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Update ParticleEmitter.js
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@ -368,6 +368,20 @@ var ParticleEmitter = new Class({
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*/
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*/
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this.particleClass = Particle;
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this.particleClass = Particle;
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/**
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* An internal object holding the configuration for the Emitter.
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*
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* These are populated as part of the Emitter configuration parsing.
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*
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* You typically do not access them directly, but instead use the
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* `ParticleEmitter.setConfig` or `ParticleEmitter.updateConfig` methods.
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*
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* @name Phaser.GameObjects.Particles.ParticleEmitter#config
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* @type {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig}
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* @since 3.90.0
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*/
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this.config = null;
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/**
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/**
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* An internal object holding all of the EmitterOp instances.
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* An internal object holding all of the EmitterOp instances.
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*
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*
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@ -936,6 +950,8 @@ var ParticleEmitter = new Class({
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return this;
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return this;
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}
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}
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this.config = config;
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var i = 0;
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var i = 0;
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var key = '';
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var key = '';
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@ -1052,6 +1068,38 @@ var ParticleEmitter = new Class({
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return this;
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return this;
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},
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},
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/**
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* Takes an existing Emitter Configuration file and updates this Emitter.
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* Existing properties are overriden while new properties are added. The
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* updated configuration is then passed to the `setConfig` method to reset
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* the Emitter with the updated configuration.
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*
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* @method Phaser.GameObjects.Particles.ParticleEmitter#updateConfig
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* @since 3.60.0
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*
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* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig} config - Settings for this emitter.
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*
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* @return {this} This Particle Emitter.
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*/
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updateConfig: function (config)
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{
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if (!config)
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{
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return this;
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}
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if (!this.config)
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{
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this.setConfig(config);
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}
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else
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{
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this.setConfig({...this.config, ...config});
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}
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return this;
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},
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/**
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/**
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* Creates a description of this emitter suitable for JSON serialization.
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* Creates a description of this emitter suitable for JSON serialization.
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*
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*
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