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fix for ’jitter’ in scrolling where tilemaps & sprites are one frame off from each other
Fixes #214
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1 changed files with 1 additions and 2 deletions
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@ -113,8 +113,6 @@ Phaser.World.prototype.update = function () {
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*/
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Phaser.World.prototype.postUpdate = function () {
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this.camera.update();
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if (this.game.stage._stage.first._iNext)
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{
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var currentNode = this.game.stage._stage.first._iNext;
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@ -131,6 +129,7 @@ Phaser.World.prototype.postUpdate = function () {
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while (currentNode != this.game.stage._stage.last._iNext)
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}
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this.camera.update();
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}
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/**
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