mirror of
https://github.com/photonstorm/phaser
synced 2024-11-25 22:20:44 +00:00
Fixed this
return types for Phaser.GameObjects.Zone
This commit is contained in:
parent
8e82f22858
commit
ec25759747
2 changed files with 10 additions and 10 deletions
|
@ -156,7 +156,7 @@ var Zone = new Class({
|
||||||
* @param {number} height - The height of this Game Object.
|
* @param {number} height - The height of this Game Object.
|
||||||
* @param {boolean} [resizeInput=true] - If this Zone has a Rectangle for a hit area this argument will resize the hit area as well.
|
* @param {boolean} [resizeInput=true] - If this Zone has a Rectangle for a hit area this argument will resize the hit area as well.
|
||||||
*
|
*
|
||||||
* @return {Phaser.GameObjects.Zone} This Game Object.
|
* @return {this} This Game Object.
|
||||||
*/
|
*/
|
||||||
setSize: function (width, height, resizeInput)
|
setSize: function (width, height, resizeInput)
|
||||||
{
|
{
|
||||||
|
@ -188,7 +188,7 @@ var Zone = new Class({
|
||||||
* @param {number} width - The width of this Game Object.
|
* @param {number} width - The width of this Game Object.
|
||||||
* @param {number} height - The height of this Game Object.
|
* @param {number} height - The height of this Game Object.
|
||||||
*
|
*
|
||||||
* @return {Phaser.GameObjects.Zone} This Game Object.
|
* @return {this} This Game Object.
|
||||||
*/
|
*/
|
||||||
setDisplaySize: function (width, height)
|
setDisplaySize: function (width, height)
|
||||||
{
|
{
|
||||||
|
@ -207,7 +207,7 @@ var Zone = new Class({
|
||||||
*
|
*
|
||||||
* @param {number} radius - The radius of the Circle that will form the Drop Zone.
|
* @param {number} radius - The radius of the Circle that will form the Drop Zone.
|
||||||
*
|
*
|
||||||
* @return {Phaser.GameObjects.Zone} This Game Object.
|
* @return {this} This Game Object.
|
||||||
*/
|
*/
|
||||||
setCircleDropZone: function (radius)
|
setCircleDropZone: function (radius)
|
||||||
{
|
{
|
||||||
|
@ -224,7 +224,7 @@ var Zone = new Class({
|
||||||
* @param {number} width - The width of the rectangle drop zone.
|
* @param {number} width - The width of the rectangle drop zone.
|
||||||
* @param {number} height - The height of the rectangle drop zone.
|
* @param {number} height - The height of the rectangle drop zone.
|
||||||
*
|
*
|
||||||
* @return {Phaser.GameObjects.Zone} This Game Object.
|
* @return {this} This Game Object.
|
||||||
*/
|
*/
|
||||||
setRectangleDropZone: function (width, height)
|
setRectangleDropZone: function (width, height)
|
||||||
{
|
{
|
||||||
|
@ -240,7 +240,7 @@ var Zone = new Class({
|
||||||
* @param {object} shape - A Geometry shape instance, such as Phaser.Geom.Ellipse, or your own custom shape.
|
* @param {object} shape - A Geometry shape instance, such as Phaser.Geom.Ellipse, or your own custom shape.
|
||||||
* @param {Phaser.Types.Input.HitAreaCallback} callback - A function that will return `true` if the given x/y coords it is sent are within the shape.
|
* @param {Phaser.Types.Input.HitAreaCallback} callback - A function that will return `true` if the given x/y coords it is sent are within the shape.
|
||||||
*
|
*
|
||||||
* @return {Phaser.GameObjects.Zone} This Game Object.
|
* @return {this} This Game Object.
|
||||||
*/
|
*/
|
||||||
setDropZone: function (shape, callback)
|
setDropZone: function (shape, callback)
|
||||||
{
|
{
|
||||||
|
|
10
types/phaser.d.ts
vendored
10
types/phaser.d.ts
vendored
|
@ -38545,7 +38545,7 @@ declare namespace Phaser {
|
||||||
* @param height The height of this Game Object.
|
* @param height The height of this Game Object.
|
||||||
* @param resizeInput If this Zone has a Rectangle for a hit area this argument will resize the hit area as well. Default true.
|
* @param resizeInput If this Zone has a Rectangle for a hit area this argument will resize the hit area as well. Default true.
|
||||||
*/
|
*/
|
||||||
setSize(width: number, height: number, resizeInput?: boolean): Phaser.GameObjects.Zone;
|
setSize(width: number, height: number, resizeInput?: boolean): this;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets the display size of this Game Object.
|
* Sets the display size of this Game Object.
|
||||||
|
@ -38553,14 +38553,14 @@ declare namespace Phaser {
|
||||||
* @param width The width of this Game Object.
|
* @param width The width of this Game Object.
|
||||||
* @param height The height of this Game Object.
|
* @param height The height of this Game Object.
|
||||||
*/
|
*/
|
||||||
setDisplaySize(width: number, height: number): Phaser.GameObjects.Zone;
|
setDisplaySize(width: number, height: number): this;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets this Zone to be a Circular Drop Zone.
|
* Sets this Zone to be a Circular Drop Zone.
|
||||||
* The circle is centered on this Zones `x` and `y` coordinates.
|
* The circle is centered on this Zones `x` and `y` coordinates.
|
||||||
* @param radius The radius of the Circle that will form the Drop Zone.
|
* @param radius The radius of the Circle that will form the Drop Zone.
|
||||||
*/
|
*/
|
||||||
setCircleDropZone(radius: number): Phaser.GameObjects.Zone;
|
setCircleDropZone(radius: number): this;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Sets this Zone to be a Rectangle Drop Zone.
|
* Sets this Zone to be a Rectangle Drop Zone.
|
||||||
|
@ -38568,14 +38568,14 @@ declare namespace Phaser {
|
||||||
* @param width The width of the rectangle drop zone.
|
* @param width The width of the rectangle drop zone.
|
||||||
* @param height The height of the rectangle drop zone.
|
* @param height The height of the rectangle drop zone.
|
||||||
*/
|
*/
|
||||||
setRectangleDropZone(width: number, height: number): Phaser.GameObjects.Zone;
|
setRectangleDropZone(width: number, height: number): this;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Allows you to define your own Geometry shape to be used as a Drop Zone.
|
* Allows you to define your own Geometry shape to be used as a Drop Zone.
|
||||||
* @param shape A Geometry shape instance, such as Phaser.Geom.Ellipse, or your own custom shape.
|
* @param shape A Geometry shape instance, such as Phaser.Geom.Ellipse, or your own custom shape.
|
||||||
* @param callback A function that will return `true` if the given x/y coords it is sent are within the shape.
|
* @param callback A function that will return `true` if the given x/y coords it is sent are within the shape.
|
||||||
*/
|
*/
|
||||||
setDropZone(shape: object, callback: Phaser.Types.Input.HitAreaCallback): Phaser.GameObjects.Zone;
|
setDropZone(shape: object, callback: Phaser.Types.Input.HitAreaCallback): this;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The depth of this Game Object within the Scene.
|
* The depth of this Game Object within the Scene.
|
||||||
|
|
Loading…
Reference in a new issue