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Change log update
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* ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional `keyB` argument opens this up.
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* ScenePlugin.swapPosition now allows you to use it to swap the positions of any two Scenes. Before the change it only allowed you to swap the position of the calling Scene and another one, but a new optional `keyB` argument opens this up.
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* The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an `init` state.
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* The SceneManager no longer renders a Scene unless it is visible AND either running or paused. This now skips Scenes that are in an `init` state.
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* The Keyboard Manager will now no longer emit `keydown` events if you keep holding a key down. Fix #3239 (thanks @squaresun)
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* The Keyboard Manager will now no longer emit `keydown` events if you keep holding a key down. Fix #3239 (thanks @squaresun)
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* The SceneManager now employs a new queue for all pending Scenes, creating them and booting them in strict sequence. This should prevent errors where Scenes were unable to reference other Scenes further down the boot list in their create functions. Fix #3314 (thanks @max1701 @rblopes)
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* Phaser is now running Travis CI build testing again (thanks @vpmedia)
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* Phaser is now running Travis CI build testing again (thanks @vpmedia)
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* Documentation updates: thanks to @melissaelopez @samme @jblang94
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* Documentation updates: thanks to @melissaelopez @samme @jblang94
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