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Signal description typo fix
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@ -250,7 +250,7 @@ Phaser.Sound = function (game, key, volume, loop, connect) {
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this.onStop = new Phaser.Signal();
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/**
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* @property {Phaser.Signal} onMute - The onMouse event is dispatched when this sound is muted.
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* @property {Phaser.Signal} onMute - The onMute event is dispatched when this sound is muted.
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*/
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this.onMute = new Phaser.Signal();
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