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Fix getWorldBounds clash
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3 changed files with 5 additions and 5 deletions
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@ -178,7 +178,7 @@ var GetBounds = {
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// defined per corner we only do it once.
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if (this.parentContainer)
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{
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var parentMatrix = this.parentContainer.getWorldTransformMatrix();
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var parentMatrix = this.parentContainer.getBoundsTransformMatrix();
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this.getTopLeft(output);
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parentMatrix.transformPoint(output.x, output.y, output);
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@ -406,7 +406,7 @@ var Transform = {
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if (!parent)
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{
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return tempMatrix();
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return this.getLocalTransformMatrix(tempMatrix);
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}
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var parents = [];
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@ -407,15 +407,15 @@ var Container = new Class({
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},
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/**
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* Returns the world transform matrix.
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* Returns the world transform matrix as used for Bounds checks.
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* The returned matrix is a temporal and shouldn't be stored.
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*
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* @method Phaser.GameObjects.Container#getWorldTransformMatrix
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* @method Phaser.GameObjects.Container#getBoundsTransformMatrix
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* @since 3.4.0
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*
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* @return {Phaser.GameObjects.Components.TransformMatrix} The world transform matrix.
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*/
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getWorldTransformMatrix: function ()
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getBoundsTransformMatrix: function ()
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{
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var tempMatrix = this.tempTransformMatrix;
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