mirror of
https://github.com/photonstorm/phaser
synced 2024-11-10 15:14:47 +00:00
jshint fixes.
This commit is contained in:
parent
f47fb7a7c7
commit
eba1743404
5 changed files with 103 additions and 150 deletions
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@ -1,49 +0,0 @@
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{
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"globals" : { "Phaser": false, "PIXI": false, "p2": false },
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// Ignore Environment Globals
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"browser" : true, // Standard browser globals e.g. `window`, `document`.
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// Development
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"devel" : true, // Allow developments statements e.g. `console.log();`.
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// ECMAScript Support
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"es3" : true, // Support legacy browser and javascript environments.
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"esnext" : false, // This option tells JSHint that your code uses ECMAScript 6 specific syntax.
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"strict" : false, // Require `use strict` pragma in every file.
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"globalstrict": false, // Allow global "use strict" (also enables 'strict').
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// Functionality
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"bitwise" : false, // Prohibit bitwise operators (&, |, ^, etc.).
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"boss" : true, // Tolerate assignments inside if, for & while. Usually conditions & loops are for comparison, not assignments.
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"camelcase" : false, // Force all variable names to use either camelCase style or UPPER_CASE with underscores.
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"curly" : true, // Require {} for every new block or scope.
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"eqeqeq" : false, // Require triple equals i.e. `===`.
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"eqnull" : true, // Tolerate use of `== null`.
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"evil" : false, // Tolerate use of `eval`.
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"expr" : false, // Tolerate `ExpressionStatement` as Programs.
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"forin" : false, // Tolerate `for in` loops without `hasOwnPrototype`.
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"freeze" : true, // Prohibits overwriting prototypes of native objects such as Array and Date.
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"funcscope" : true, // This option suppresses warnings about declaring variables inside of control structures while accessing them later from the outside.
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"immed" : true, // Require immediate invocations to be wrapped in parens e.g. `( function(){}() );`
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"latedef" : true, // Prohibit variable use before definition.
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"laxbreak" : false, // Tolerate unsafe line breaks e.g. `return [\n] x` without semicolons.
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"laxcomma" : false, // This option suppresses warnings about comma-first coding style.
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"loopfunc" : true, // Allow functions to be defined within loops.
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"noarg" : true, // Prohibit use of `arguments.caller` and `arguments.callee`.
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"notypeof" : false, // This option suppresses warnings about invalid typeof operator values.
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"shadow" : true, // Allows re-define variables later in code e.g. `var x=1; x=2;`.
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"smarttabs" : false, // This option suppresses warnings about mixed tabs and spaces when the latter are used for alignmnent only.
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"supernew" : false, // Tolerate `new function () { ... };` and `new Object;`.
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"undef" : true, // Require all non-global variables be declared before they are used.
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"unused" : true, // This option warns when you define and never use your variables.
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// Styling
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"indent" : false, // Specify indentation spacing
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"newcap" : true, // Require capitalization of all constructor functions e.g. `new F()`.
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"noempty" : true, // Prohibit use of empty blocks.
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"nonew" : true, // Prohibit use of constructors for side-effects.
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"plusplus" : false, // Prohibit use of `++` & `--`.
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"quotmark" : false, // This option enforces the consistency of quotation marks used throughout your code.
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"sub" : true, // Tolerate all forms of subscript notation besides dot notation e.g. `dict['key']` instead of `dict.key`.
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"trailing" : true // Prohibit trailing whitespaces.
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}
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@ -14,7 +14,7 @@
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*/
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PIXI.AlphaMaskFilter = function(texture)
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{
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PIXI.AbstractFilter.call( this );
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PIXI.AbstractFilter.call(this);
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this.passes = [this];
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texture.baseTexture._powerOf2 = true;
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@ -26,7 +26,7 @@ PIXI.AlphaMaskFilter = function(texture)
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dimensions: {type: '4fv', value:[0,0,0,0]}
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};
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if(texture.baseTexture.hasLoaded)
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if (texture.baseTexture.hasLoaded)
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{
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this.uniforms.mask.value.x = texture.width;
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this.uniforms.mask.value.y = texture.height;
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@ -58,9 +58,7 @@ PIXI.AlphaMaskFilter = function(texture)
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' vec4 original = texture2D(uSampler, vTextureCoord);',
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' float maskAlpha = texture2D(mask, mapCords).r;',
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' original *= maskAlpha;',
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//' original.rgb *= maskAlpha;',
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' gl_FragColor = original;',
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//' gl_FragColor = gl_FragColor;',
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'}'
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];
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};
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@ -88,9 +86,11 @@ PIXI.AlphaMaskFilter.prototype.onTextureLoaded = function()
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* @type Texture
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*/
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Object.defineProperty(PIXI.AlphaMaskFilter.prototype, 'map', {
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get: function() {
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return this.uniforms.mask.value;
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},
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set: function(value) {
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this.uniforms.mask.value = value;
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}
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@ -12,7 +12,7 @@
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*/
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PIXI.AsciiFilter = function()
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{
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PIXI.AbstractFilter.call( this );
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PIXI.AbstractFilter.call(this);
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this.passes = [this];
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@ -45,7 +45,7 @@ PIXI.AsciiFilter = function()
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' vec3 col = texture2D(uSampler, floor( uv / pixelSize ) * pixelSize / dimensions.xy).rgb;',
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' #ifdef HAS_GREENSCREEN',
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' float gray = (col.r + col.b)/2.0;',
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' float gray = (col.r + col.b)/2.0;',
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' #else',
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' float gray = (col.r + col.g + col.b)/3.0;',
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' #endif',
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@ -77,9 +77,11 @@ PIXI.AsciiFilter.prototype.constructor = PIXI.AsciiFilter;
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* @type Number
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*/
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Object.defineProperty(PIXI.AsciiFilter.prototype, 'size', {
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get: function() {
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return this.uniforms.pixelSize.value;
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},
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set: function(value) {
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this.dirty = true;
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this.uniforms.pixelSize.value = value;
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@ -15,111 +15,111 @@
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*/
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PIXI.NormalMapFilter = function(texture)
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{
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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texture.baseTexture._powerOf2 = true;
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PIXI.AbstractFilter.call( this );
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this.passes = [this];
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texture.baseTexture._powerOf2 = true;
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// set the uniforms
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this.uniforms = {
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displacementMap: {type: 'sampler2D', value:texture},
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scale: {type: '2f', value:{x:15, y:15}},
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offset: {type: '2f', value:{x:0, y:0}},
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mapDimensions: {type: '2f', value:{x:1, y:1}},
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dimensions: {type: '4f', value:[0,0,0,0]},
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// LightDir: {type: 'f3', value:[0, 1, 0]},
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LightPos: {type: '3f', value:[0, 1, 0]}
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};
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// set the uniforms
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this.uniforms = {
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displacementMap: {type: 'sampler2D', value:texture},
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scale: {type: '2f', value:{x:15, y:15}},
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offset: {type: '2f', value:{x:0, y:0}},
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mapDimensions: {type: '2f', value:{x:1, y:1}},
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dimensions: {type: '4f', value:[0,0,0,0]},
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// LightDir: {type: 'f3', value:[0, 1, 0]},
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LightPos: {type: '3f', value:[0, 1, 0]}
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};
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if(texture.baseTexture.hasLoaded)
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{
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this.uniforms.mapDimensions.value.x = texture.width;
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this.uniforms.mapDimensions.value.y = texture.height;
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}
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else
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{
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this.boundLoadedFunction = this.onTextureLoaded.bind(this);
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if(texture.baseTexture.hasLoaded)
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{
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this.uniforms.mapDimensions.value.x = texture.width;
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this.uniforms.mapDimensions.value.y = texture.height;
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}
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else
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{
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this.boundLoadedFunction = this.onTextureLoaded.bind(this);
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texture.baseTexture.on("loaded", this.boundLoadedFunction);
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}
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texture.baseTexture.on("loaded", this.boundLoadedFunction);
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}
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this.fragmentSrc = [
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"precision mediump float;",
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"varying vec2 vTextureCoord;",
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"varying float vColor;",
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"uniform sampler2D displacementMap;",
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"uniform sampler2D uSampler;",
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"uniform vec4 dimensions;",
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"const vec2 Resolution = vec2(1.0,1.0);", //resolution of screen
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"uniform vec3 LightPos;", //light position, normalized
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"const vec4 LightColor = vec4(1.0, 1.0, 1.0, 1.0);", //light RGBA -- alpha is intensity
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"const vec4 AmbientColor = vec4(1.0, 1.0, 1.0, 0.5);", //ambient RGBA -- alpha is intensity
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"const vec3 Falloff = vec3(0.0, 1.0, 0.2);", //attenuation coefficients
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this.fragmentSrc = [
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"precision mediump float;",
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"varying vec2 vTextureCoord;",
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"varying float vColor;",
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"uniform sampler2D displacementMap;",
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"uniform sampler2D uSampler;",
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"uniform vec4 dimensions;",
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"const vec2 Resolution = vec2(1.0,1.0);", //resolution of screen
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"uniform vec3 LightPos;", //light position, normalized
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"const vec4 LightColor = vec4(1.0, 1.0, 1.0, 1.0);", //light RGBA -- alpha is intensity
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"const vec4 AmbientColor = vec4(1.0, 1.0, 1.0, 0.5);", //ambient RGBA -- alpha is intensity
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"const vec3 Falloff = vec3(0.0, 1.0, 0.2);", //attenuation coefficients
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"uniform vec3 LightDir;",//" = vec3(1.0, 0.0, 1.0);",
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"uniform vec3 LightDir;",//" = vec3(1.0, 0.0, 1.0);",
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"uniform vec2 mapDimensions;",// = vec2(256.0, 256.0);",
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"uniform vec2 mapDimensions;",// = vec2(256.0, 256.0);",
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"void main(void) {",
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"vec2 mapCords = vTextureCoord.xy;",
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"void main(void) {",
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"vec2 mapCords = vTextureCoord.xy;",
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"vec4 color = texture2D(uSampler, vTextureCoord.st);",
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"vec4 color = texture2D(uSampler, vTextureCoord.st);",
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"vec3 nColor = texture2D(displacementMap, vTextureCoord.st).rgb;",
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"mapCords *= vec2(dimensions.x/512.0, dimensions.y/512.0);",
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"mapCords.y *= -1.0;",
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"mapCords.y += 1.0;",
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"mapCords *= vec2(dimensions.x/512.0, dimensions.y/512.0);",
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"mapCords.y *= -1.0;",
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"mapCords.y += 1.0;",
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//RGBA of our diffuse color
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"vec4 DiffuseColor = texture2D(uSampler, vTextureCoord);",
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//RGBA of our diffuse color
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"vec4 DiffuseColor = texture2D(uSampler, vTextureCoord);",
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//RGB of our normal map
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"vec3 NormalMap = texture2D(displacementMap, mapCords).rgb;",
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//RGB of our normal map
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"vec3 NormalMap = texture2D(displacementMap, mapCords).rgb;",
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//The delta position of light
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//"vec3 LightDir = vec3(LightPos.xy - (gl_FragCoord.xy / Resolution.xy), LightPos.z);",
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"vec3 LightDir = vec3(LightPos.xy - (mapCords.xy), LightPos.z);",
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//Correct for aspect ratio
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//"LightDir.x *= Resolution.x / Resolution.y;",
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//The delta position of light
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//"vec3 LightDir = vec3(LightPos.xy - (gl_FragCoord.xy / Resolution.xy), LightPos.z);",
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"vec3 LightDir = vec3(LightPos.xy - (mapCords.xy), LightPos.z);",
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//Correct for aspect ratio
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//"LightDir.x *= Resolution.x / Resolution.y;",
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//Determine distance (used for attenuation) BEFORE we normalize our LightDir
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"float D = length(LightDir);",
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//Determine distance (used for attenuation) BEFORE we normalize our LightDir
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"float D = length(LightDir);",
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//normalize our vectors
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"vec3 N = normalize(NormalMap * 2.0 - 1.0);",
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"vec3 L = normalize(LightDir);",
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//normalize our vectors
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"vec3 N = normalize(NormalMap * 2.0 - 1.0);",
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"vec3 L = normalize(LightDir);",
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//Pre-multiply light color with intensity
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//Then perform "N dot L" to determine our diffuse term
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"vec3 Diffuse = (LightColor.rgb * LightColor.a) * max(dot(N, L), 0.0);",
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//Pre-multiply light color with intensity
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//Then perform "N dot L" to determine our diffuse term
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"vec3 Diffuse = (LightColor.rgb * LightColor.a) * max(dot(N, L), 0.0);",
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//pre-multiply ambient color with intensity
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"vec3 Ambient = AmbientColor.rgb * AmbientColor.a;",
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//pre-multiply ambient color with intensity
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"vec3 Ambient = AmbientColor.rgb * AmbientColor.a;",
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//calculate attenuation
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"float Attenuation = 1.0 / ( Falloff.x + (Falloff.y*D) + (Falloff.z*D*D) );",
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//calculate attenuation
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"float Attenuation = 1.0 / ( Falloff.x + (Falloff.y*D) + (Falloff.z*D*D) );",
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//the calculation which brings it all together
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"vec3 Intensity = Ambient + Diffuse * Attenuation;",
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"vec3 FinalColor = DiffuseColor.rgb * Intensity;",
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"gl_FragColor = vColor * vec4(FinalColor, DiffuseColor.a);",
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//"gl_FragColor = vec4(1.0, 0.0, 0.0, Attenuation);",//vColor * vec4(FinalColor, DiffuseColor.a);",
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/*
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// normalise color
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"vec3 normal = normalize(nColor * 2.0 - 1.0);",
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"vec3 deltaPos = vec3( (light.xy - gl_FragCoord.xy) / resolution.xy, light.z );",
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//the calculation which brings it all together
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"vec3 Intensity = Ambient + Diffuse * Attenuation;",
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"vec3 FinalColor = DiffuseColor.rgb * Intensity;",
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"gl_FragColor = vColor * vec4(FinalColor, DiffuseColor.a);",
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//"gl_FragColor = vec4(1.0, 0.0, 0.0, Attenuation);",//vColor * vec4(FinalColor, DiffuseColor.a);",
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/*
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// normalise color
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"vec3 normal = normalize(nColor * 2.0 - 1.0);",
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"vec3 deltaPos = vec3( (light.xy - gl_FragCoord.xy) / resolution.xy, light.z );",
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"float lambert = clamp(dot(normal, lightDir), 0.0, 1.0);",
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"float lambert = clamp(dot(normal, lightDir), 0.0, 1.0);",
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"float d = sqrt(dot(deltaPos, deltaPos));",
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"float d = sqrt(dot(deltaPos, deltaPos));",
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"float att = 1.0 / ( attenuation.x + (attenuation.y*d) + (attenuation.z*d*d) );",
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"vec3 result = (ambientColor * ambientIntensity) + (lightColor.rgb * lambert) * att;",
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@ -127,12 +127,12 @@ PIXI.NormalMapFilter = function(texture)
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"gl_FragColor = vec4(result, 1.0);",*/
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"}"
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];
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}
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"}"
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];
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};
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PIXI.NormalMapFilter.prototype = Object.create( PIXI.AbstractFilter.prototype );
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PIXI.NormalMapFilter.prototype.constructor = PIXI.NormalMapFilter;
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@ -144,10 +144,10 @@ PIXI.NormalMapFilter.prototype.constructor = PIXI.NormalMapFilter;
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*/
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PIXI.NormalMapFilter.prototype.onTextureLoaded = function()
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{
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this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
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this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
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this.uniforms.mapDimensions.value.x = this.uniforms.displacementMap.value.width;
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this.uniforms.mapDimensions.value.y = this.uniforms.displacementMap.value.height;
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this.uniforms.displacementMap.value.baseTexture.off("loaded", this.boundLoadedFunction)
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this.uniforms.displacementMap.value.baseTexture.off("loaded", this.boundLoadedFunction);
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};
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/**
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@ -161,7 +161,7 @@ Object.defineProperty(PIXI.NormalMapFilter.prototype, 'map', {
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return this.uniforms.displacementMap.value;
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},
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set: function(value) {
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this.uniforms.displacementMap.value = value;
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this.uniforms.displacementMap.value = value;
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}
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});
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@ -176,7 +176,7 @@ Object.defineProperty(PIXI.NormalMapFilter.prototype, 'scale', {
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return this.uniforms.scale.value;
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},
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set: function(value) {
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this.uniforms.scale.value = value;
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this.uniforms.scale.value = value;
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}
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});
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@ -191,6 +191,6 @@ Object.defineProperty(PIXI.NormalMapFilter.prototype, 'offset', {
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return this.uniforms.offset.value;
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},
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set: function(value) {
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this.uniforms.offset.value = value;
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this.uniforms.offset.value = value;
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}
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});
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@ -98,8 +98,8 @@ Phaser.Matrix.prototype.toArray = function(transpose)
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{
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if (!this.array)
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{
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this.array = new PIXI.Float32Array(9);
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}
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this.array = new PIXI.Float32Array(9);
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}
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var array = this.array;
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