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https://github.com/photonstorm/phaser
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Colliders can now be toggled from active to inactive.
Collider.destroy added (but needs doing in World too).
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parent
b062e204dc
commit
f165acfe5f
2 changed files with 27 additions and 1 deletions
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@ -10,6 +10,8 @@ var Collider = new Class({
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{
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this.world = world;
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this.active = true;
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this.overlapOnly = overlapOnly;
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this.object1 = object1;
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@ -30,6 +32,20 @@ var Collider = new Class({
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this.callbackContext,
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this.overlapOnly
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);
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},
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destroy: function ()
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{
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this.world.removeCollider(this);
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this.world = null;
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this.object1 = null;
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this.object2 = null;
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this.collideCallback = null;
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this.processCallback = null;
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this.callbackContext = null;
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}
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});
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@ -249,6 +249,11 @@ var World = new Class({
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return collider;
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},
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removeCollider: function (collider)
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{
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// TODO
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},
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update: function (time, delta)
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{
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if (this.isPaused || this.bodies.size === 0)
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@ -286,7 +291,12 @@ var World = new Class({
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for (i = 0; i < this.colliders.length; i++)
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{
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this.colliders[i].update();
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var collider = this.colliders[i];
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if (collider.active)
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{
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collider.update();
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}
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}
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},
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