From eed2b34e0eabd33257e50573a5e07fb24c5fafe1 Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Mon, 20 Sep 2021 12:05:16 +0100 Subject: [PATCH] Update CHANGELOG.md --- CHANGELOG.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 528e7e53d..5ae3d0e23 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -11,6 +11,8 @@ * The `Display.Masks.BitmapMask` `destroy` method will now remove the context-lost event handler. * The `hitArea` parameter of the `GameObjects.Zone.setDropZone` method is now optional and if not given it will try to create a hit area based on the size of the Zone Game Object (thanks @rexrainbow) * `BitmapMask.scene` is a new property that allows the Bitmap Mask to reference the Scene it was created in. +* The `DOMElement.preUpdate` method has been removed. If you overrode this method, please now see `preRender` instead. +* `DOMElement.preRender` is a new method that will check parent visibility and improve its behavior, responding to the parent even if the Scene is paused or the element is inactive. Dom Elements are also no longer added to the Scene Update List. Fix #5816 (thanks @prakol16 @samme) ### Bug Fixes