Removed un-used texture parsers and added in new AtlasXML parser.

This commit is contained in:
Richard Davey 2018-05-04 02:37:32 +01:00
parent 82591113bd
commit e1b252e4fd
5 changed files with 82 additions and 205 deletions

View file

@ -627,10 +627,10 @@ var TextureManager = new Class({
/**
* Adds a Texture Atlas to this Texture Manager, where the atlas data is given
* in the Starling XML format.
* in the XML format.
*
* @method Phaser.Textures.TextureManager#addAtlasStarlingXML
* @since 3.0.0
* @method Phaser.Textures.TextureManager#addAtlasXML
* @since 3.7.0
*
* @param {string} key - The unique string-based key of the Texture.
* @param {HTMLImageElement} source - The source Image element.
@ -638,7 +638,7 @@ var TextureManager = new Class({
*
* @return {?Phaser.Textures.Texture} The Texture that was created, or `null` if the key is already in use.
*/
addAtlasStarlingXML: function (key, source, data)
addAtlasXML: function (key, source, data)
{
var texture = null;
@ -646,56 +646,7 @@ var TextureManager = new Class({
{
texture = this.create(key, source);
if (Array.isArray(data))
{
for (var i = 0; i < data.length; i++)
{
Parser.StarlingXML(texture, i, data[i]);
}
}
else
{
Parser.StarlingXML(texture, 0, data);
}
this.emit('addtexture', key, texture);
}
return texture;
},
/**
* Adds a Texture Atlas to this Texture Manager, where the atlas data is given
* in the Pyxel JSON format.
*
* @method Phaser.Textures.TextureManager#addAtlasPyxel
* @since 3.0.0
*
* @param {string} key - The unique string-based key of the Texture.
* @param {HTMLImageElement} source - The source Image element.
* @param {object} data - The Texture Atlas XML data.
*
* @return {?Phaser.Textures.Texture} The Texture that was created, or `null` if the key is already in use.
*/
addAtlasPyxel: function (key, source, data)
{
var texture = null;
if (this.checkKey(key))
{
texture = this.create(key, source);
if (Array.isArray(data))
{
for (var i = 0; i < data.length; i++)
{
Parser.Pyxel(texture, i, data[i]);
}
}
else
{
Parser.Pyxel(texture, 0, data);
}
Parser.AtlasXML(texture, 0, data);
this.emit('addtexture', key, texture);
}

View file

@ -0,0 +1,75 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Parses an XML Texture Atlas object and adds all the Frames into a Texture.
*
* @function Phaser.Textures.Parsers.AtlasXML
* @memberOf Phaser.Textures.Parsers
* @private
* @since 3.7.0
*
* @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to.
* @param {integer} sourceIndex - The index of the TextureSource.
* @param {*} xml - The XML data.
*
* @return {Phaser.Textures.Texture} The Texture modified by this parser.
*/
var AtlasXML = function (texture, sourceIndex, xml)
{
// Malformed?
if (!xml.getElementsByTagName('TextureAtlas'))
{
console.warn('Invalid Texture Atlas XML given');
return;
}
// Add in a __BASE entry (for the entire atlas)
var source = texture.source[sourceIndex];
texture.add('__BASE', sourceIndex, 0, 0, source.width, source.height);
// By this stage frames is a fully parsed array
var frames = xml.getElementsByTagName('SubTexture');
var newFrame;
for (var i = 0; i < frames.length; i++)
{
var frame = frames[i].attributes;
var name = frame.name.value;
var x = parseInt(frame.x.value, 10);
var y = parseInt(frame.y.value, 10);
var width = parseInt(frame.width.value, 10);
var height = parseInt(frame.height.value, 10);
// The frame values are the exact coordinates to cut the frame out of the atlas from
newFrame = texture.add(name, sourceIndex, x, y, width, height);
// These are the original (non-trimmed) sprite values
if (frame.frameX)
{
frameX = Math.abs(parseInt(frame.frameX.value, 10));
frameY = Math.abs(parseInt(frame.frameY.value, 10));
frameWidth = parseInt(frame.frameWidth.value, 10);
frameHeight = parseInt(frame.frameHeight.value, 10);
newFrame.setTrim(
width,
height,
frameX,
frameY,
frameWidth,
frameHeight
);
}
}
return texture;
};
module.exports = AtlasXML;

View file

@ -1,69 +0,0 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Parses a Pyxel JSON object and adds the Frames to a Texture.
*
* @function Phaser.Textures.Parsers.Pyxel
* @memberOf Phaser.Textures.Parsers
* @private
* @since 3.0.0
*
* @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to.
* @param {object} json - The JSON data.
*
* @return {Phaser.Textures.Texture} The Texture modified by this parser.
*/
var Pyxel = function (texture, json)
{
// Malformed? There are a few keys to check here.
var signature = [ 'layers', 'tilewidth', 'tileheight', 'tileswide', 'tileshigh' ];
signature.forEach(function (key)
{
if (!json[key])
{
// console.warn('Phaser.AnimationParser.JSONDataPyxel: Invalid Pyxel Tilemap JSON given, missing "' + key + '" key.');
// console.log(json);
return;
}
});
// For this purpose, I only care about parsing tilemaps with a single layer.
if (json['layers'].length !== 1)
{
// console.warn('Phaser.AnimationParser.JSONDataPyxel: Too many layers, this parser only supports flat Tilemaps.');
// console.log(json);
return;
}
var data = new Phaser.FrameData();
var tileheight = json['tileheight'];
var tilewidth = json['tilewidth'];
var frames = json['layers'][0]['tiles'];
var newFrame;
for (var i = 0; i < frames.length; i++)
{
newFrame = data.addFrame(new Phaser.Frame(
i,
frames[i].x,
frames[i].y,
tilewidth,
tileheight,
'frame_' + i // No names are included in pyxel tilemap data.
));
// No trim data is included.
newFrame.setTrim(false);
}
return data;
};
module.exports = Pyxel;

View file

@ -1,79 +0,0 @@
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Parses a Starling XML object and adds all the Frames into a Texture.
*
* @function Phaser.Textures.Parsers.StarlingXML
* @memberOf Phaser.Textures.Parsers
* @private
* @since 3.0.0
*
* @param {Phaser.Textures.Texture} texture - The Texture to add the Frames to.
* @param {*} xml - The XML data.
*
* @return {Phaser.Textures.Texture} The Texture modified by this parser.
*/
var StarlingXML = function (texture, xml)
{
// Malformed?
if (!xml.getElementsByTagName('TextureAtlas'))
{
// console.warn("Phaser.AnimationParser.XMLData: Invalid Texture Atlas XML given, missing <TextureAtlas> tag");
return;
}
// Let's create some frames then
var data = new Phaser.FrameData();
var frames = xml.getElementsByTagName('SubTexture');
var newFrame;
var name;
var frame;
var x;
var y;
var width;
var height;
var frameX;
var frameY;
var frameWidth;
var frameHeight;
for (var i = 0; i < frames.length; i++)
{
frame = frames[i].attributes;
name = frame.name.value;
x = parseInt(frame.x.value, 10);
y = parseInt(frame.y.value, 10);
width = parseInt(frame.width.value, 10);
height = parseInt(frame.height.value, 10);
frameX = null;
frameY = null;
if (frame.frameX)
{
frameX = Math.abs(parseInt(frame.frameX.value, 10));
frameY = Math.abs(parseInt(frame.frameY.value, 10));
frameWidth = parseInt(frame.frameWidth.value, 10);
frameHeight = parseInt(frame.frameHeight.value, 10);
}
newFrame = data.addFrame(new Phaser.Frame(i, x, y, width, height, name));
// Trimmed?
if (frameX !== null || frameY !== null)
{
newFrame.setTrim(true, width, height, frameX, frameY, frameWidth, frameHeight);
}
}
return data;
};
module.exports = StarlingXML;

View file

@ -10,14 +10,13 @@
module.exports = {
AtlasXML: require('./AtlasXML'),
Canvas: require('./Canvas'),
Image: require('./Image'),
JSONArray: require('./JSONArray'),
JSONHash: require('./JSONHash'),
Pyxel: require('./Pyxel'),
SpriteSheet: require('./SpriteSheet'),
SpriteSheetFromAtlas: require('./SpriteSheetFromAtlas'),
StarlingXML: require('./StarlingXML'),
UnityYAML: require('./UnityYAML')
};