Added Body.parent and Body.name properties.

This commit is contained in:
photonstorm 2017-06-27 14:44:12 +01:00
parent b3ba728fe9
commit e688c8758f
3 changed files with 5 additions and 2 deletions

View file

@ -1,4 +1,4 @@
var CHECKSUM = { var CHECKSUM = {
build: 'e3e6e2b0-5ad6-11e7-b604-99296cb8a42f' build: '4e29a680-5b3b-11e7-beb8-2fd7d9854f0e'
}; };
module.exports = CHECKSUM; module.exports = CHECKSUM;

View file

@ -26,6 +26,9 @@ var Body = new Class({
this.enabled = true; this.enabled = true;
this.parent;
this.name = '';
this.size = { x: sx, y: sy }; this.size = { x: sx, y: sy };
this.pos = { x: x, y: y }; this.pos = { x: x, y: y };
this.last = { x: x, y: y }; this.last = { x: x, y: y };

View file

@ -3,7 +3,7 @@
// In ACTIVE vs. LITE or FIXED vs. ANY collisions, only the "weak" entity moves, // In ACTIVE vs. LITE or FIXED vs. ANY collisions, only the "weak" entity moves,
// while the other one stays fixed. In ACTIVE vs. ACTIVE and ACTIVE vs. PASSIVE // while the other one stays fixed. In ACTIVE vs. ACTIVE and ACTIVE vs. PASSIVE
// collisions, both entities are moved. LITE or PASSIVE entities don't collide // collisions, both entities are moved. LITE or PASSIVE entities don't collide
// with other LITE or PASSIVE entities at all. The behaiviour for FIXED vs. // with other LITE or PASSIVE entities at all. The behavior for FIXED vs.
// FIXED collisions is undefined. // FIXED collisions is undefined.
module.exports = { module.exports = {