Merge pull request #4685 from jcyuan/patch-1

fix `intensity` parameter type for typescript
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Richard Davey 2019-08-01 22:11:02 +01:00 committed by GitHub
commit f5ead70206
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2 changed files with 2 additions and 2 deletions

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@ -620,7 +620,7 @@ var Camera = new Class({
* @since 3.0.0 * @since 3.0.0
* *
* @param {integer} [duration=100] - The duration of the effect in milliseconds. * @param {integer} [duration=100] - The duration of the effect in milliseconds.
* @param {number} [intensity=0.05] - The intensity of the shake. * @param {(number|Phaser.Math.Vector2)} [intensity=0.05] - The intensity of the shake.
* @param {boolean} [force=false] - Force the shake effect to start immediately, even if already running. * @param {boolean} [force=false] - Force the shake effect to start immediately, even if already running.
* @param {function} [callback] - This callback will be invoked every frame for the duration of the effect. * @param {function} [callback] - This callback will be invoked every frame for the duration of the effect.
* It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.

View file

@ -149,7 +149,7 @@ var Shake = new Class({
* @since 3.5.0 * @since 3.5.0
* *
* @param {integer} [duration=100] - The duration of the effect in milliseconds. * @param {integer} [duration=100] - The duration of the effect in milliseconds.
* @param {number} [intensity=0.05] - The intensity of the shake. * @param {(number|Phaser.Math.Vector2)} [intensity=0.05] - The intensity of the shake.
* @param {boolean} [force=false] - Force the shake effect to start immediately, even if already running. * @param {boolean} [force=false] - Force the shake effect to start immediately, even if already running.
* @param {Phaser.Types.Cameras.Scene2D.CameraShakeCallback} [callback] - This callback will be invoked every frame for the duration of the effect. * @param {Phaser.Types.Cameras.Scene2D.CameraShakeCallback} [callback] - This callback will be invoked every frame for the duration of the effect.
* It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. * It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is.