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Fix "object" types in Actions
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5a518f2e5f
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4 changed files with 12 additions and 11 deletions
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@ -18,7 +18,7 @@
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*
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* @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action.
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* @param {CallCallback} callback - The callback to be invoked. It will be passed just one argument: the item from the array.
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* @param {object} context - The scope in which the callback will be invoked.
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* @param {*} context - The scope in which the callback will be invoked.
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*
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* @return {array} The array of objects that was passed to this Action.
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*/
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@ -18,7 +18,7 @@
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* @param {object} compare - The comparison object. Each property in this object will be checked against the items of the array.
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* @param {integer} [index=0] - An optional offset to start searching from within the items array.
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*
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* @return {object} The first object in the array that matches the comparison object, or `null` if no match was found.
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* @return {?(object|Phaser.GameObjects.GameObject)} The first object in the array that matches the comparison object, or `null` if no match was found.
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*/
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var GetFirst = function (items, compare, index)
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{
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@ -18,7 +18,7 @@
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* @param {object} compare - The comparison object. Each property in this object will be checked against the items of the array.
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* @param {integer} [index=0] - An optional offset to start searching from within the items array.
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*
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* @return {object} The last object in the array that matches the comparison object, or `null` if no match was found.
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* @return {?(object|Phaser.GameObjects.GameObject)} The last object in the array that matches the comparison object, or `null` if no match was found.
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*/
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var GetLast = function (items, compare, index)
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{
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@ -16,6 +16,15 @@ var NOOP = require('../utils/NOOP');
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* @param {Phaser.Sound.BaseSound[]} sounds - [description]
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*/
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/**
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* Audio sprite sound type.
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*
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* @typedef {Phaser.Sound.BaseSound} AudioSpriteSound
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*
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* @property {object} spritemap - Local reference to 'spritemap' object form json file generated by audiosprite tool.
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*/
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/**
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* @classdesc
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* The sound manager is responsible for playing back audio via Web Audio API or HTML Audio tag as fallback.
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@ -174,14 +183,6 @@ var BaseSoundManager = new Class({
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*/
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add: NOOP,
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/**
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* Audio sprite sound type.
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*
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* @typedef {Phaser.Sound.BaseSound} AudioSpriteSound
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*
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* @property {object} spritemap - Local reference to 'spritemap' object form json file generated by audiosprite tool.
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*/
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/**
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* Adds a new audio sprite sound into the sound manager.
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*
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