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defined volume property on WebAudioSoundManager prototype
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1 changed files with 16 additions and 4 deletions
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@ -5,13 +5,12 @@ var WebAudioSound = require('./WebAudioSound');
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var WebAudioSoundManager = new Class({
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var WebAudioSoundManager = new Class({
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Extends: BaseSoundManager,
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Extends: BaseSoundManager,
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initialize: function WebAudioSoundManager(game) {
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initialize: function WebAudioSoundManager(game) {
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BaseSoundManager.call(this, game);
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/**
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/**
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* The AudioContext being used for playback.
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* The AudioContext being used for playback.
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*
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*
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* @property {AudioContext} context
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* @property {AudioContext} context
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*/
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*/
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this.context = this.createAudioContext();
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this.context = this.createAudioContext(game);
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/**
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/**
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* [description]
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* [description]
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*
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*
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@ -25,9 +24,10 @@ var WebAudioSoundManager = new Class({
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*/
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*/
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this.destination = this.masterVolumeNode;
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this.destination = this.masterVolumeNode;
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this.masterVolumeNode.connect(this.context.destination);
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this.masterVolumeNode.connect(this.context.destination);
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BaseSoundManager.call(this, game);
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},
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},
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createAudioContext: function () {
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createAudioContext: function (game) {
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var audioConfig = this.game.config.audio;
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var audioConfig = game.config.audio;
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if (audioConfig && audioConfig.context) {
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if (audioConfig && audioConfig.context) {
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return audioConfig.context;
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return audioConfig.context;
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}
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}
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@ -39,4 +39,16 @@ var WebAudioSoundManager = new Class({
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return sound;
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return sound;
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}
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}
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});
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});
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/**
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* Global volume setting.
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* @property {number} volume
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*/
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Object.defineProperty(WebAudioSoundManager.prototype, 'volume', {
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get: function () {
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return this.masterVolumeNode.gain.value;
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},
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set: function (value) {
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this.masterVolumeNode.gain.value = value;
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}
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});
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module.exports = WebAudioSoundManager;
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module.exports = WebAudioSoundManager;
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