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https://github.com/photonstorm/phaser
synced 2024-11-25 06:00:41 +00:00
Fixed object creation, sprite origin and added useSpriteSheet property
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parent
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commit
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1 changed files with 32 additions and 15 deletions
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@ -4,6 +4,7 @@
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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var DeepCopy = require('../../utils/object/DeepCopy');
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var GetTilesWithin = require('./GetTilesWithin');
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var ReplaceByIndex = require('./ReplaceByIndex');
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@ -39,7 +40,10 @@ var CreateFromTiles = function (indexes, replacements, spriteConfig, scene, came
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if (!scene) { scene = tilemapLayer.scene; }
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if (!camera) { camera = scene.cameras.main; }
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var tiles = GetTilesWithin(0, 0, layer.width, layer.height, null, layer);
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var layerWidth = layer.width;
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var layerHeight = layer.height;
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var tiles = GetTilesWithin(0, 0, layerWidth, layerHeight, null, layer);
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var sprites = [];
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var i;
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@ -59,34 +63,47 @@ var CreateFromTiles = function (indexes, replacements, spriteConfig, scene, came
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for (i = 0; i < tiles.length; i++)
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{
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var tile = tiles[i];
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var config = DeepCopy(spriteConfig);
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if (indexes.indexOf(tile.index) !== -1)
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{
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var point = tilemapLayer.tileToWorldXY(tile.x, tile.y, undefined, camera,layer);
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spriteConfig.x = point.x;
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spriteConfig.y = point.y;
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config.x = point.x;
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config.y = point.y;
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mergeExtras(spriteConfig, tile, [ 'rotation', 'flipX', 'flipY', 'alpha', 'visible', 'tint' ]);
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mergeExtras(config, tile, [ 'rotation', 'flipX', 'flipY', 'alpha', 'visible', 'tint' ]);
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sprites.push(scene.make.sprite(spriteConfig));
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if (!config.hasOwnProperty('origin'))
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{
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config.x += tile.width * 0.5;
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config.y += tile.height * 0.5;
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}
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if (config.hasOwnProperty('useSpriteSheet'))
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{
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config.key = tile.tileset.image;
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config.frame = tile.index - 1;
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}
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sprites.push(scene.make.sprite(config));
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}
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}
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if (typeof replacements === 'number')
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{
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// Assume 1 replacement for all types of tile given
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for (i = 0; i < indexes.length; i++)
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{
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ReplaceByIndex(indexes[i], replacements, 0, 0, layer.width, layer.height, layer);
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}
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}
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else if (Array.isArray(replacements))
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if (Array.isArray(replacements))
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{
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// Assume 1 to 1 mapping with indexes array
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for (i = 0; i < indexes.length; i++)
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{
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ReplaceByIndex(indexes[i], replacements[i], 0, 0, layer.width, layer.height, layer);
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ReplaceByIndex(indexes[i], replacements[i], 0, 0, layerWidth, layerHeight, layer);
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}
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}
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else if (replacements !== null)
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{
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// Assume 1 replacement for all types of tile given
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for (i = 0; i < indexes.length; i++)
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{
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ReplaceByIndex(indexes[i], replacements, 0, 0, layerWidth, layerHeight, layer);
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}
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}
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