diff --git a/src/physics/matter-js/lib/body/Composite.js b/src/physics/matter-js/lib/body/Composite.js index 68c60ddec..2a6f3f05e 100644 --- a/src/physics/matter-js/lib/body/Composite.js +++ b/src/physics/matter-js/lib/body/Composite.js @@ -28,13 +28,13 @@ var Body = require('./Body'); * @return {composite} A new composite */ Composite.create = function(options) { - return Common.extend({ + return Common.extend({ id: Common.nextId(), type: 'composite', parent: null, isModified: false, - bodies: [], - constraints: [], + bodies: [], + constraints: [], composites: [], label: 'Composite', plugin: {}, @@ -47,7 +47,7 @@ var Body = require('./Body'); }; /** - * Sets the composite's `isModified` flag. + * Sets the composite's `isModified` flag. * If `updateParents` is true, all parents will be set (default: false). * If `updateChildren` is true, all children will be set (default: false). * @method setModified @@ -246,6 +246,10 @@ var Body = require('./Body'); var position = Common.indexOf(composite.bodies, body); if (position !== -1) { Composite.removeBodyAt(composite, position); + + // remove sleeping to allow pair removal + body.isSleeping = false; + body.sleepCounter = 0; } if (deep) { @@ -337,7 +341,7 @@ var Body = require('./Body'); Composite.clear(composite.composites[i], keepStatic, true); } } - + if (keepStatic) { composite.bodies = composite.bodies.filter(function(body) { return body.isStatic; }); } else { @@ -448,8 +452,8 @@ var Body = require('./Body'); if (!objects) return null; - object = objects.filter(function(object) { - return object.id.toString() === id.toString(); + object = objects.filter(function(object) { + return object.id.toString() === id.toString(); }); return object.length === 0 ? null : object[0]; @@ -488,7 +492,7 @@ var Body = require('./Body'); }; /** - * Translates all children in the composite by a given vector relative to their current positions, + * Translates all children in the composite by a given vector relative to their current positions, * without imparting any velocity. * @method translate * @param {composite} composite @@ -522,7 +526,7 @@ var Body = require('./Body'); var body = bodies[i], dx = body.position.x - point.x, dy = body.position.y - point.y; - + Body.setPosition(body, { x: point.x + (dx * cos - dy * sin), y: point.y + (dx * sin + dy * cos) @@ -550,7 +554,7 @@ var Body = require('./Body'); var body = bodies[i], dx = body.position.x - point.x, dy = body.position.y - point.y; - + Body.setPosition(body, { x: point.x + dx * scaleX, y: point.y + dy * scaleY diff --git a/src/physics/matter-js/lib/collision/Pairs.js b/src/physics/matter-js/lib/collision/Pairs.js index 211725587..482fd61be 100644 --- a/src/physics/matter-js/lib/collision/Pairs.js +++ b/src/physics/matter-js/lib/collision/Pairs.js @@ -53,6 +53,8 @@ var Common = require('../core/Common'); collisionActiveIndex = 0, collision, pair, + bodyA, + bodyB, i; for (i = 0; i < collisionsLength; i++) { @@ -90,11 +92,36 @@ var Common = require('../core/Common'); pair = pairsList[i]; if (pair.timeUpdated < timestamp) { - pairSetActive(pair, false, timestamp); - collisionEnd[collisionEndIndex++] = pair; + + bodyA = pair.collision.bodyA; + bodyB = pair.collision.bodyB; + + // if ((bodyA.isSleeping && bodyB.isSleeping) || bodyA.isStatic || bodyB.isStatic) + // { + // continue; + // } + + // keep pair if it is sleeping but not both static + // if ((bodyA.isSleeping || bodyA.isStatic) || (bodyB.isSleeping || bodyB.isStatic) && !(bodyA.isStatic && bodyB.isStatic)) { + // pairSetActive(pair, true, timestamp); + // continue; + // } + + // pairSetActive(pair, false, timestamp); + // collisionEnd[collisionEndIndex++] = pair; + + // keep pair if it is sleeping but not both static + // if ((bodyA.isSleeping || bodyA.isStatic) && (bodyB.isSleeping || bodyB.isStatic) + // && !(bodyA.isStatic && bodyB.isStatic)) { + // continue; + // } // remove inactive pairs - if (!pair.collision.bodyA.isSleeping && !pair.collision.bodyB.isSleeping) { + // if (!bodyA.isSleeping && !bodyB.isSleeping && !bodyA.isStatic && !bodyB.isStatic) { + if ((!bodyA.isSleeping || !bodyA.isStatic) && (!bodyB.isSleeping || !bodyB.isStatic)) { + console.log('deleted pair', bodyA, bodyB); + pairSetActive(pair, false, timestamp); + collisionEnd[collisionEndIndex++] = pair; delete pairsTable[pair.id]; } } else {