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Sprites need to flip the UV if the source is a GLTexture
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1 changed files with 4 additions and 1 deletions
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@ -567,7 +567,10 @@ var TextureTintPipeline = new Class({
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frameWidth *= -1;
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frameWidth *= -1;
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}
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}
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if (sprite.flipY)
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// Invert the flipY if this is a GLTexture
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var flipY = sprite.flipY ^ (frame.source.isGLTexture ? 1 : 0);
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if (flipY)
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{
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{
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y += frameHeight;
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y += frameHeight;
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frameHeight *= -1;
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frameHeight *= -1;
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