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Merge pull request from Nuuf/master

added functions for getting closest child and farthest child
This commit is contained in:
Richard Davey 2016-06-02 14:58:09 +01:00
commit f67d304e99

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@ -1975,6 +1975,63 @@ Phaser.Group.prototype.getBottom = function () {
};
/**
* Get the closest child to given Object/Point/Sprite/Image
*
* @method Phaser.Group#getClosestTo
* @return {any} The child closest to given Object/Point/Sprite/Image
*/
Phaser.Group.prototype.getClosestTo = function(object) {
if (this.children.length !== 0) {
var distance = Number.MAX_VALUE,
tempDistance = 0,
returnee;
this.forEachAlive(function(e) {
tempDistance = Math.abs(Phaser.Point.distance(object, e));
if (tempDistance < distance) {
distance = tempDistance;
returnee = e;
}
});
if (returnee) {
return returnee
};
}
};
/**
* Get the farthest child from given Object/Point/Sprite/Image
*
* @method Phaser.Group#getFarthestFrom
* @return {any} The child farthest from given Object/Point/Sprite/Image
*/
Phaser.Group.prototype.getFarthestFrom = function(object) {
if (this.children.length !== 0) {
var distance = 0,
tempDistance = 0,
returnee;
this.forEachAlive(function(e) {
tempDistance = Math.abs(Phaser.Point.distance(object, e));
if (tempDistance > distance) {
distance = tempDistance;
returnee = e;
}
});
if (returnee) {
return returnee
};
}
};
/**
* Get the number of living children in this group.
*