Docs update.

This commit is contained in:
Richard Davey 2016-09-07 23:23:42 +01:00
parent f990e632f1
commit ec29511f42

View file

@ -316,8 +316,8 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
### Updates
* TypeScript definitions fixes and updates (thanks )
* Docs typo fixes (thanks )
*
* Docs typo fixes (thanks @JTronLabs)
* `Phaser.Line.fromSprite` now uses the Sprite.centerX and centerY properties if the `useCenter` argument is true. Before it required you to have overridden the Sprite and added the property yourself (thanks @samme #2729)
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*
@ -325,7 +325,7 @@ You can read all about the philosophy behind Lazer [here](http://phaser.io/news/
* `DisplayObjectContainer.removeChildren` was incorrectly using the `begin` var, instead of `beginIndex` (thanks @alex-espinoza #2742 #2741)
* Camera.fx is tested to see if it exists, before resetting it (thanks @samme #2739 #2738)
*
* The Weapon Plugin will no longer crash if the Weapon's bullets have not yet been initialized before setting a new bullet class (thanks @JTronLabs #2731)
### Pixi Updates