Remove references to GameMath, it's just Math now

Throw exceptions if wrong format given to tilemap or textureatlas. Previously, old onload remained active and error happened in the wrong (and hard to diagnose) place.
This commit is contained in:
TheJare 2013-11-20 00:12:37 +01:00
parent 40e1b4b9aa
commit f115a2dbf8
4 changed files with 12 additions and 4 deletions

View file

@ -138,7 +138,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
this.load = null;
/**
* @property {Phaser.GameMath} math - Reference to the math helper.
* @property {Phaser.Math} math - Reference to the math helper.
* @default
*/
this.math = null;

View file

@ -50,7 +50,7 @@ Phaser.State = function () {
this.load = null;
/**
* @property {Phaser.GameMath} math - Reference to the math helper.
* @property {Phaser.Math} math - Reference to the math helper.
* @default
*/
this.math = null;

View file

@ -744,6 +744,10 @@ Phaser.Loader.prototype = {
return _this.csvLoadComplete(file.key);
};
}
else
{
throw new Error("Phaser.Loader. Invalid Tilemap format: " + file.format);
}
this._xhr.onerror = function () {
return _this.dataLoadError(file.key);
@ -873,6 +877,10 @@ Phaser.Loader.prototype = {
return _this.xmlLoadComplete(file.key);
};
}
else
{
throw new Error("Phaser.Loader. Invalid Texture Atlas format: " + file.format);
}
this._xhr.onerror = function () {
return _this.dataLoadError(file.key);

View file

@ -350,7 +350,7 @@ Phaser.Math = {
if (typeof radians === "undefined") { radians = true; }
var rd = (radians) ? GameMath.PI : 180;
var rd = (radians) ? Math.PI : 180;
return this.wrap(angle, rd, -rd);
},