mirror of
https://github.com/photonstorm/phaser
synced 2025-02-16 22:18:29 +00:00
Typo
This commit is contained in:
parent
fa5685603f
commit
e699fef68b
1 changed files with 1 additions and 1 deletions
|
@ -141,7 +141,7 @@ var DynamicTexture = new Class({
|
||||||
/**
|
/**
|
||||||
* Is this Dynamic Texture being used as the base texture for a Sprite Game Object?
|
* Is this Dynamic Texture being used as the base texture for a Sprite Game Object?
|
||||||
*
|
*
|
||||||
* This is enabled by default, as we expect that will be the core use for Dymamic Textures.
|
* This is enabled by default, as we expect that will be the core use for Dynamic Textures.
|
||||||
*
|
*
|
||||||
* However, to disable it, call `RenderTexture.setIsSpriteTexture(false)`.
|
* However, to disable it, call `RenderTexture.setIsSpriteTexture(false)`.
|
||||||
*
|
*
|
||||||
|
|
Loading…
Add table
Reference in a new issue