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https://github.com/photonstorm/phaser
synced 2024-11-23 13:13:43 +00:00
Merging in the CanvasPool changes to the core.
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parent
50516e3d34
commit
e901fb80f6
7 changed files with 49 additions and 10 deletions
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@ -673,11 +673,11 @@ Phaser.Game.prototype = {
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if (this.config['canvasID'])
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{
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this.canvas = Phaser.Canvas.create(this.width, this.height, this.config['canvasID']);
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this.canvas = Phaser.Canvas.create(this, this.width, this.height, this.config['canvasID']);
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}
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else
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{
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this.canvas = Phaser.Canvas.create(this.width, this.height);
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this.canvas = Phaser.Canvas.create(this, this.width, this.height);
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}
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if (this.config['canvasStyle'])
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@ -45,7 +45,8 @@ Phaser.BitmapData = function (game, key, width, height) {
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* @property {HTMLCanvasElement} canvas - The canvas to which this BitmapData draws.
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* @default
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*/
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this.canvas = Phaser.Canvas.create(width, height, '', true);
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// this.canvas = Phaser.Canvas.create(width, height, '', true);
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this.canvas = PIXI.CanvasPool.create(this, width, height);
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/**
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* @property {CanvasRenderingContext2D} context - The 2d context of the canvas.
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@ -213,7 +214,7 @@ Phaser.BitmapData = function (game, key, width, height) {
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* @property {HTMLCanvasElement} _swapCanvas - A swap canvas.
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* @private
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*/
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this._swapCanvas = Phaser.Canvas.create(width, height, '', true);
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this._swapCanvas = PIXI.CanvasPool.create(this, width, height);
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};
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@ -1680,6 +1681,17 @@ Phaser.BitmapData.prototype = {
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},
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/**
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* Destroys this BitmapData and puts the canvas it was using back into the canvas pool for re-use.
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*
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* @method Phaser.BitmapData#destroy
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*/
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destroy: function () {
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PIXI.CanvasPool.remove(this);
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},
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/**
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* Resets the blend mode (effectively sets it to 'source-over')
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*
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@ -135,6 +135,8 @@ Phaser.Component.Destroy.prototype = {
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this._currentBounds = null;
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this._mask = null;
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this._destroyCachedSprite();
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this.destroyPhase = false;
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@ -53,7 +53,8 @@ PIXI.CanvasPool = {
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{
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canvas.width = width;
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canvas.height = height;
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canvas.clearRect(0, 0, width, height);
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// var context = canvas.getContext('2d');
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// context.clearRect(0, 0, width, height);
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}
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return canvas;
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@ -26,7 +26,7 @@ Phaser.Canvas = {
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width = width || 256;
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height = height || 256;
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var canvas = document.createElement('canvas');
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var canvas = PIXI.CanvasPool.create(this, width, height);
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if (typeof id === 'string' && id !== '')
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{
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@ -56,7 +56,7 @@ Phaser.TilemapLayer = function (game, tilemap, index, width, height) {
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* @property {HTMLCanvasElement} canvas
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* @protected
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*/
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this.canvas = Phaser.Canvas.create(width, height);
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this.canvas = PIXI.CanvasPool.create(this, width, height);
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/**
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* The 2d context of the canvas.
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@ -255,6 +255,7 @@ Phaser.TilemapLayer.sharedCopyCanvas = null;
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*
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* Code that uses the canvas is responsible to ensure the dimensions and save/restore state as appropriate.
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*
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* @method Phaser.TilemapLayer#ensureSharedCopyCanvas
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* @protected
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* @static
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*/
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@ -272,8 +273,7 @@ Phaser.TilemapLayer.ensureSharedCopyCanvas = function () {
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/**
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* Automatically called by World.preUpdate.
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*
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* @method Phaser.Image#preUpdate
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* @memberof Phaser.Image
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* @method Phaser.TilemapLayer#preUpdate
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*/
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Phaser.TilemapLayer.prototype.preUpdate = function() {
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@ -301,6 +301,19 @@ Phaser.TilemapLayer.prototype.postUpdate = function () {
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};
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/**
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* Destroys this TilemapLayer.
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*
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* @method Phaser.TilemapLayer#destroy
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*/
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Phaser.TilemapLayer.prototype.destroy = function() {
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PIXI.CanvasPool.remove(this);
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Phaser.Component.Destroy.prototype.destroy.call(this);
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};
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/**
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* Resizes the internal canvas and texture frame used by this TilemapLayer.
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*
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@ -108,7 +108,7 @@ Phaser.Utils.Debug.prototype = {
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this.sprite = this.game.make.image(0, 0, this.bmd);
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this.game.stage.addChild(this.sprite);
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this.canvas = Phaser.Canvas.create(this.game.width, this.game.height, '', true);
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this.canvas = PIXI.CanvasPool.create(this, this.game.width, this.game.height);
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this.context = this.canvas.getContext('2d');
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}
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@ -812,6 +812,17 @@ Phaser.Utils.Debug.prototype = {
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Phaser.Physics.Box2D.renderBody(this.context, body, color);
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this.stop();
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},
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/**
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* Destroy this object.
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*
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* @method Phaser.Utils.Debug#destroy
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*/
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destroy: function () {
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PIXI.CanvasPool.remove(this);
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}
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};
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