diff --git a/src/physics/arcade/tilemap/TileIntersectsBody.js b/src/physics/arcade/tilemap/TileIntersectsBody.js index d9e2ab9a1..7b1eb4984 100644 --- a/src/physics/arcade/tilemap/TileIntersectsBody.js +++ b/src/physics/arcade/tilemap/TileIntersectsBody.js @@ -18,6 +18,7 @@ var TileIntersectsBody = function (tileWorldRect, body) { // Currently, all bodies are treated as rectangles when colliding with a Tile. + return !( body.right <= tileWorldRect.left || body.bottom <= tileWorldRect.top ||