLProgram. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat2v - * @since 3.13.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {Float32Array} arr - The new value to be used for the uniform variable. - * - * @return {this} This WebGL Renderer instance. - */ - setFloat2v: function (program, name, arr) - { - this.setProgram(program); - - this.gl.uniform2fv(this.gl.getUniformLocation(program, name), arr); - - return this; - }, - - /** - * Sets the value of a 3fv uniform variable in the given WebGLProgram. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat3v - * @since 3.13.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {Float32Array} arr - The new value to be used for the uniform variable. - * - * @return {this} This WebGL Renderer instance. - */ - setFloat3v: function (program, name, arr) - { - this.setProgram(program); - - this.gl.uniform3fv(this.gl.getUniformLocation(program, name), arr); - - return this; - }, - - /** - * Sets the value of a 4fv uniform variable in the given WebGLProgram. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setFloat4v - * @since 3.13.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {Float32Array} arr - The new value to be used for the uniform variable. - * - * @return {this} This WebGL Renderer instance. - */ - - setFloat4v: function (program, name, arr) - { - this.setProgram(program); - - this.gl.uniform4fv(this.gl.getUniformLocation(program, name), arr); - - return this; - }, - - /** - * Sets a 1iv uniform value on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt1iv - * @since 3.50.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {Int32List} arr - The 1iv value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setInt1iv: function (program, name, arr) - { - this.setProgram(program); - - this.gl.uniform1iv(this.gl.getUniformLocation(program, name), arr); - - return this; - }, - - /** - * Sets a 1i uniform value on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt1 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {integer} x - The 1i value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setInt1: function (program, name, x) - { - this.setProgram(program); - - this.gl.uniform1i(this.gl.getUniformLocation(program, name), x); - - return this; - }, - - /** - * Sets the 2i uniform values on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt2 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {integer} x - The 2i x value to set on the named uniform. - * @param {integer} y - The 2i y value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setInt2: function (program, name, x, y) - { - this.setProgram(program); - - this.gl.uniform2i(this.gl.getUniformLocation(program, name), x, y); - - return this; - }, - - /** - * Sets the 3i uniform values on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt3 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {integer} x - The 3i x value to set on the named uniform. - * @param {integer} y - The 3i y value to set on the named uniform. - * @param {integer} z - The 3i z value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setInt3: function (program, name, x, y, z) - { - this.setProgram(program); - - this.gl.uniform3i(this.gl.getUniformLocation(program, name), x, y, z); - - return this; - }, - - /** - * Sets the 4i uniform values on the given shader. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setInt4 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {integer} x - The 4i x value to set on the named uniform. - * @param {integer} y - The 4i y value to set on the named uniform. - * @param {integer} z - The 4i z value to set on the named uniform. - * @param {integer} w - The 4i w value to set on the named uniform. - * - * @return {this} This WebGL Renderer instance. - */ - setInt4: function (program, name, x, y, z, w) - { - this.setProgram(program); - - this.gl.uniform4i(this.gl.getUniformLocation(program, name), x, y, z, w); - - return this; - }, - - /** - * Sets the value of a matrix 2fv uniform variable in the given WebGLProgram. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix2 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {boolean} transpose - The value indicating whether to transpose the matrix. Must be false. - * @param {Float32Array} matrix - A Float32Array or sequence of 4 float values. - * - * @return {this} This WebGL Renderer instance. - */ - setMatrix2: function (program, name, transpose, matrix) - { - this.setProgram(program); - - this.gl.uniformMatrix2fv(this.gl.getUniformLocation(program, name), transpose, matrix); - - return this; - }, - - /** - * Sets the value of a matrix 3fv uniform variable in the given WebGLProgram. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix3 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {boolean} transpose - The value indicating whether to transpose the matrix. Must be false. - * @param {Float32Array} matrix - A Float32Array or sequence of 9 float values. - * - * @return {this} This WebGL Renderer instance. - */ - setMatrix3: function (program, name, transpose, matrix) - { - this.setProgram(program); - - this.gl.uniformMatrix3fv(this.gl.getUniformLocation(program, name), transpose, matrix); - - return this; - }, - - /** - * Sets the value of a matrix 4fv uniform variable in the given WebGLProgram. - * - * If the shader is not currently active, it is made active first. - * - * @method Phaser.Renderer.WebGL.WebGLRenderer#setMatrix4 - * @since 3.0.0 - * - * @param {WebGLProgram} program - The target WebGLProgram from which the uniform location will be looked-up. - * @param {string} name - The name of the uniform to look-up and modify. - * @param {boolean} transpose - The value indicating whether to transpose the matrix. Must be false. - * @param {Float32Array} matrix - A Float32Array or sequence of 16 float values. - * - * @return {this} This WebGL Renderer instance. - */ - setMatrix4: function (program, name, transpose, matrix) - { - this.setProgram(program); - - this.gl.uniformMatrix4fv(this.gl.getUniformLocation(program, name), transpose, matrix); - - return this; - }, - /** * Returns the maximum number of texture units that can be used in a fragment shader. *