diff --git a/src/physics/arcade/Body.js b/src/physics/arcade/Body.js index 9a14a77c7..cfa0a90bc 100644 --- a/src/physics/arcade/Body.js +++ b/src/physics/arcade/Body.js @@ -92,7 +92,7 @@ var Body = new Class({ * @name Phaser.Physics.Arcade.Body#pendingDestroy * @type {boolean} * @default false - * @since 3.0.0 + * @since 3.0.1 */ this.pendingDestroy = false; diff --git a/src/physics/arcade/Collider.js b/src/physics/arcade/Collider.js index 39babc7e6..063ace7a1 100644 --- a/src/physics/arcade/Collider.js +++ b/src/physics/arcade/Collider.js @@ -43,7 +43,7 @@ var Collider = new Class({ * * @name Phaser.Physics.Arcade.Collider#name * @type {string} - * @since 3.0.0 + * @since 3.0.1 */ this.name = ''; @@ -116,7 +116,7 @@ var Collider = new Class({ * [description] * * @method Phaser.Physics.Arcade.Collider#setName - * @since 3.0.0 + * @since 3.0.1 * * @param {string} name - [description] * diff --git a/src/physics/arcade/World.js b/src/physics/arcade/World.js index c3eeff335..c39c127c3 100644 --- a/src/physics/arcade/World.js +++ b/src/physics/arcade/World.js @@ -383,7 +383,7 @@ var World = new Class({ * [description] * * @method Phaser.Physics.Arcade.World#disableGameObjectBody - * @since 3.0.0 + * @since 3.0.1 * * @param {Phaser.GameObjects.GameObject} object - [description] *