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Add BaseSoundManager#isPlaying
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@ -533,6 +533,52 @@ var BaseSoundManager = new Class({
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return stopped;
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return stopped;
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},
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},
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/**
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* When a key is given, returns true if any sound with that key is playing.
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*
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* When no key is given, returns true if any sound is playing.
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*
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* @method Phaser.Sound.BaseSoundManager#isPlaying
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* @since 3.90.0
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*
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* @param {?string} key - Sound asset key.
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*
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* @return {boolean} - Per the key argument, true if any matching sound is playing, otherwise false.
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*/
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isPlaying: function (key)
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{
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var sounds = this.sounds;
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var i = sounds.length - 1;
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var sound;
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if (key === undefined)
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{
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for (; i >= 0; i--)
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{
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sound = this.sounds[i];
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if (sound.isPlaying)
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{
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return true;
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}
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}
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}
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else
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{
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for (; i >= 0; i--)
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{
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sound = this.sounds[i];
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if (sound.key === key && sound.isPlaying)
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{
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return true;
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}
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}
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}
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return false;
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},
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/**
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/**
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* Method used internally for unlocking audio playback on devices that
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* Method used internally for unlocking audio playback on devices that
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* require user interaction before any sound can be played on a web page.
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* require user interaction before any sound can be played on a web page.
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