From f0350231ea215e175379c938ca9a499b3448edf9 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Mon, 27 Apr 2020 12:58:06 +0100 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index bfa83347a..453430296 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -96,6 +96,7 @@ The following features are now deprecated and will be removed in a future versio * `Arcade.Body.checkCollision.none` did not prevent collisions with Tiles. Now it does (thanks @samme) * When running in HEADLESS mode, using a `Text` Game Object would cause a runtime error "Cannot read property gl of null". Fix #4976 (thanks @raimon-segura @samme) * The Tilemap `LayerData` class `properties` property has been changed from 'object' to an array of objects, which is what Tiled exports when defining layer properties in the editor. Fix #4983 (thanks @Nightspeller) +* `AudioFile` and `VideoFile` had their state set to `undefined` instead of `FILE_PROCESSING` (thanks @samme) ### Examples, Documentation and TypeScript