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https://github.com/photonstorm/phaser
synced 2024-11-22 12:43:26 +00:00
Fixed this
return types for Phaser.GameObjects.Zone
This commit is contained in:
parent
8e82f22858
commit
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2 changed files with 10 additions and 10 deletions
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@ -156,7 +156,7 @@ var Zone = new Class({
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* @param {number} height - The height of this Game Object.
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* @param {number} height - The height of this Game Object.
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* @param {boolean} [resizeInput=true] - If this Zone has a Rectangle for a hit area this argument will resize the hit area as well.
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* @param {boolean} [resizeInput=true] - If this Zone has a Rectangle for a hit area this argument will resize the hit area as well.
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*
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*
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* @return {Phaser.GameObjects.Zone} This Game Object.
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* @return {this} This Game Object.
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*/
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*/
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setSize: function (width, height, resizeInput)
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setSize: function (width, height, resizeInput)
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{
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{
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@ -188,7 +188,7 @@ var Zone = new Class({
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* @param {number} width - The width of this Game Object.
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* @param {number} width - The width of this Game Object.
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* @param {number} height - The height of this Game Object.
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* @param {number} height - The height of this Game Object.
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*
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*
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* @return {Phaser.GameObjects.Zone} This Game Object.
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* @return {this} This Game Object.
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*/
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*/
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setDisplaySize: function (width, height)
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setDisplaySize: function (width, height)
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{
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{
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@ -207,7 +207,7 @@ var Zone = new Class({
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*
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*
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* @param {number} radius - The radius of the Circle that will form the Drop Zone.
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* @param {number} radius - The radius of the Circle that will form the Drop Zone.
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*
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*
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* @return {Phaser.GameObjects.Zone} This Game Object.
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* @return {this} This Game Object.
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*/
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*/
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setCircleDropZone: function (radius)
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setCircleDropZone: function (radius)
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{
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{
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@ -224,7 +224,7 @@ var Zone = new Class({
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* @param {number} width - The width of the rectangle drop zone.
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* @param {number} width - The width of the rectangle drop zone.
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* @param {number} height - The height of the rectangle drop zone.
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* @param {number} height - The height of the rectangle drop zone.
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*
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*
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* @return {Phaser.GameObjects.Zone} This Game Object.
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* @return {this} This Game Object.
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*/
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*/
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setRectangleDropZone: function (width, height)
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setRectangleDropZone: function (width, height)
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{
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{
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@ -240,7 +240,7 @@ var Zone = new Class({
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* @param {object} shape - A Geometry shape instance, such as Phaser.Geom.Ellipse, or your own custom shape.
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* @param {object} shape - A Geometry shape instance, such as Phaser.Geom.Ellipse, or your own custom shape.
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* @param {Phaser.Types.Input.HitAreaCallback} callback - A function that will return `true` if the given x/y coords it is sent are within the shape.
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* @param {Phaser.Types.Input.HitAreaCallback} callback - A function that will return `true` if the given x/y coords it is sent are within the shape.
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*
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*
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* @return {Phaser.GameObjects.Zone} This Game Object.
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* @return {this} This Game Object.
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*/
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*/
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setDropZone: function (shape, callback)
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setDropZone: function (shape, callback)
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{
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{
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10
types/phaser.d.ts
vendored
10
types/phaser.d.ts
vendored
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@ -38545,7 +38545,7 @@ declare namespace Phaser {
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* @param height The height of this Game Object.
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* @param height The height of this Game Object.
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* @param resizeInput If this Zone has a Rectangle for a hit area this argument will resize the hit area as well. Default true.
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* @param resizeInput If this Zone has a Rectangle for a hit area this argument will resize the hit area as well. Default true.
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*/
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*/
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setSize(width: number, height: number, resizeInput?: boolean): Phaser.GameObjects.Zone;
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setSize(width: number, height: number, resizeInput?: boolean): this;
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/**
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/**
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* Sets the display size of this Game Object.
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* Sets the display size of this Game Object.
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@ -38553,14 +38553,14 @@ declare namespace Phaser {
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* @param width The width of this Game Object.
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* @param width The width of this Game Object.
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* @param height The height of this Game Object.
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* @param height The height of this Game Object.
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*/
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*/
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setDisplaySize(width: number, height: number): Phaser.GameObjects.Zone;
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setDisplaySize(width: number, height: number): this;
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/**
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/**
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* Sets this Zone to be a Circular Drop Zone.
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* Sets this Zone to be a Circular Drop Zone.
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* The circle is centered on this Zones `x` and `y` coordinates.
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* The circle is centered on this Zones `x` and `y` coordinates.
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* @param radius The radius of the Circle that will form the Drop Zone.
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* @param radius The radius of the Circle that will form the Drop Zone.
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*/
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*/
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setCircleDropZone(radius: number): Phaser.GameObjects.Zone;
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setCircleDropZone(radius: number): this;
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/**
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/**
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* Sets this Zone to be a Rectangle Drop Zone.
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* Sets this Zone to be a Rectangle Drop Zone.
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@ -38568,14 +38568,14 @@ declare namespace Phaser {
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* @param width The width of the rectangle drop zone.
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* @param width The width of the rectangle drop zone.
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* @param height The height of the rectangle drop zone.
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* @param height The height of the rectangle drop zone.
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*/
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*/
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setRectangleDropZone(width: number, height: number): Phaser.GameObjects.Zone;
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setRectangleDropZone(width: number, height: number): this;
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/**
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/**
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* Allows you to define your own Geometry shape to be used as a Drop Zone.
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* Allows you to define your own Geometry shape to be used as a Drop Zone.
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* @param shape A Geometry shape instance, such as Phaser.Geom.Ellipse, or your own custom shape.
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* @param shape A Geometry shape instance, such as Phaser.Geom.Ellipse, or your own custom shape.
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* @param callback A function that will return `true` if the given x/y coords it is sent are within the shape.
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* @param callback A function that will return `true` if the given x/y coords it is sent are within the shape.
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*/
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*/
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setDropZone(shape: object, callback: Phaser.Types.Input.HitAreaCallback): Phaser.GameObjects.Zone;
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setDropZone(shape: object, callback: Phaser.Types.Input.HitAreaCallback): this;
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/**
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/**
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* The depth of this Game Object within the Scene.
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* The depth of this Game Object within the Scene.
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