Basic examples created

This commit is contained in:
Webeled 2013-10-25 18:00:25 +01:00
parent 12148b3159
commit f63e8d7d06

View file

@ -1,5 +1,5 @@
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create,update:update});
function preload() { function preload() {
@ -28,25 +28,23 @@ function create() {
bg = game.add.tileSprite(0, 0, 800, 600, 'background'); bg = game.add.tileSprite(0, 0, 800, 600, 'background');
bg.fixedToCamera = true; bg.fixedToCamera = true;
map = new Phaser.Tilemap(game, 'level1'); map = game.add.tilemap('level1');
tileset = game.cache.getTileset('tiles'); tileset = game.add.tileset('tiles');
tileset.setCollisionRange(0, tileset.total - 1, true, true, true, true); tileset.setCollisionRange(0, tileset.total - 1, true, true, true, true);
tileset.setCollisionRange(12, 17, false, false, false, false); // tileset.setCollisionRange(12, 16, false, false, false, false);
tileset.setCollisionRange(46, 51, false, false, false, false); // tileset.setCollisionRange(46, 50, false, false, false, false);
layer = new Phaser.TilemapLayer(game, 0, 0, 800, 600, tileset, map, 0); layer = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 0);
layer.resizeWorld(); layer.resizeWorld();
game.world.add(layer.sprite);
player = game.add.sprite(32, 32, 'dude'); player = game.add.sprite(32, 32, 'dude');
player.body.bounce.y = 0.2; player.body.bounce.y = 0.2;
player.body.collideWorldBounds = true; player.body.collideWorldBounds = true;
player.body.gravity.y = 6; player.body.gravity.y = 6;
player.body.setSize(16, 32, 8, 16); // player.body.setSize(16, 32, 8, 16);
player.animations.add('left', [0, 1, 2, 3], 10, true); player.animations.add('left', [0, 1, 2, 3], 10, true);
player.animations.add('turn', [4], 20, true); player.animations.add('turn', [4], 20, true);
@ -54,28 +52,16 @@ function create() {
game.camera.follow(player); game.camera.follow(player);
} }
function update() { function update() {
layer.update();
// getTiles: function (x, y, width, height, collides, layer) { game.physics.collide(player, layer);
overlap = layer.getTiles(player.body.x, player.body.y, player.body.width, player.body.height, true);
if (overlap.length > 1)
{
for (var i = 1; i < overlap.length; i++)
{
game.physics.separateTile(player.body, overlap[i]);
}
}
// game.physics.collide(player, map);
player.body.velocity.x = 0; player.body.velocity.x = 0;
// player.body.velocity.y = 0;
// player.body.acceleration.y = 500;
if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
{ {
@ -126,14 +112,3 @@ function update() {
} }
} }
function render() {
layer.render();
// game.debug.renderSpriteBody(player);
// game.debug.renderSpriteInfo(player, 32, 32);
// game.debug.renderSpriteCollision(player, 32, 320);
}