Actions.ScaleXY has 4 new arguments: stepX, stepY, index and direction.

This commit is contained in:
Richard Davey 2018-03-17 17:41:30 +00:00
parent 30f76e384d
commit f47119be08

View file

@ -4,27 +4,36 @@
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var PropertyValueInc = require('./PropertyValueInc');
/**
* [description]
* Takes an array of Game Objects, or any objects that have public `scaleX` and `scaleY` properties,
* and then adds the given value to each of them.
*
* The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array.
*
* To use this with a Group: `ScaleXY(group.getChildren(), scaleX, scaleY, stepX, stepY)`
*
* @function Phaser.Actions.ScaleXY
* @since 3.0.0
*
* @param {array} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {number} x - [description]
* @param {number} y - [description]
* @param {array|Phaser.GameObjects.GameObject[]} items - The array of items to be updated by this action.
* @param {number} scaleX - The amount to be added to the `scaleX` property.
* @param {number} [scaleY] - The amount to be added to the `scaleY` property. If `undefined` or `null` it uses the `scaleX` value.
* @param {number} [stepX=0] - This is added to the `scaleX` amount, multiplied by the iteration counter.
* @param {number} [stepY=0] - This is added to the `y` amount, multiplied by the iteration counter.
* @param {integer} [index=0] - An optional offset to start searching from within the items array.
* @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning.
*
* @return {array} The array of Game Objects that was passed to this Action.
* @return {array} The array of objects that were passed to this Action.
*/
var ScaleXY = function (items, x, y)
var ScaleXY = function (items, scaleX, scaleY, stepX, stepY, index, direction)
{
for (var i = 0; i < items.length; i++)
{
items[i].scaleX += x;
items[i].scaleY += y;
}
if (scaleY === undefined || scaleY === null) { scaleY = scaleX; }
return items;
PropertyValueInc(items, 'scaleX', scaleX, stepX, index, direction);
return PropertyValueInc(items, 'scaleY', scaleY, stepY, index, direction);
};
module.exports = ScaleXY;