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Added pauseall event docs
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@ -247,6 +247,10 @@ var BaseSoundManager = new Class({
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this.forEachActiveSound(function (sound) {
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sound.pause();
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});
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/**
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* @event Phaser.Sound.BaseSoundManager#pauseall
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* @param {Phaser.Sound.BaseSoundManager} soundManager - Reference to the sound manager that emitted event.
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*/
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this.emit('pauseall', this);
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},
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/**
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