mirror of
https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
This commit is contained in:
parent
03f217a277
commit
e119e3a3fc
45 changed files with 979 additions and 1126 deletions
1
v3/.gitignore
vendored
1
v3/.gitignore
vendored
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@ -13,3 +13,4 @@ node_modules/
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dist/
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/npm-debug.log
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out/
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src/checksum.js
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@ -1,3 +1,4 @@
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var Class = require('../../utils/Class');
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var GetValue = require('../../utils/object/GetValue');
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var GetFrames = require('./GetFrames');
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@ -8,97 +9,97 @@ var GetFrames = require('./GetFrames');
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// Game Objects have the Animation Component, which are like playheads to global Animations (these objects)
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// So multiple Game Objects can have playheads all pointing to this one Animation instance
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var Animation = function (manager, key, config)
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{
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this.manager = manager;
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var Animation = new Class({
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this.key = key;
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initialize:
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// A frame based animation (as opposed to a bone based animation)
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this.type = 'frame';
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// Extract all the frame data into the frames array
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this.frames = GetFrames(manager.textureManager, GetValue(config, 'frames', []));
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// The frame rate of playback in frames per second (default 24 if duration is null)
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this.frameRate = GetValue(config, 'framerate', null);
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// How long the animation should play for. If frameRate is set it overrides this value
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// otherwise frameRate is derived from duration
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this.duration = GetValue(config, 'duration', null);
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if (this.duration === null && this.frameRate === null)
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function Animation (manager, key, config)
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{
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// No duration or frameRate given, use default frameRate of 24fps
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this.frameRate = 24;
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this.duration = this.frameRate / this.frames.length;
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}
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else if (this.duration && this.frameRate === null)
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{
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// Duration given but no frameRate, so set the frameRate based on duration
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// I.e. 12 frames in the animation, duration = 4 (4000 ms)
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// So frameRate is 12 / 4 = 3 fps
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this.frameRate = this.frames.length / this.duration;
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}
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else
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{
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// frameRate given, derive duration from it (even if duration also specified)
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// I.e. 15 frames in the animation, frameRate = 30 fps
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// So duration is 15 / 30 = 0.5 (half a second)
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this.duration = this.frames.length / this.frameRate;
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}
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this.manager = manager;
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// ms per frame (without including frame specific modifiers)
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this.msPerFrame = 1000 / this.frameRate;
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this.key = key;
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// Skip frames if the time lags, or always advanced anyway?
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this.skipMissedFrames = GetValue(config, 'skipMissedFrames', true);
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// A frame based animation (as opposed to a bone based animation)
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this.type = 'frame';
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// Delay before starting playback (in seconds)
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this.delay = GetValue(config, 'delay', 0);
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// Extract all the frame data into the frames array
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this.frames = GetFrames(manager.textureManager, GetValue(config, 'frames', []));
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// Number of times to repeat the animation (-1 for infinity)
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this.repeat = GetValue(config, 'repeat', 0);
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// The frame rate of playback in frames per second (default 24 if duration is null)
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this.frameRate = GetValue(config, 'framerate', null);
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// Delay before the repeat starts (in seconds)
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this.repeatDelay = GetValue(config, 'repeatDelay', 0);
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// How long the animation should play for. If frameRate is set it overrides this value
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// otherwise frameRate is derived from duration
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this.duration = GetValue(config, 'duration', null);
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// Should the animation yoyo? (reverse back down to the start) before repeating?
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this.yoyo = GetValue(config, 'yoyo', false);
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if (this.duration === null && this.frameRate === null)
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{
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// No duration or frameRate given, use default frameRate of 24fps
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this.frameRate = 24;
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this.duration = this.frameRate / this.frames.length;
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}
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else if (this.duration && this.frameRate === null)
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{
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// Duration given but no frameRate, so set the frameRate based on duration
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// I.e. 12 frames in the animation, duration = 4 (4000 ms)
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// So frameRate is 12 / 4 = 3 fps
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this.frameRate = this.frames.length / this.duration;
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}
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else
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{
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// frameRate given, derive duration from it (even if duration also specified)
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// I.e. 15 frames in the animation, frameRate = 30 fps
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// So duration is 15 / 30 = 0.5 (half a second)
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this.duration = this.frames.length / this.frameRate;
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}
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// Should sprite.visible = true when the animation starts to play?
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this.showOnStart = GetValue(config, 'showOnStart', false);
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// ms per frame (without including frame specific modifiers)
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this.msPerFrame = 1000 / this.frameRate;
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// Should sprite.visible = false when the animation finishes?
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this.hideOnComplete = GetValue(config, 'hideOnComplete', false);
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// Skip frames if the time lags, or always advanced anyway?
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this.skipMissedFrames = GetValue(config, 'skipMissedFrames', true);
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// Callbacks
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this.callbackScope = GetValue(config, 'callbackScope', this);
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// Delay before starting playback (in seconds)
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this.delay = GetValue(config, 'delay', 0);
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this.onStart = GetValue(config, 'onStart', false);
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this.onStartParams = GetValue(config, 'onStartParams', []);
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// Number of times to repeat the animation (-1 for infinity)
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this.repeat = GetValue(config, 'repeat', 0);
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this.onRepeat = GetValue(config, 'onRepeat', false);
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this.onRepeatParams = GetValue(config, 'onRepeatParams', []);
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// Delay before the repeat starts (in seconds)
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this.repeatDelay = GetValue(config, 'repeatDelay', 0);
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// Called for EVERY frame of the animation.
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// See AnimationFrame.onUpdate for a frame specific callback.
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this.onUpdate = GetValue(config, 'onUpdate', false);
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this.onUpdateParams = GetValue(config, 'onUpdateParams', []);
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// Should the animation yoyo? (reverse back down to the start) before repeating?
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this.yoyo = GetValue(config, 'yoyo', false);
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this.onComplete = GetValue(config, 'onComplete', false);
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this.onCompleteParams = GetValue(config, 'onCompleteParams', []);
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// Should sprite.visible = true when the animation starts to play?
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this.showOnStart = GetValue(config, 'showOnStart', false);
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// Global pause, effects all Game Objects using this Animation instance
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this.paused = false;
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// Should sprite.visible = false when the animation finishes?
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this.hideOnComplete = GetValue(config, 'hideOnComplete', false);
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this.manager.events.on('PAUSE_ALL_ANIMATION_EVENT', this.pause.bind(this));
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this.manager.events.on('RESUME_ALL_ANIMATION_EVENT', this.resume.bind(this));
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};
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// Callbacks
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this.callbackScope = GetValue(config, 'callbackScope', this);
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Animation.prototype.constructor = Animation;
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this.onStart = GetValue(config, 'onStart', false);
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this.onStartParams = GetValue(config, 'onStartParams', []);
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Animation.prototype = {
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this.onRepeat = GetValue(config, 'onRepeat', false);
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this.onRepeatParams = GetValue(config, 'onRepeatParams', []);
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// Called for EVERY frame of the animation.
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// See AnimationFrame.onUpdate for a frame specific callback.
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this.onUpdate = GetValue(config, 'onUpdate', false);
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this.onUpdateParams = GetValue(config, 'onUpdateParams', []);
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this.onComplete = GetValue(config, 'onComplete', false);
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this.onCompleteParams = GetValue(config, 'onCompleteParams', []);
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// Global pause, effects all Game Objects using this Animation instance
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this.paused = false;
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this.manager.events.on('PAUSE_ALL_ANIMATION_EVENT', this.pause.bind(this));
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this.manager.events.on('RESUME_ALL_ANIMATION_EVENT', this.resume.bind(this));
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},
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addFrame: require('./AddFrame'),
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addFrameAt: require('./AddFrameAt'),
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{
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}
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};
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});
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module.exports = Animation;
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@ -4,10 +4,10 @@
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var Map = require('../../structs/Map');
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var Class = require('../../utils/Class');
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var Components = require('./components/');
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var EventDispatcher = require('../../events/EventDispatcher');
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var Event = require('./events');
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var Map = require('../../structs/Map');
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/**
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* Animations are managed by the global AnimationManager. This is a singleton class that is
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* @class Phaser.AnimationManager
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* @constructor
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*/
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var AnimationManager = function (game)
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{
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this.game = game;
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var AnimationManager = new Class({
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this.textureManager = null;
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initialize:
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this.events = new EventDispatcher();
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function AnimationManager (game)
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{
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this.game = game;
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this.globalTimeScale = 1;
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this.textureManager = null;
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this.anims = new Map();
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this.events = new EventDispatcher();
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this.paused = false;
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};
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this.globalTimeScale = 1;
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AnimationManager.prototype.constructor = AnimationManager;
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this.anims = new Map();
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AnimationManager.prototype = {
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this.paused = false;
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},
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boot: function (textureManager)
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{
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{
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// TODO
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}
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};
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});
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module.exports = AnimationManager;
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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var MATH = require('../math');
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var Class = require('../utils/Class');
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var CONST = require('../const');
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var NOOP = require('../utils/NOOP');
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var GetValue = require('../utils/object/GetValue');
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var MATH = require('../math');
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var NOOP = require('../utils/NOOP');
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var ValueToColor = require('../graphics/color/ValueToColor');
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var defaultBannerColor = [
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'#ff0000',
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'#ffff00',
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'#00ff00',
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'#00ffff',
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'#000000'
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];
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var Config = new Class({
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var defaultBannerTextColor = '#ffffff';
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initialize:
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var Config = function (config)
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{
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if (config === undefined) { config = {}; }
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function Config (config)
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{
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if (config === undefined) { config = {}; }
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this.width = GetValue(config, 'width', 1024);
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this.height = GetValue(config, 'height', 768);
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this.zoom = GetValue(config, 'zoom', 1);
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var defaultBannerColor = [
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'#ff0000',
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'#ffff00',
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'#00ff00',
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'#00ffff',
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'#000000'
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];
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this.resolution = GetValue(config, 'resolution', 1);
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var defaultBannerTextColor = '#ffffff';
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this.renderType = GetValue(config, 'type', CONST.AUTO);
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this.width = GetValue(config, 'width', 1024);
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this.height = GetValue(config, 'height', 768);
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this.zoom = GetValue(config, 'zoom', 1);
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this.parent = GetValue(config, 'parent', null);
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this.canvas = GetValue(config, 'canvas', null);
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this.canvasStyle = GetValue(config, 'canvasStyle', null);
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this.resolution = GetValue(config, 'resolution', 1);
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this.stateConfig = GetValue(config, 'state', null);
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this.renderType = GetValue(config, 'type', CONST.AUTO);
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this.seed = GetValue(config, 'seed', [ (Date.now() * Math.random()).toString() ]);
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this.parent = GetValue(config, 'parent', null);
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this.canvas = GetValue(config, 'canvas', null);
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this.canvasStyle = GetValue(config, 'canvasStyle', null);
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MATH.RND.init(this.seed);
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this.stateConfig = GetValue(config, 'state', null);
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this.gameTitle = GetValue(config, 'title', '');
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this.gameURL = GetValue(config, 'url', 'http://phaser.io');
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this.gameVersion = GetValue(config, 'version', '');
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this.seed = GetValue(config, 'seed', [ (Date.now() * Math.random()).toString() ]);
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// Input
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this.inputKeyboard = GetValue(config, 'input.keyboard', true);
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this.inputKeyboardEventTarget = GetValue(config, 'input.keyboard.target', window);
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MATH.RND.init(this.seed);
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this.inputMouse = GetValue(config, 'input.mouse', true);
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this.inputMouseEventTarget = GetValue(config, 'input.mouse.target', null);
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this.gameTitle = GetValue(config, 'title', '');
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this.gameURL = GetValue(config, 'url', 'http://phaser.io');
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this.gameVersion = GetValue(config, 'version', '');
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// If you do: { banner: false } it won't display any banner at all
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this.hideBanner = (GetValue(config, 'banner', null) === false);
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// Input
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this.inputKeyboard = GetValue(config, 'input.keyboard', true);
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this.inputKeyboardEventTarget = GetValue(config, 'input.keyboard.target', window);
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this.hidePhaser = GetValue(config, 'banner.hidePhaser', false);
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this.bannerTextColor = GetValue(config, 'banner.text', defaultBannerTextColor);
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this.bannerBackgroundColor = GetValue(config, 'banner.background', defaultBannerColor);
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this.inputMouse = GetValue(config, 'input.mouse', true);
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this.inputMouseEventTarget = GetValue(config, 'input.mouse.target', null);
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// Frame Rate config
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// fps: {
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// min: 10,
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// target: 60,
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// max: 120
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// forceSetTimeOut: false,
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// deltaHistory: 10
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// }
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// If you do: { banner: false } it won't display any banner at all
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this.hideBanner = (GetValue(config, 'banner', null) === false);
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this.fps = GetValue(config, 'fps', null);
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this.hidePhaser = GetValue(config, 'banner.hidePhaser', false);
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this.bannerTextColor = GetValue(config, 'banner.text', defaultBannerTextColor);
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this.bannerBackgroundColor = GetValue(config, 'banner.background', defaultBannerColor);
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this.pixelArt = GetValue(config, 'pixelArt', false);
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this.transparent = GetValue(config, 'transparent', false);
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this.clearBeforeRender = GetValue(config, 'clearBeforeRender', true);
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this.backgroundColor = ValueToColor(GetValue(config, 'backgroundColor', 0));
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this.preserveDrawingBuffer = ValueToColor(GetValue(config, 'preserveDrawingBuffer', false));
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// Frame Rate config
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// fps: {
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// min: 10,
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// target: 60,
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// max: 120
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// forceSetTimeOut: false,
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// deltaHistory: 10
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// }
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// Callbacks
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this.preBoot = GetValue(config, 'callbacks.preBoot', NOOP);
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this.postBoot = GetValue(config, 'callbacks.postBoot', NOOP);
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this.fps = GetValue(config, 'fps', null);
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this.useTicker = GetValue(config, 'useTicker', false);
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this.pixelArt = GetValue(config, 'pixelArt', false);
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this.transparent = GetValue(config, 'transparent', false);
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this.clearBeforeRender = GetValue(config, 'clearBeforeRender', true);
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this.backgroundColor = ValueToColor(GetValue(config, 'backgroundColor', 0));
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this.preserveDrawingBuffer = ValueToColor(GetValue(config, 'preserveDrawingBuffer', false));
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// Default / Missing Images
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var pngPrefix = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAg';
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// Callbacks
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this.preBoot = GetValue(config, 'callbacks.preBoot', NOOP);
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this.postBoot = GetValue(config, 'callbacks.postBoot', NOOP);
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this.defaultImage = GetValue(config, 'images.default', pngPrefix + 'AQMAAABJtOi3AAAAA1BMVEX///+nxBvIAAAAAXRSTlMAQObYZgAAABVJREFUeF7NwIEAAAAAgKD9qdeocAMAoAABm3DkcAAAAABJRU5ErkJggg==');
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this.missingImage = GetValue(config, 'images.missing', pngPrefix + 'CAIAAAD8GO2jAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAJ9JREFUeNq01ssOwyAMRFG46v//Mt1ESmgh+DFmE2GPOBARKb2NVjo+17PXLD8a1+pl5+A+wSgFygymWYHBb0FtsKhJDdZlncG2IzJ4ayoMDv20wTmSMzClEgbWYNTAkQ0Z+OJ+A/eWnAaR9+oxCF4Os0H8htsMUp+pwcgBBiMNnAwF8GqIgL2hAzaGFFgZauDPKABmowZ4GL369/0rwACp2yA/ttmvsQAAAABJRU5ErkJggg==');
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};
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this.useTicker = GetValue(config, 'useTicker', false);
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Config.prototype.constructor = Config;
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// Default / Missing Images
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var pngPrefix = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAACAAAAAg';
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this.defaultImage = GetValue(config, 'images.default', pngPrefix + 'AQMAAABJtOi3AAAAA1BMVEX///+nxBvIAAAAAXRSTlMAQObYZgAAABVJREFUeF7NwIEAAAAAgKD9qdeocAMAoAABm3DkcAAAAABJRU5ErkJggg==');
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this.missingImage = GetValue(config, 'images.missing', pngPrefix + 'CAIAAAD8GO2jAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAAAJ9JREFUeNq01ssOwyAMRFG46v//Mt1ESmgh+DFmE2GPOBARKb2NVjo+17PXLD8a1+pl5+A+wSgFygymWYHBb0FtsKhJDdZlncG2IzJ4ayoMDv20wTmSMzClEgbWYNTAkQ0Z+OJ+A/eWnAaR9+oxCF4Os0H8htsMUp+pwcgBBiMNnAwF8GqIgL2hAzaGFFgZauDPKABmowZ4GL369/0rwACp2yA/ttmvsQAAAABJRU5ErkJggg==');
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}
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});
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module.exports = Config;
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@ -23,14 +23,14 @@ var DebugHeader = function (game)
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if (!ie)
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{
|
||||
var c = '';
|
||||
var args = [c];
|
||||
var args = [ c ];
|
||||
|
||||
if (Array.isArray(config.bannerBackgroundColor))
|
||||
{
|
||||
var lastColor;
|
||||
|
||||
config.bannerBackgroundColor.forEach(function(color) {
|
||||
|
||||
config.bannerBackgroundColor.forEach(function (color)
|
||||
{
|
||||
c = c.concat('%c ');
|
||||
|
||||
args.push('background: ' + color);
|
||||
|
@ -86,7 +86,6 @@ var DebugHeader = function (game)
|
|||
|
||||
// Keep this during dev build only
|
||||
console.log(CHECKSUM.build);
|
||||
|
||||
};
|
||||
|
||||
module.exports = DebugHeader;
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
|
||||
var Class = require('../utils/Class');
|
||||
var Config = require('./Config');
|
||||
var DebugHeader = require('./DebugHeader');
|
||||
var Device = require('../device');
|
||||
|
@ -9,79 +10,81 @@ var EventDispatcher = require('../events/EventDispatcher');
|
|||
var VisibilityHandler = require('./VisibilityHandler');
|
||||
|
||||
var AnimationManager = require('../animation/manager/AnimationManager');
|
||||
var Cache = require('../cache/Cache');
|
||||
var CreateRenderer = require('./CreateRenderer');
|
||||
var Data = require('../components/Data');
|
||||
var GlobalCache = require('../cache/GlobalCache');
|
||||
var GlobalInputManager = require('../input/GlobalInputManager');
|
||||
var GlobalStateManager = require('../state/GlobalStateManager');
|
||||
var TextureManager = require('../textures/TextureManager');
|
||||
var TimeStep = require('./TimeStep');
|
||||
|
||||
var Game = function (config)
|
||||
{
|
||||
this.config = new Config(config);
|
||||
var Game = new Class({
|
||||
|
||||
this.renderer = null;
|
||||
this.canvas = null;
|
||||
this.context = null;
|
||||
initialize:
|
||||
|
||||
this.isBooted = false;
|
||||
this.isRunning = false;
|
||||
function Game (config)
|
||||
{
|
||||
this.config = new Config(config);
|
||||
|
||||
/**
|
||||
* @property {EventDispatcher} events - Global / Global Game System Events
|
||||
*/
|
||||
this.events = new EventDispatcher();
|
||||
this.renderer = null;
|
||||
this.canvas = null;
|
||||
this.context = null;
|
||||
|
||||
/**
|
||||
* @property {Phaser.AnimationManager} anims - Reference to the Phaser Animation Manager.
|
||||
*/
|
||||
this.anims = new AnimationManager(this);
|
||||
this.isBooted = false;
|
||||
this.isRunning = false;
|
||||
|
||||
/**
|
||||
* @property {Phaser.TextureManager} textures - Reference to the Phaser Texture Manager.
|
||||
*/
|
||||
this.textures = new TextureManager(this);
|
||||
/**
|
||||
* @property {EventDispatcher} events - Global / Global Game System Events
|
||||
*/
|
||||
this.events = new EventDispatcher();
|
||||
|
||||
/**
|
||||
* @property {Phaser.Cache} cache - Reference to the assets cache.
|
||||
*/
|
||||
this.cache = new Cache();
|
||||
/**
|
||||
* @property {Phaser.AnimationManager} anims - Reference to the Phaser Animation Manager.
|
||||
*/
|
||||
this.anims = new AnimationManager(this);
|
||||
|
||||
/**
|
||||
* @property {Phaser.Data} registry - Game wide data store.
|
||||
*/
|
||||
this.registry = new Data(this);
|
||||
/**
|
||||
* @property {Phaser.TextureManager} textures - Reference to the Phaser Texture Manager.
|
||||
*/
|
||||
this.textures = new TextureManager(this);
|
||||
|
||||
/**
|
||||
* @property {Phaser.Input} input - Reference to the input manager
|
||||
*/
|
||||
this.input = new GlobalInputManager(this, this.config);
|
||||
/**
|
||||
* @property {Phaser.Cache} cache - Reference to the assets cache.
|
||||
*/
|
||||
this.cache = new GlobalCache(this);
|
||||
|
||||
/**
|
||||
* @property {Phaser.GlobalStateManager} state - The StateManager. Phaser instance specific.
|
||||
*/
|
||||
this.state = new GlobalStateManager(this, this.config.stateConfig);
|
||||
/**
|
||||
* @property {Phaser.Data} registry - Game wide data store.
|
||||
*/
|
||||
this.registry = new Data(this);
|
||||
|
||||
/**
|
||||
* @property {Phaser.Device} device - Contains device information and capabilities (singleton)
|
||||
*/
|
||||
this.device = Device;
|
||||
/**
|
||||
* @property {Phaser.Input} input - Reference to the input manager
|
||||
*/
|
||||
this.input = new GlobalInputManager(this, this.config);
|
||||
|
||||
/**
|
||||
* @property {Phaser.MainLoop} mainloop - Main Loop handler.
|
||||
* @protected
|
||||
*/
|
||||
this.loop = new TimeStep(this, this.config.fps);
|
||||
/**
|
||||
* @property {Phaser.GlobalStateManager} state - The StateManager. Phaser instance specific.
|
||||
*/
|
||||
this.state = new GlobalStateManager(this, this.config.stateConfig);
|
||||
|
||||
// Wait for the DOM Ready event, then call boot.
|
||||
DOMContentLoaded(this.boot.bind(this));
|
||||
/**
|
||||
* @property {Phaser.Device} device - Contains device information and capabilities (singleton)
|
||||
*/
|
||||
this.device = Device;
|
||||
|
||||
// For debugging only
|
||||
window.game = this;
|
||||
};
|
||||
/**
|
||||
* @property {Phaser.MainLoop} mainloop - Main Loop handler.
|
||||
* @protected
|
||||
*/
|
||||
this.loop = new TimeStep(this, this.config.fps);
|
||||
|
||||
Game.prototype = {
|
||||
// Wait for the DOM Ready event, then call boot.
|
||||
DOMContentLoaded(this.boot.bind(this));
|
||||
|
||||
// For debugging only
|
||||
window.game = this;
|
||||
},
|
||||
|
||||
boot: function ()
|
||||
{
|
||||
|
@ -179,8 +182,7 @@ Game.prototype = {
|
|||
{
|
||||
this.loop.focus();
|
||||
}
|
||||
};
|
||||
|
||||
Game.prototype.constructor = Game;
|
||||
});
|
||||
|
||||
module.exports = Game;
|
||||
|
|
|
@ -1,3 +1,11 @@
|
|||
// Currently un-used
|
||||
// Currently un-used
|
||||
// Currently un-used
|
||||
// Currently un-used
|
||||
// Currently un-used
|
||||
// Currently un-used
|
||||
// Currently un-used
|
||||
|
||||
var NOOP = require('../utils/NOOP');
|
||||
var RequestAnimationFrame = require('../dom/RequestAnimationFrame');
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
var NOOP = require('../utils/NOOP');
|
||||
var Class = require('../utils/Class');
|
||||
var GetValue = require('../utils/object/GetValue');
|
||||
var NOOP = require('../utils/NOOP');
|
||||
var RequestAnimationFrame = require('../dom/RequestAnimationFrame');
|
||||
|
||||
// Frame Rate config
|
||||
|
@ -13,66 +14,65 @@ var RequestAnimationFrame = require('../dom/RequestAnimationFrame');
|
|||
// }
|
||||
|
||||
// http://www.testufo.com/#test=animation-time-graph
|
||||
//
|
||||
|
||||
var TimeStep = function (game, config)
|
||||
{
|
||||
this.game = game;
|
||||
var TimeStep = new Class({
|
||||
|
||||
this.raf = new RequestAnimationFrame();
|
||||
initialize:
|
||||
|
||||
this.started = false;
|
||||
this.running = false;
|
||||
function TimeStep (game, config)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
this.minFps = GetValue(config, 'min', 5);
|
||||
this.maxFps = GetValue(config, 'max', 120);
|
||||
this.targetFps = GetValue(config, 'target', 60);
|
||||
this.raf = new RequestAnimationFrame();
|
||||
|
||||
this._min = 1000 / this.minFps; // 200ms between frames (i.e. super slow!)
|
||||
this._max = 1000 / this.maxFps; // 8.333ms between frames (i.e. super fast, 120Hz displays)
|
||||
this._target = 1000 / this.targetFps; // 16.666ms between frames (i.e. normal)
|
||||
this.started = false;
|
||||
this.running = false;
|
||||
|
||||
// 200 / 1000 = 0.2 (5fps)
|
||||
// 8.333 / 1000 = 0.008333 (120fps)
|
||||
// 16.666 / 1000 = 0.01666 (60fps)
|
||||
this.minFps = GetValue(config, 'min', 5);
|
||||
this.maxFps = GetValue(config, 'max', 120);
|
||||
this.targetFps = GetValue(config, 'target', 60);
|
||||
|
||||
/**
|
||||
* @property {number} fps - An exponential moving average of the frames per second.
|
||||
* @readOnly
|
||||
*/
|
||||
this.actualFps = this.targetFps;
|
||||
this._min = 1000 / this.minFps; // 200ms between frames (i.e. super slow!)
|
||||
this._max = 1000 / this.maxFps; // 8.333ms between frames (i.e. super fast, 120Hz displays)
|
||||
this._target = 1000 / this.targetFps; // 16.666ms between frames (i.e. normal)
|
||||
|
||||
this.nextFpsUpdate = 0;
|
||||
this.framesThisSecond = 0;
|
||||
// 200 / 1000 = 0.2 (5fps)
|
||||
// 8.333 / 1000 = 0.008333 (120fps)
|
||||
// 16.666 / 1000 = 0.01666 (60fps)
|
||||
|
||||
this.callback = NOOP;
|
||||
/**
|
||||
* @property {number} fps - An exponential moving average of the frames per second.
|
||||
* @readOnly
|
||||
*/
|
||||
this.actualFps = this.targetFps;
|
||||
|
||||
this.forceSetTimeOut = GetValue(config, 'forceSetTimeOut', false);
|
||||
this.nextFpsUpdate = 0;
|
||||
this.framesThisSecond = 0;
|
||||
|
||||
this.time = 0;
|
||||
this.startTime = 0;
|
||||
this.lastTime = 0;
|
||||
this.frame = 0;
|
||||
this.callback = NOOP;
|
||||
|
||||
this.inFocus = true;
|
||||
this.forceSetTimeOut = GetValue(config, 'forceSetTimeOut', false);
|
||||
|
||||
this._pauseTime = 0;
|
||||
this._coolDown = 0;
|
||||
this.time = 0;
|
||||
this.startTime = 0;
|
||||
this.lastTime = 0;
|
||||
this.frame = 0;
|
||||
|
||||
this.delta = 0;
|
||||
this.deltaIndex = 0;
|
||||
this.deltaHistory = [];
|
||||
this.deltaSmoothingMax = GetValue(config, 'deltaHistory', 10);
|
||||
this.panicMax = GetValue(config, 'panicMax', 120);
|
||||
this.inFocus = true;
|
||||
|
||||
// The actual elapsed time in ms between one update and the next.
|
||||
// No smoothing, no capping, no averaging. So please be aware of this when using the contents of this property.
|
||||
this.rawDelta = 0;
|
||||
};
|
||||
this._pauseTime = 0;
|
||||
this._coolDown = 0;
|
||||
|
||||
TimeStep.prototype.constructor = TimeStep;
|
||||
this.delta = 0;
|
||||
this.deltaIndex = 0;
|
||||
this.deltaHistory = [];
|
||||
this.deltaSmoothingMax = GetValue(config, 'deltaHistory', 10);
|
||||
this.panicMax = GetValue(config, 'panicMax', 120);
|
||||
|
||||
TimeStep.prototype = {
|
||||
// The actual elapsed time in ms between one update and the next.
|
||||
// No smoothing, no capping, no averaging. So please be aware of this when using the contents of this property.
|
||||
this.rawDelta = 0;
|
||||
},
|
||||
|
||||
// Called when the DOM window.onBlur event triggers
|
||||
blur: function ()
|
||||
|
@ -366,7 +366,13 @@ TimeStep.prototype = {
|
|||
this.raf.stop();
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
destroy: function ()
|
||||
{
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
});
|
||||
|
||||
module.exports = TimeStep;
|
||||
|
|
22
v3/src/cache/BaseCache.js
vendored
22
v3/src/cache/BaseCache.js
vendored
|
@ -1,17 +1,19 @@
|
|||
var CacheEntry = require('./CacheEntry');
|
||||
var Events = require('./events');
|
||||
var Class = require('../utils/Class');
|
||||
var EventDispatcher = require('../events/EventDispatcher');
|
||||
var Events = require('./events');
|
||||
|
||||
var BaseCache = function ()
|
||||
{
|
||||
this.entries = new Map();
|
||||
// Phaser.Cache.BaseCache
|
||||
|
||||
this.events = new EventDispatcher();
|
||||
};
|
||||
var BaseCache = new Class({
|
||||
|
||||
BaseCache.prototype.constructor = BaseCache;
|
||||
initialize:
|
||||
|
||||
BaseCache.prototype = {
|
||||
function BaseCache ()
|
||||
{
|
||||
this.entries = new Map();
|
||||
|
||||
this.events = new EventDispatcher();
|
||||
},
|
||||
|
||||
add: function (key, data)
|
||||
{
|
||||
|
@ -47,6 +49,6 @@ BaseCache.prototype = {
|
|||
this.entries.clear();
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = BaseCache;
|
||||
|
|
36
v3/src/cache/Cache.js
vendored
36
v3/src/cache/Cache.js
vendored
|
@ -1,36 +0,0 @@
|
|||
var BaseCache = require('./BaseCache');
|
||||
|
||||
var Cache = function ()
|
||||
{
|
||||
this.sound = new BaseCache();
|
||||
this.video = new BaseCache();
|
||||
this.text = new BaseCache();
|
||||
this.json = new BaseCache();
|
||||
this.xml = new BaseCache();
|
||||
this.physics = new BaseCache();
|
||||
this.tilemap = new BaseCache();
|
||||
this.binary = new BaseCache();
|
||||
this.bitmapFont = new BaseCache();
|
||||
this.shader = new BaseCache();
|
||||
|
||||
this.custom = {};
|
||||
};
|
||||
|
||||
Cache.prototype.constructor = Cache;
|
||||
|
||||
Cache.prototype = {
|
||||
|
||||
// Add your own custom Cache entry, available under Cache.custom.key
|
||||
addCustom: function (key)
|
||||
{
|
||||
if (!this.custom.hasOwnProperty(key))
|
||||
{
|
||||
this.custom[key] = new BaseCache();
|
||||
|
||||
return this.custom[key];
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
module.exports = Cache;
|
12
v3/src/cache/CacheEntry.js
vendored
12
v3/src/cache/CacheEntry.js
vendored
|
@ -1,12 +0,0 @@
|
|||
var CacheEntry = function (key, url, data)
|
||||
{
|
||||
this.key = key;
|
||||
|
||||
this.url = url;
|
||||
|
||||
this.data = data;
|
||||
};
|
||||
|
||||
CacheEntry.prototype.constructor = CacheEntry;
|
||||
|
||||
module.exports = CacheEntry;
|
41
v3/src/cache/GlobalCache.js
vendored
Normal file
41
v3/src/cache/GlobalCache.js
vendored
Normal file
|
@ -0,0 +1,41 @@
|
|||
var BaseCache = require('./BaseCache');
|
||||
var Class = require('../utils/Class');
|
||||
|
||||
// Phaser.Cache.GlobalCache
|
||||
|
||||
var GlobalCache = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function GlobalCache (game)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
this.sound = new BaseCache();
|
||||
this.video = new BaseCache();
|
||||
this.text = new BaseCache();
|
||||
this.json = new BaseCache();
|
||||
this.xml = new BaseCache();
|
||||
this.physics = new BaseCache();
|
||||
this.tilemap = new BaseCache();
|
||||
this.binary = new BaseCache();
|
||||
this.bitmapFont = new BaseCache();
|
||||
this.shader = new BaseCache();
|
||||
|
||||
this.custom = {};
|
||||
},
|
||||
|
||||
// Add your own custom Cache entry, available under Cache.custom.key
|
||||
addCustom: function (key)
|
||||
{
|
||||
if (!this.custom.hasOwnProperty(key))
|
||||
{
|
||||
this.custom[key] = new BaseCache();
|
||||
|
||||
return this.custom[key];
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = GlobalCache;
|
24
v3/src/cache/events/CacheAddEvent.js
vendored
24
v3/src/cache/events/CacheAddEvent.js
vendored
|
@ -1,15 +1,21 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var Event = require('../../events/Event');
|
||||
|
||||
var CacheAddEvent = function (cache, key, data)
|
||||
{
|
||||
Event.call(this, 'CACHE_ADD_EVENT');
|
||||
var CacheAddEvent = new Class({
|
||||
|
||||
this.cache = cache;
|
||||
this.key = key;
|
||||
this.data = data;
|
||||
};
|
||||
Extends: Event,
|
||||
|
||||
CacheAddEvent.prototype = Object.create(Event.prototype);
|
||||
CacheAddEvent.prototype.constructor = CacheAddEvent;
|
||||
initialize:
|
||||
|
||||
function CacheAddEvent (cache, key, data)
|
||||
{
|
||||
Event.call(this, 'CACHE_ADD_EVENT');
|
||||
|
||||
this.cache = cache;
|
||||
this.key = key;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = CacheAddEvent;
|
||||
|
|
24
v3/src/cache/events/CacheRemoveEvent.js
vendored
24
v3/src/cache/events/CacheRemoveEvent.js
vendored
|
@ -1,15 +1,21 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var Event = require('../../events/Event');
|
||||
|
||||
var CacheRemoveEvent = function (cache, key, data)
|
||||
{
|
||||
Event.call(this, 'CACHE_ADD_EVENT');
|
||||
var CacheRemoveEvent = new Class({
|
||||
|
||||
this.cache = cache;
|
||||
this.key = key;
|
||||
this.data = data;
|
||||
};
|
||||
Extends: Event,
|
||||
|
||||
CacheRemoveEvent.prototype = Object.create(Event.prototype);
|
||||
CacheRemoveEvent.prototype.constructor = CacheRemoveEvent;
|
||||
initialize:
|
||||
|
||||
function CacheRemoveEvent (cache, key, data)
|
||||
{
|
||||
Event.call(this, 'CACHE_REMOVE_EVENT');
|
||||
|
||||
this.cache = cache;
|
||||
this.key = key;
|
||||
this.data = data;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = CacheRemoveEvent;
|
||||
|
|
|
@ -1,58 +1,59 @@
|
|||
var Class = require('../utils/Class');
|
||||
var Rectangle = require('../geom/rectangle/Rectangle');
|
||||
var TransformMatrix = require('../components/TransformMatrix');
|
||||
var ValueToColor = require('../graphics/color/ValueToColor');
|
||||
|
||||
var Camera = function (x, y, width, height)
|
||||
{
|
||||
this.name = '';
|
||||
var Camera = new Class({
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
initialize:
|
||||
|
||||
this.roundPixels = false;
|
||||
this.useBounds = false;
|
||||
function Camera (x, y, width, height)
|
||||
{
|
||||
this.name = '';
|
||||
|
||||
this._bounds = new Rectangle();
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.scrollX = 0.0;
|
||||
this.scrollY = 0.0;
|
||||
this.zoom = 1.0;
|
||||
this.rotation = 0.0;
|
||||
this.matrix = new TransformMatrix(1, 0, 0, 1, 0, 0);
|
||||
this.roundPixels = false;
|
||||
this.useBounds = false;
|
||||
|
||||
// shake
|
||||
this._shakeDuration = 0.0;
|
||||
this._shakeIntensity = 0.0;
|
||||
this._shakeOffsetX = 0.0;
|
||||
this._shakeOffsetY = 0.0;
|
||||
this._bounds = new Rectangle();
|
||||
|
||||
// fade
|
||||
this._fadeDuration = 0.0;
|
||||
this._fadeRed = 0.0;
|
||||
this._fadeGreen = 0.0;
|
||||
this._fadeBlue = 0.0;
|
||||
this._fadeAlpha = 0.0;
|
||||
this.scrollX = 0.0;
|
||||
this.scrollY = 0.0;
|
||||
this.zoom = 1.0;
|
||||
this.rotation = 0.0;
|
||||
this.matrix = new TransformMatrix(1, 0, 0, 1, 0, 0);
|
||||
|
||||
// flash
|
||||
this._flashDuration = 0.0;
|
||||
this._flashRed = 1.0;
|
||||
this._flashGreen = 1.0;
|
||||
this._flashBlue = 1.0;
|
||||
this._flashAlpha = 0.0;
|
||||
// shake
|
||||
this._shakeDuration = 0.0;
|
||||
this._shakeIntensity = 0.0;
|
||||
this._shakeOffsetX = 0.0;
|
||||
this._shakeOffsetY = 0.0;
|
||||
|
||||
// origin
|
||||
this._follow = null;
|
||||
// fade
|
||||
this._fadeDuration = 0.0;
|
||||
this._fadeRed = 0.0;
|
||||
this._fadeGreen = 0.0;
|
||||
this._fadeBlue = 0.0;
|
||||
this._fadeAlpha = 0.0;
|
||||
|
||||
this.clearBeforeRender = true;
|
||||
this.backgroundColor = ValueToColor('rgba(0,0,0,0)');
|
||||
this.transparent = true;
|
||||
};
|
||||
// flash
|
||||
this._flashDuration = 0.0;
|
||||
this._flashRed = 1.0;
|
||||
this._flashGreen = 1.0;
|
||||
this._flashBlue = 1.0;
|
||||
this._flashAlpha = 0.0;
|
||||
|
||||
Camera.prototype.constructor = Camera;
|
||||
// origin
|
||||
this._follow = null;
|
||||
|
||||
Camera.prototype = {
|
||||
this.clearBeforeRender = true;
|
||||
this.backgroundColor = ValueToColor('rgba(0,0,0,0)');
|
||||
this.transparent = true;
|
||||
},
|
||||
|
||||
setBackgroundColor: function (color)
|
||||
{
|
||||
|
@ -352,6 +353,6 @@ Camera.prototype = {
|
|||
this.state = undefined;
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = Camera;
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
var Class = require('../utils/Class');
|
||||
var GetValue = require('../utils/object/GetValue');
|
||||
|
||||
// var camControl = new CameraControl({
|
||||
|
@ -7,34 +8,34 @@ var GetValue = require('../utils/object/GetValue');
|
|||
// speed: float OR { x: 0, y: 0 }
|
||||
// })
|
||||
|
||||
var KeyControl = function (config)
|
||||
{
|
||||
this.camera = GetValue(config, 'camera', null);
|
||||
var KeyControl = new Class({
|
||||
|
||||
this.left = GetValue(config, 'left', null);
|
||||
this.right = GetValue(config, 'right', null);
|
||||
this.up = GetValue(config, 'up', null);
|
||||
this.down = GetValue(config, 'down', null);
|
||||
initialize:
|
||||
|
||||
var speed = GetValue(config, 'speed', null);
|
||||
|
||||
if (typeof speed === 'number')
|
||||
function KeyControl (config)
|
||||
{
|
||||
this.speedX = speed;
|
||||
this.speedY = speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.speedX = GetValue(config, 'speed.x', 0);
|
||||
this.speedY = GetValue(config, 'speed.y', 0);
|
||||
}
|
||||
this.camera = GetValue(config, 'camera', null);
|
||||
|
||||
this.active = (this.camera !== null);
|
||||
};
|
||||
this.left = GetValue(config, 'left', null);
|
||||
this.right = GetValue(config, 'right', null);
|
||||
this.up = GetValue(config, 'up', null);
|
||||
this.down = GetValue(config, 'down', null);
|
||||
|
||||
KeyControl.prototype.constructor = KeyControl;
|
||||
var speed = GetValue(config, 'speed', null);
|
||||
|
||||
KeyControl.prototype = {
|
||||
if (typeof speed === 'number')
|
||||
{
|
||||
this.speedX = speed;
|
||||
this.speedY = speed;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.speedX = GetValue(config, 'speed.x', 0);
|
||||
this.speedY = GetValue(config, 'speed.y', 0);
|
||||
}
|
||||
|
||||
this.active = (this.camera !== null);
|
||||
},
|
||||
|
||||
start: function ()
|
||||
{
|
||||
|
@ -85,6 +86,7 @@ KeyControl.prototype = {
|
|||
this.up = null;
|
||||
this.down = null;
|
||||
}
|
||||
};
|
||||
|
||||
});
|
||||
|
||||
module.exports = KeyControl;
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
var Class = require('../utils/Class');
|
||||
var GetValue = require('../utils/object/GetValue');
|
||||
|
||||
// var camControl = new SmoothedKeyControl({
|
||||
|
@ -9,63 +10,63 @@ var GetValue = require('../utils/object/GetValue');
|
|||
// maxSpeed: float || { x: 0, y: 0 }
|
||||
// })
|
||||
|
||||
var SmoothedKeyControl = function (config)
|
||||
{
|
||||
this.camera = GetValue(config, 'camera', null);
|
||||
var SmoothedKeyControl = new Class({
|
||||
|
||||
this.left = GetValue(config, 'left', null);
|
||||
this.right = GetValue(config, 'right', null);
|
||||
this.up = GetValue(config, 'up', null);
|
||||
this.down = GetValue(config, 'down', null);
|
||||
initialize:
|
||||
|
||||
var accel = GetValue(config, 'acceleration', null);
|
||||
|
||||
if (typeof accel === 'number')
|
||||
function SmoothedKeyControl (config)
|
||||
{
|
||||
this.accelX = accel;
|
||||
this.accelY = accel;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.accelX = GetValue(config, 'acceleration.x', 0);
|
||||
this.accelY = GetValue(config, 'acceleration.y', 0);
|
||||
}
|
||||
this.camera = GetValue(config, 'camera', null);
|
||||
|
||||
var drag = GetValue(config, 'drag', null);
|
||||
this.left = GetValue(config, 'left', null);
|
||||
this.right = GetValue(config, 'right', null);
|
||||
this.up = GetValue(config, 'up', null);
|
||||
this.down = GetValue(config, 'down', null);
|
||||
|
||||
if (typeof drag === 'number')
|
||||
{
|
||||
this.dragX = drag;
|
||||
this.dragY = drag;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dragX = GetValue(config, 'drag.x', 0);
|
||||
this.dragY = GetValue(config, 'drag.y', 0);
|
||||
}
|
||||
var accel = GetValue(config, 'acceleration', null);
|
||||
|
||||
var maxSpeed = GetValue(config, 'maxSpeed', null);
|
||||
if (typeof accel === 'number')
|
||||
{
|
||||
this.accelX = accel;
|
||||
this.accelY = accel;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.accelX = GetValue(config, 'acceleration.x', 0);
|
||||
this.accelY = GetValue(config, 'acceleration.y', 0);
|
||||
}
|
||||
|
||||
if (typeof maxSpeed === 'number')
|
||||
{
|
||||
this.maxSpeedX = maxSpeed;
|
||||
this.maxSpeedY = maxSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.maxSpeedX = GetValue(config, 'maxSpeed.x', 0);
|
||||
this.maxSpeedY = GetValue(config, 'maxSpeed.y', 0);
|
||||
}
|
||||
var drag = GetValue(config, 'drag', null);
|
||||
|
||||
this._speedX = 0;
|
||||
this._speedY = 0;
|
||||
if (typeof drag === 'number')
|
||||
{
|
||||
this.dragX = drag;
|
||||
this.dragY = drag;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.dragX = GetValue(config, 'drag.x', 0);
|
||||
this.dragY = GetValue(config, 'drag.y', 0);
|
||||
}
|
||||
|
||||
this.active = (this.camera !== null);
|
||||
};
|
||||
var maxSpeed = GetValue(config, 'maxSpeed', null);
|
||||
|
||||
SmoothedKeyControl.prototype.constructor = SmoothedKeyControl;
|
||||
if (typeof maxSpeed === 'number')
|
||||
{
|
||||
this.maxSpeedX = maxSpeed;
|
||||
this.maxSpeedY = maxSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.maxSpeedX = GetValue(config, 'maxSpeed.x', 0);
|
||||
this.maxSpeedY = GetValue(config, 'maxSpeed.y', 0);
|
||||
}
|
||||
|
||||
SmoothedKeyControl.prototype = {
|
||||
this._speedX = 0;
|
||||
this._speedY = 0;
|
||||
|
||||
this.active = (this.camera !== null);
|
||||
},
|
||||
|
||||
start: function ()
|
||||
{
|
||||
|
@ -190,6 +191,7 @@ SmoothedKeyControl.prototype = {
|
|||
this.up = null;
|
||||
this.down = null;
|
||||
}
|
||||
};
|
||||
|
||||
});
|
||||
|
||||
module.exports = SmoothedKeyControl;
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
var CHECKSUM = {
|
||||
build: '4167f220-5d44-11e7-9b99-3f0e61c75797'
|
||||
build: 'f62eb230-5da2-11e7-9471-651c81b97fd3'
|
||||
};
|
||||
module.exports = CHECKSUM;
|
|
@ -1,28 +1,19 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2016 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
var Class = require('../utils/Class');
|
||||
|
||||
/**
|
||||
* The Children Component features quick access to Group sorting related methods.
|
||||
*
|
||||
* @class
|
||||
*/
|
||||
var Children = function (gameObject)
|
||||
{
|
||||
this.gameObject = gameObject;
|
||||
var Children = new Class({
|
||||
|
||||
// The objects that belong to this collection.
|
||||
// The equivalent of the old `Sprite.children` array.
|
||||
this.list = [];
|
||||
initialize:
|
||||
|
||||
this.position = 0;
|
||||
};
|
||||
function Children (owner)
|
||||
{
|
||||
this.owner = owner;
|
||||
|
||||
Children.prototype.constructor = Children;
|
||||
// The objects that belong to this collection.
|
||||
// The equivalent of the old `Sprite.children` array.
|
||||
this.list = [];
|
||||
|
||||
Children.prototype = {
|
||||
this.position = 0;
|
||||
},
|
||||
|
||||
add: function (child)
|
||||
{
|
||||
|
@ -35,7 +26,7 @@ Children.prototype = {
|
|||
child.parent.children.remove(child);
|
||||
}
|
||||
|
||||
child.parent = this.gameObject;
|
||||
child.parent = this.owner;
|
||||
|
||||
this.list.push(child);
|
||||
|
||||
|
@ -587,22 +578,10 @@ Children.prototype = {
|
|||
}
|
||||
|
||||
return newParent;
|
||||
}
|
||||
},
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperties(Children.prototype, {
|
||||
|
||||
/**
|
||||
* Returns the first item and resets the cursor to the start.
|
||||
*
|
||||
* @name Phaser.ArraySet#first
|
||||
* @property {any} first
|
||||
*/
|
||||
length: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.list.length;
|
||||
|
@ -610,16 +589,8 @@ Object.defineProperties(Children.prototype, {
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns the first item and resets the cursor to the start.
|
||||
*
|
||||
* @name Phaser.ArraySet#first
|
||||
* @property {any} first
|
||||
*/
|
||||
first: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
this.position = 0;
|
||||
|
@ -636,16 +607,8 @@ Object.defineProperties(Children.prototype, {
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns the last item and resets the cursor to the end.
|
||||
*
|
||||
* @name Phaser.ArraySet#last
|
||||
* @property {any} last
|
||||
*/
|
||||
last: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
if (this.list.length > 0)
|
||||
|
@ -662,16 +625,8 @@ Object.defineProperties(Children.prototype, {
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns the next item (based on the cursor) and advances the cursor.
|
||||
*
|
||||
* @name Phaser.ArraySet#next
|
||||
* @property {any} next
|
||||
*/
|
||||
next: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
if (this.position < this.list.length)
|
||||
|
@ -688,16 +643,8 @@ Object.defineProperties(Children.prototype, {
|
|||
|
||||
},
|
||||
|
||||
/**
|
||||
* Returns the previous item (based on the cursor) and retreats the cursor.
|
||||
*
|
||||
* @name Phaser.ArraySet#previous
|
||||
* @property {any} previous
|
||||
*/
|
||||
previous: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
if (this.position > 0)
|
||||
|
|
|
@ -16,8 +16,6 @@ var Color = function (gameObject)
|
|||
|
||||
this.state = gameObject.state;
|
||||
|
||||
this._dirty = false;
|
||||
|
||||
this._alpha = 1;
|
||||
this._worldAlpha = 1;
|
||||
|
||||
|
@ -64,7 +62,7 @@ Color.prototype = {
|
|||
this._a = (alpha) ? alpha : 1;
|
||||
}
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
},
|
||||
|
||||
clearTint: function ()
|
||||
|
@ -90,14 +88,12 @@ Color.prototype = {
|
|||
|
||||
this._hasTint = true;
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
},
|
||||
|
||||
// Called by the Dirty Manager
|
||||
update: function ()
|
||||
{
|
||||
this._dirty = false;
|
||||
|
||||
if (this._hasBackground)
|
||||
{
|
||||
this._rgba = 'rgba(' + this._r + ',' + this._g + ',' + this._b + ',' + this._a + ')';
|
||||
|
@ -105,7 +101,6 @@ Color.prototype = {
|
|||
}
|
||||
|
||||
// Tint mults?
|
||||
|
||||
},
|
||||
|
||||
getColor: function (value)
|
||||
|
@ -131,34 +126,6 @@ Color.prototype = {
|
|||
|
||||
Object.defineProperties(Color.prototype, {
|
||||
|
||||
dirty: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this._dirty;
|
||||
},
|
||||
|
||||
set: function (value)
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
if (!this._dirty)
|
||||
{
|
||||
this._dirty = true;
|
||||
|
||||
this.state.sys.updates.add(this);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this._dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
tintTopLeft: {
|
||||
|
||||
enumerable: true,
|
||||
|
@ -172,7 +139,7 @@ Object.defineProperties(Color.prototype, {
|
|||
{
|
||||
this._tint.topLeft = value;
|
||||
this._glTint.topLeft = this.getColor(value);
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
@ -190,7 +157,7 @@ Object.defineProperties(Color.prototype, {
|
|||
{
|
||||
this._tint.topRight = value;
|
||||
this._glTint.topRight = this.getColor(value);
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
@ -208,7 +175,7 @@ Object.defineProperties(Color.prototype, {
|
|||
{
|
||||
this._tint.bottomLeft = value;
|
||||
this._glTint.bottomLeft = this.getColor(value);
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
@ -226,7 +193,7 @@ Object.defineProperties(Color.prototype, {
|
|||
{
|
||||
this._tint.bottomRight = value;
|
||||
this._glTint.bottomRight = this.getColor(value);
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
@ -261,7 +228,7 @@ Object.defineProperties(Color.prototype, {
|
|||
if (value !== this._alpha)
|
||||
{
|
||||
this._alpha = value;
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -281,7 +248,7 @@ Object.defineProperties(Color.prototype, {
|
|||
if (value !== this._blendMode && value >= 0 && value <= 16)
|
||||
{
|
||||
this._blendMode = value;
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -323,7 +290,7 @@ Object.defineProperties(Color.prototype, {
|
|||
{
|
||||
this._a = value;
|
||||
this._hasBackground = true;
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -344,7 +311,7 @@ Object.defineProperties(Color.prototype, {
|
|||
{
|
||||
this._r = value | 0;
|
||||
this._hasBackground = true;
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -365,7 +332,7 @@ Object.defineProperties(Color.prototype, {
|
|||
{
|
||||
this._g = value | 0;
|
||||
this._hasBackground = true;
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -386,7 +353,7 @@ Object.defineProperties(Color.prototype, {
|
|||
{
|
||||
this._b = value | 0;
|
||||
this._hasBackground = true;
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,35 +1,29 @@
|
|||
/**
|
||||
* @author Richard Davey <rich@photonstorm.com>
|
||||
* @copyright 2016 Photon Storm Ltd.
|
||||
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||
*/
|
||||
|
||||
var Class = require('../utils/Class');
|
||||
var Event = require('../events/Event');
|
||||
var EventDispatcher = require('../events/EventDispatcher');
|
||||
|
||||
/**
|
||||
* The Data Component features a means to store pieces of data specific to a Game Object,
|
||||
* search it, query it, and retrieve it.
|
||||
*
|
||||
* @class
|
||||
*/
|
||||
var Data = function (parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
var Data = new Class({
|
||||
|
||||
this.events = new EventDispatcher();
|
||||
initialize:
|
||||
|
||||
this.list = {};
|
||||
function Data (parent)
|
||||
{
|
||||
this.parent = parent;
|
||||
|
||||
this._beforeCallbacks = {};
|
||||
this._afterCallbacks = {};
|
||||
this.events = new EventDispatcher();
|
||||
|
||||
this._frozen = false;
|
||||
};
|
||||
this.list = {};
|
||||
|
||||
Data.prototype.constructor = Data;
|
||||
this._beforeCallbacks = {};
|
||||
this._afterCallbacks = {};
|
||||
|
||||
Data.prototype = {
|
||||
this._frozen = false;
|
||||
},
|
||||
|
||||
// Retrieves the value for the given key, or undefined if it doesn't exist.
|
||||
get: function (key)
|
||||
|
@ -238,11 +232,7 @@ Data.prototype = {
|
|||
}
|
||||
|
||||
this._frozen = false;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperties(Data.prototype, {
|
||||
},
|
||||
|
||||
/**
|
||||
* Freeze this Data component, so no changes can be written to it.
|
||||
|
@ -252,8 +242,6 @@ Object.defineProperties(Data.prototype, {
|
|||
*/
|
||||
freeze: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this._frozen;
|
||||
|
@ -268,8 +256,6 @@ Object.defineProperties(Data.prototype, {
|
|||
|
||||
count: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
var i = 0;
|
||||
|
|
|
@ -1,240 +1,242 @@
|
|||
var mathCos = Math.cos;
|
||||
var mathSin = Math.sin;
|
||||
var mathSqrt = Math.sqrt;
|
||||
var mathAcos = Math.acos;
|
||||
var mathAtan = Math.atan;
|
||||
var Class = require('../utils/Class');
|
||||
|
||||
var TransformMatrix = function (a, b, c, d, tx, ty)
|
||||
{
|
||||
a = typeof a === 'number' ? a : 1;
|
||||
b = typeof b === 'number' ? b : 0;
|
||||
c = typeof c === 'number' ? c : 0;
|
||||
d = typeof d === 'number' ? d : 1;
|
||||
tx = typeof tx === 'number' ? tx : 0;
|
||||
ty = typeof ty === 'number' ? ty : 0;
|
||||
var TransformMatrix = new Class({
|
||||
|
||||
this.matrix = new Float32Array([a, b, c, d, tx, ty, 0, 0, 1]);
|
||||
initialize:
|
||||
|
||||
this.decomposedMatrix = {
|
||||
translateX: 0,
|
||||
translateY: 0,
|
||||
scaleX: 1,
|
||||
scaleY: 1,
|
||||
rotation: 0
|
||||
};
|
||||
};
|
||||
function TransformMatrix (a, b, c, d, tx, ty)
|
||||
{
|
||||
if (a === undefined) { a = 1; }
|
||||
if (b === undefined) { b = 0; }
|
||||
if (c === undefined) { c = 0; }
|
||||
if (d === undefined) { d = 1; }
|
||||
if (tx === undefined) { tx = 0; }
|
||||
if (ty === undefined) { ty = 0; }
|
||||
|
||||
TransformMatrix.prototype.loadIdentity = function ()
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
this.matrix = new Float32Array([ a, b, c, d, tx, ty, 0, 0, 1 ]);
|
||||
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 1;
|
||||
matrix[4] = 0;
|
||||
matrix[5] = 0;
|
||||
this.decomposedMatrix = {
|
||||
translateX: 0,
|
||||
translateY: 0,
|
||||
scaleX: 1,
|
||||
scaleY: 1,
|
||||
rotation: 0
|
||||
};
|
||||
},
|
||||
|
||||
return this;
|
||||
};
|
||||
loadIdentity: function ()
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
TransformMatrix.prototype.translate = function (x, y)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
matrix[0] = 1;
|
||||
matrix[1] = 0;
|
||||
matrix[2] = 0;
|
||||
matrix[3] = 1;
|
||||
matrix[4] = 0;
|
||||
matrix[5] = 0;
|
||||
|
||||
matrix[4] = matrix[0] * x + matrix[2] * y + matrix[4];
|
||||
matrix[5] = matrix[1] * x + matrix[3] * y + matrix[5];
|
||||
return this;
|
||||
},
|
||||
|
||||
return this;
|
||||
};
|
||||
translate: function (x, y)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
TransformMatrix.prototype.scale = function (x, y)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
matrix[4] = matrix[0] * x + matrix[2] * y + matrix[4];
|
||||
matrix[5] = matrix[1] * x + matrix[3] * y + matrix[5];
|
||||
|
||||
matrix[0] = matrix[0] * x;
|
||||
matrix[1] = matrix[1] * x;
|
||||
matrix[2] = matrix[2] * y;
|
||||
matrix[3] = matrix[3] * y;
|
||||
return this;
|
||||
},
|
||||
|
||||
return this;
|
||||
};
|
||||
scale: function (x, y)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
TransformMatrix.prototype.rotate = function (radian)
|
||||
{
|
||||
var radianSin = mathSin(radian);
|
||||
var radianCos = mathCos(radian);
|
||||
matrix[0] *= x;
|
||||
matrix[1] *= x;
|
||||
matrix[2] *= y;
|
||||
matrix[3] *= y;
|
||||
|
||||
return this.transform(radianCos, -radianSin, radianSin, radianCos, 0, 0);
|
||||
};
|
||||
return this;
|
||||
},
|
||||
|
||||
TransformMatrix.prototype.multiply = function (otherMatrix)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
rotate: function (radian)
|
||||
{
|
||||
var radianSin = Math.sin(radian);
|
||||
var radianCos = Math.cos(radian);
|
||||
|
||||
var a0 = matrix[0];
|
||||
var b0 = matrix[1];
|
||||
var c0 = matrix[2];
|
||||
var d0 = matrix[3];
|
||||
var tx0 = matrix[4];
|
||||
var ty0 = matrix[5];
|
||||
return this.transform(radianCos, -radianSin, radianSin, radianCos, 0, 0);
|
||||
},
|
||||
|
||||
var a1 = otherMatrix[0];
|
||||
var b1 = otherMatrix[1];
|
||||
var c1 = otherMatrix[2];
|
||||
var d1 = otherMatrix[3];
|
||||
var tx1 = otherMatrix[4];
|
||||
var ty1 = otherMatrix[5];
|
||||
multiply: function (otherMatrix)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
matrix[0] = a1 * a0 + b1 * c0;
|
||||
matrix[1] = a1 * b0 + b1 * d0;
|
||||
matrix[2] = c1 * a0 + d1 * c0;
|
||||
matrix[3] = c1 * b0 + d1 * d0;
|
||||
matrix[4] = tx1 * a0 + ty1 * c0 + tx0;
|
||||
matrix[5] = tx1 * b0 + ty1 * d0 + ty0;
|
||||
var a0 = matrix[0];
|
||||
var b0 = matrix[1];
|
||||
var c0 = matrix[2];
|
||||
var d0 = matrix[3];
|
||||
var tx0 = matrix[4];
|
||||
var ty0 = matrix[5];
|
||||
|
||||
return this;
|
||||
};
|
||||
var a1 = otherMatrix[0];
|
||||
var b1 = otherMatrix[1];
|
||||
var c1 = otherMatrix[2];
|
||||
var d1 = otherMatrix[3];
|
||||
var tx1 = otherMatrix[4];
|
||||
var ty1 = otherMatrix[5];
|
||||
|
||||
TransformMatrix.prototype.transform = function (a, b, c, d, tx, ty)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
matrix[0] = a1 * a0 + b1 * c0;
|
||||
matrix[1] = a1 * b0 + b1 * d0;
|
||||
matrix[2] = c1 * a0 + d1 * c0;
|
||||
matrix[3] = c1 * b0 + d1 * d0;
|
||||
matrix[4] = tx1 * a0 + ty1 * c0 + tx0;
|
||||
matrix[5] = tx1 * b0 + ty1 * d0 + ty0;
|
||||
|
||||
var a0 = matrix[0];
|
||||
var b0 = matrix[1];
|
||||
var c0 = matrix[2];
|
||||
var d0 = matrix[3];
|
||||
var tx0 = matrix[4];
|
||||
var ty0 = matrix[5];
|
||||
return this;
|
||||
},
|
||||
|
||||
matrix[0] = a * a0 + b * c0;
|
||||
matrix[1] = a * b0 + b * d0;
|
||||
matrix[2] = c * a0 + d * c0;
|
||||
matrix[3] = c * b0 + d * d0;
|
||||
matrix[4] = tx * a0 + ty * c0 + tx0;
|
||||
matrix[5] = tx * b0 + ty * d0 + ty0;
|
||||
transform: function (a, b, c, d, tx, ty)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
return this;
|
||||
};
|
||||
var a0 = matrix[0];
|
||||
var b0 = matrix[1];
|
||||
var c0 = matrix[2];
|
||||
var d0 = matrix[3];
|
||||
var tx0 = matrix[4];
|
||||
var ty0 = matrix[5];
|
||||
|
||||
TransformMatrix.prototype.transformPoint = function (x, y, point)
|
||||
{
|
||||
if (point === undefined) { point = { x: 0, y: 0 }; }
|
||||
matrix[0] = a * a0 + b * c0;
|
||||
matrix[1] = a * b0 + b * d0;
|
||||
matrix[2] = c * a0 + d * c0;
|
||||
matrix[3] = c * b0 + d * d0;
|
||||
matrix[4] = tx * a0 + ty * c0 + tx0;
|
||||
matrix[5] = tx * b0 + ty * d0 + ty0;
|
||||
|
||||
var matrix = this.matrix;
|
||||
return this;
|
||||
},
|
||||
|
||||
var a = matrix[0];
|
||||
var b = matrix[1];
|
||||
var c = matrix[2];
|
||||
var d = matrix[3];
|
||||
var tx = matrix[4];
|
||||
var ty = matrix[5];
|
||||
transformPoint: function (x, y, point)
|
||||
{
|
||||
if (point === undefined) { point = { x: 0, y: 0 }; }
|
||||
|
||||
point.x = x * a + y * c + tx;
|
||||
point.y = x * b + y * d + ty;
|
||||
var matrix = this.matrix;
|
||||
|
||||
return point;
|
||||
};
|
||||
var a = matrix[0];
|
||||
var b = matrix[1];
|
||||
var c = matrix[2];
|
||||
var d = matrix[3];
|
||||
var tx = matrix[4];
|
||||
var ty = matrix[5];
|
||||
|
||||
TransformMatrix.prototype.invert = function ()
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
point.x = x * a + y * c + tx;
|
||||
point.y = x * b + y * d + ty;
|
||||
|
||||
var a = matrix[0];
|
||||
var b = matrix[1];
|
||||
var c = matrix[2];
|
||||
var d = matrix[3];
|
||||
var tx = matrix[4];
|
||||
var ty = matrix[5];
|
||||
return point;
|
||||
},
|
||||
|
||||
var n = a * d - b * c;
|
||||
invert: function ()
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
matrix[0] = d / n;
|
||||
matrix[1] = -b / n;
|
||||
matrix[2] = -c / n;
|
||||
matrix[3] = a / n;
|
||||
matrix[4] = (c * ty - d * tx) / n;
|
||||
matrix[5] = -(a * ty - b * tx) / n;
|
||||
var a = matrix[0];
|
||||
var b = matrix[1];
|
||||
var c = matrix[2];
|
||||
var d = matrix[3];
|
||||
var tx = matrix[4];
|
||||
var ty = matrix[5];
|
||||
|
||||
return this;
|
||||
};
|
||||
var n = a * d - b * c;
|
||||
|
||||
TransformMatrix.prototype.setTransform = function (a, b, c, d, tx, ty)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
matrix[0] = d / n;
|
||||
matrix[1] = -b / n;
|
||||
matrix[2] = -c / n;
|
||||
matrix[3] = a / n;
|
||||
matrix[4] = (c * ty - d * tx) / n;
|
||||
matrix[5] = -(a * ty - b * tx) / n;
|
||||
|
||||
matrix[0] = a;
|
||||
matrix[1] = b;
|
||||
matrix[2] = c;
|
||||
matrix[3] = d;
|
||||
matrix[4] = tx;
|
||||
matrix[5] = ty;
|
||||
return this;
|
||||
},
|
||||
|
||||
return this;
|
||||
};
|
||||
setTransform: function (a, b, c, d, tx, ty)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
TransformMatrix.prototype.decomposeMatrix = function ()
|
||||
{
|
||||
var decomposedMatrix = this.decomposedMatrix;
|
||||
matrix[0] = a;
|
||||
matrix[1] = b;
|
||||
matrix[2] = c;
|
||||
matrix[3] = d;
|
||||
matrix[4] = tx;
|
||||
matrix[5] = ty;
|
||||
|
||||
var matrix = this.matrix;
|
||||
return this;
|
||||
},
|
||||
|
||||
var a = matrix[0];
|
||||
var b = matrix[1];
|
||||
var c = matrix[2];
|
||||
var d = matrix[3];
|
||||
decomposeMatrix: function ()
|
||||
{
|
||||
var decomposedMatrix = this.decomposedMatrix;
|
||||
|
||||
var a2 = a * a;
|
||||
var b2 = b * b;
|
||||
var c2 = c * c;
|
||||
var d2 = d * d;
|
||||
var matrix = this.matrix;
|
||||
|
||||
var sx = mathSqrt(a2 + c2);
|
||||
var sy = mathSqrt(b2 + d2);
|
||||
var a = matrix[0];
|
||||
var b = matrix[1];
|
||||
var c = matrix[2];
|
||||
var d = matrix[3];
|
||||
|
||||
decomposedMatrix.translateX = matrix[4];
|
||||
decomposedMatrix.translateY = matrix[5];
|
||||
var a2 = a * a;
|
||||
var b2 = b * b;
|
||||
var c2 = c * c;
|
||||
var d2 = d * d;
|
||||
|
||||
decomposedMatrix.scaleX = sx;
|
||||
decomposedMatrix.scaleY = sy;
|
||||
var sx = Math.sqrt(a2 + c2);
|
||||
var sy = Math.sqrt(b2 + d2);
|
||||
|
||||
decomposedMatrix.rotation = mathAcos(a / sx) * (mathAtan(-c / a) < 0 ? -1 : 1);
|
||||
decomposedMatrix.translateX = matrix[4];
|
||||
decomposedMatrix.translateY = matrix[5];
|
||||
|
||||
return decomposedMatrix;
|
||||
};
|
||||
decomposedMatrix.scaleX = sx;
|
||||
decomposedMatrix.scaleY = sy;
|
||||
|
||||
/* identity + translate + rotate + scale */
|
||||
TransformMatrix.prototype.applyITRS = function (x, y, rotation, scaleX, scaleY)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
decomposedMatrix.rotation = Math.acos(a / sx) * (Math.atan(-c / a) < 0 ? -1 : 1);
|
||||
|
||||
var a = 1;
|
||||
var b = 0;
|
||||
var c = 0;
|
||||
var d = 1;
|
||||
var tx = 0;
|
||||
var ty = 0;
|
||||
return decomposedMatrix;
|
||||
},
|
||||
|
||||
var sr = mathSin(rotation);
|
||||
var cr = mathCos(rotation);
|
||||
/* identity + translate + rotate + scale */
|
||||
applyITRS: function (x, y, rotation, scaleX, scaleY)
|
||||
{
|
||||
var matrix = this.matrix;
|
||||
|
||||
// Translate
|
||||
matrix[4] = a * x + c * y + tx;
|
||||
matrix[5] = b * x + d * y + ty;
|
||||
var a = 1;
|
||||
var b = 0;
|
||||
var c = 0;
|
||||
var d = 1;
|
||||
var tx = 0;
|
||||
var ty = 0;
|
||||
|
||||
// Rotate
|
||||
matrix[0] = cr * a + -sr * c;
|
||||
matrix[1] = cr * b + -sr * d;
|
||||
matrix[2] = sr * a + cr * c;
|
||||
matrix[3] = sr * b + cr * d;
|
||||
var sr = Math.sin(rotation);
|
||||
var cr = Math.cos(rotation);
|
||||
|
||||
// Scale
|
||||
matrix[0] = matrix[0] * scaleX;
|
||||
matrix[1] = matrix[1] * scaleX;
|
||||
matrix[2] = matrix[2] * scaleY;
|
||||
matrix[3] = matrix[3] * scaleY;
|
||||
// Translate
|
||||
matrix[4] = a * x + c * y + tx;
|
||||
matrix[5] = b * x + d * y + ty;
|
||||
|
||||
return this;
|
||||
};
|
||||
// Rotate
|
||||
matrix[0] = cr * a + -sr * c;
|
||||
matrix[1] = cr * b + -sr * d;
|
||||
matrix[2] = sr * a + cr * c;
|
||||
matrix[3] = sr * b + cr * d;
|
||||
|
||||
// Scale
|
||||
matrix[0] = matrix[0] * scaleX;
|
||||
matrix[1] = matrix[1] * scaleX;
|
||||
matrix[2] = matrix[2] * scaleY;
|
||||
matrix[3] = matrix[3] * scaleY;
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = TransformMatrix;
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
* @param {height} Height of the mask data array
|
||||
* @param {mirrorX} A boolean describing whether the mask should be mirrored on the x axis
|
||||
* @param {mirrorY} A boolean describing whether the mask should be mirrored on the y axis
|
||||
*/
|
||||
export default function Mask (data, width, height, mirrorX = true, mirrorY = true) {
|
||||
|
||||
return {
|
||||
|
@ -28,3 +27,4 @@ export default function Mask (data, width, height, mirrorX = true, mirrorY = tru
|
|||
};
|
||||
|
||||
}
|
||||
*/
|
||||
|
|
|
@ -12,6 +12,8 @@ var Video = require('./Video');
|
|||
var Fullscreen = require('./Fullscreen');
|
||||
var CanvasFeatures = require('./CanvasFeatures');
|
||||
|
||||
// Phaser.Device
|
||||
|
||||
module.exports = {
|
||||
|
||||
OS: OS,
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
var Event = function (type)
|
||||
{
|
||||
this.type = type;
|
||||
var Class = require('../utils/Class');
|
||||
|
||||
// The element that initiated the event.
|
||||
this.target;
|
||||
var Event = new Class({
|
||||
|
||||
this._propagate = true;
|
||||
};
|
||||
initialize:
|
||||
|
||||
Event.prototype.constructor = Event;
|
||||
function Event (type)
|
||||
{
|
||||
this.type = type;
|
||||
|
||||
Event.prototype = {
|
||||
// The element that initiated the event.
|
||||
this.target;
|
||||
|
||||
this._propagate = true;
|
||||
},
|
||||
|
||||
reset: function (target)
|
||||
{
|
||||
|
@ -24,6 +26,6 @@ Event.prototype = {
|
|||
this._propagate = false;
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = Event;
|
||||
|
|
|
@ -1,17 +1,18 @@
|
|||
var Class = require('../utils/Class');
|
||||
var CONST = require('./const');
|
||||
var EventListener = require('./EventListener');
|
||||
|
||||
var EventBinding = function (dispatcher, type)
|
||||
{
|
||||
this.dispatcher = dispatcher;
|
||||
this.type = type;
|
||||
this.state = CONST.DISPATCHER_IDLE;
|
||||
this.active = [];
|
||||
};
|
||||
var EventBinding = new Class({
|
||||
|
||||
EventBinding.prototype.constructor = EventBinding;
|
||||
initialize:
|
||||
|
||||
EventBinding.prototype = {
|
||||
function EventBinding (dispatcher, type)
|
||||
{
|
||||
this.dispatcher = dispatcher;
|
||||
this.type = type;
|
||||
this.state = CONST.DISPATCHER_IDLE;
|
||||
this.active = [];
|
||||
},
|
||||
|
||||
total: function ()
|
||||
{
|
||||
|
@ -263,6 +264,6 @@ EventBinding.prototype = {
|
|||
this.state = CONST.DISPATCHER_DESTROYED;
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = EventBinding;
|
||||
|
|
|
@ -1,15 +1,16 @@
|
|||
var Class = require('../utils/Class');
|
||||
var EventBinding = require('./EventBinding');
|
||||
|
||||
var EventDispatcher = function ()
|
||||
{
|
||||
this.bindings = {};
|
||||
this.filters = [];
|
||||
this.hasFilters = false;
|
||||
};
|
||||
var EventDispatcher = new Class({
|
||||
|
||||
EventDispatcher.prototype.constructor = EventDispatcher;
|
||||
initialize:
|
||||
|
||||
EventDispatcher.prototype = {
|
||||
function EventDispatcher ()
|
||||
{
|
||||
this.bindings = {};
|
||||
this.filters = [];
|
||||
this.hasFilters = false;
|
||||
},
|
||||
|
||||
getBinding: function (type)
|
||||
{
|
||||
|
@ -213,6 +214,6 @@ EventDispatcher.prototype = {
|
|||
this.removeAllFilters();
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = EventDispatcher;
|
||||
|
|
|
@ -1,20 +1,22 @@
|
|||
var Circle = function (x, y, radius)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = 0; }
|
||||
if (radius === undefined) { radius = 0; }
|
||||
var Class = require('../../utils/Class');
|
||||
|
||||
this.x = x;
|
||||
var Circle = new Class({
|
||||
|
||||
this.y = y;
|
||||
initialize:
|
||||
|
||||
this._radius = radius;
|
||||
this._diameter = radius * 2;
|
||||
};
|
||||
function Circle (x, y, radius)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = 0; }
|
||||
if (radius === undefined) { radius = 0; }
|
||||
|
||||
Circle.prototype.constructor = Circle;
|
||||
this.x = x;
|
||||
|
||||
Circle.prototype = {
|
||||
this.y = y;
|
||||
|
||||
this._radius = radius;
|
||||
this._diameter = radius * 2;
|
||||
},
|
||||
|
||||
setTo: function (x, y, radius)
|
||||
{
|
||||
|
@ -44,16 +46,10 @@ Circle.prototype = {
|
|||
isEmpty: function ()
|
||||
{
|
||||
return (this._radius <= 0);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperties(Circle.prototype, {
|
||||
},
|
||||
|
||||
radius: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this._radius;
|
||||
|
@ -69,8 +65,6 @@ Object.defineProperties(Circle.prototype, {
|
|||
|
||||
diameter: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this._diameter;
|
||||
|
@ -86,8 +80,6 @@ Object.defineProperties(Circle.prototype, {
|
|||
|
||||
left: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.x - this._radius;
|
||||
|
@ -102,8 +94,6 @@ Object.defineProperties(Circle.prototype, {
|
|||
|
||||
right: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.x + this._radius;
|
||||
|
@ -118,8 +108,6 @@ Object.defineProperties(Circle.prototype, {
|
|||
|
||||
top: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.y - this._radius;
|
||||
|
@ -134,8 +122,6 @@ Object.defineProperties(Circle.prototype, {
|
|||
|
||||
bottom: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.y + this._radius;
|
||||
|
|
|
@ -1,22 +1,24 @@
|
|||
var Ellipse = function (x, y, width, height)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = 0; }
|
||||
if (width === undefined) { width = 0; }
|
||||
if (height === undefined) { height = 0; }
|
||||
var Class = require('../../utils/Class');
|
||||
|
||||
this.x = x;
|
||||
var Ellipse = new Class({
|
||||
|
||||
this.y = y;
|
||||
initialize:
|
||||
|
||||
this.width = width;
|
||||
function Ellipse (x, y, width, height)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = 0; }
|
||||
if (width === undefined) { width = 0; }
|
||||
if (height === undefined) { height = 0; }
|
||||
|
||||
this.height = height;
|
||||
};
|
||||
this.x = x;
|
||||
|
||||
Ellipse.prototype.constructor = Ellipse;
|
||||
this.y = y;
|
||||
|
||||
Ellipse.prototype = {
|
||||
this.width = width;
|
||||
|
||||
this.height = height;
|
||||
},
|
||||
|
||||
setTo: function (x, y, width, height)
|
||||
{
|
||||
|
@ -68,16 +70,10 @@ Ellipse.prototype = {
|
|||
getMajorRadius: function ()
|
||||
{
|
||||
return Math.max(this.width, this.height) / 2;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperties(Ellipse.prototype, {
|
||||
},
|
||||
|
||||
left: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.x;
|
||||
|
@ -101,8 +97,6 @@ Object.defineProperties(Ellipse.prototype, {
|
|||
|
||||
right: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.x + this.width;
|
||||
|
@ -124,8 +118,6 @@ Object.defineProperties(Ellipse.prototype, {
|
|||
|
||||
top: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.y;
|
||||
|
@ -148,8 +140,6 @@ Object.defineProperties(Ellipse.prototype, {
|
|||
|
||||
bottom: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.y + this.height;
|
||||
|
|
|
@ -1,18 +1,20 @@
|
|||
var Class = require('../../utils/Class');
|
||||
|
||||
// Defines a Line segment, a part of a line between two endpoints
|
||||
|
||||
var Line = function (x1, y1, x2, y2)
|
||||
{
|
||||
this.x1 = 0;
|
||||
this.y1 = 0;
|
||||
this.x2 = 0;
|
||||
this.y2 = 0;
|
||||
var Line = new Class({
|
||||
|
||||
this.setTo(x1, y1, x2, y2);
|
||||
};
|
||||
initialize:
|
||||
|
||||
Line.prototype.constructor = Line;
|
||||
function Line (x1, y1, x2, y2)
|
||||
{
|
||||
this.x1 = 0;
|
||||
this.y1 = 0;
|
||||
this.x2 = 0;
|
||||
this.y2 = 0;
|
||||
|
||||
Line.prototype = {
|
||||
this.setTo(x1, y1, x2, y2);
|
||||
},
|
||||
|
||||
setTo: function (x1, y1, x2, y2)
|
||||
{
|
||||
|
@ -38,16 +40,10 @@ Line.prototype = {
|
|||
getPointB: function ()
|
||||
{
|
||||
return { x1: this.x2, y1: this.y2 };
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperties(Line.prototype, {
|
||||
},
|
||||
|
||||
left: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return Math.min(this.x1, this.x2);
|
||||
|
@ -69,8 +65,6 @@ Object.defineProperties(Line.prototype, {
|
|||
|
||||
right: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return Math.max(this.x1, this.x2);
|
||||
|
@ -92,8 +86,6 @@ Object.defineProperties(Line.prototype, {
|
|||
|
||||
top: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return Math.min(this.y1, this.y2);
|
||||
|
@ -115,8 +107,6 @@ Object.defineProperties(Line.prototype, {
|
|||
|
||||
bottom: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return Math.max(this.y1, this.y2);
|
||||
|
|
|
@ -1,16 +1,18 @@
|
|||
var Point = function (x, y)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = x; }
|
||||
var Class = require('../../utils/Class');
|
||||
|
||||
this.x = x;
|
||||
var Point = new Class({
|
||||
|
||||
this.y = y;
|
||||
};
|
||||
initialize:
|
||||
|
||||
Point.prototype.constructor = Point;
|
||||
function Point (x, y)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = x; }
|
||||
|
||||
Point.prototype = {
|
||||
this.x = x;
|
||||
|
||||
this.y = y;
|
||||
},
|
||||
|
||||
setTo: function (x, y)
|
||||
{
|
||||
|
@ -23,6 +25,6 @@ Point.prototype = {
|
|||
return this;
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = Point;
|
||||
|
|
|
@ -1,24 +1,26 @@
|
|||
var Polygon = function (points)
|
||||
{
|
||||
/**
|
||||
* @property {number} area - The area of this Polygon.
|
||||
*/
|
||||
this.area = 0;
|
||||
var Class = require('../../utils/Class');
|
||||
|
||||
/**
|
||||
* @property {array} points - An array of number pair objects that make up this polygon. I.e. [ {x,y}, {x,y}, {x,y} ]
|
||||
*/
|
||||
this.points = [];
|
||||
var Polygon = new Class({
|
||||
|
||||
if (points)
|
||||
initialize:
|
||||
|
||||
function Polygon (points)
|
||||
{
|
||||
this.setTo(points);
|
||||
}
|
||||
};
|
||||
/**
|
||||
* @property {number} area - The area of this Polygon.
|
||||
*/
|
||||
this.area = 0;
|
||||
|
||||
Polygon.prototype.constructor = Polygon;
|
||||
/**
|
||||
* @property {array} points - An array of number pair objects that make up this polygon. I.e. [ {x,y}, {x,y}, {x,y} ]
|
||||
*/
|
||||
this.points = [];
|
||||
|
||||
Polygon.prototype = {
|
||||
if (points)
|
||||
{
|
||||
this.setTo(points);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
* Sets this Polygon to the given points.
|
||||
|
@ -149,6 +151,6 @@ Polygon.prototype = {
|
|||
return this.area;
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = Polygon;
|
||||
|
|
|
@ -1,26 +1,27 @@
|
|||
var Class = require('../../utils/Class');
|
||||
|
||||
// Encapsulates a 2D rectangle defined by its corner point in the top-left
|
||||
// and its extends in x (width) and y (height)
|
||||
|
||||
var Rectangle = function (x, y, width, height)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = 0; }
|
||||
if (width === undefined) { width = 0; }
|
||||
if (height === undefined) { height = 0; }
|
||||
var Rectangle = new Class({
|
||||
|
||||
this.x = x;
|
||||
initialize:
|
||||
|
||||
this.y = y;
|
||||
function Rectangle (x, y, width, height)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = 0; }
|
||||
if (width === undefined) { width = 0; }
|
||||
if (height === undefined) { height = 0; }
|
||||
|
||||
this.width = width;
|
||||
this.x = x;
|
||||
|
||||
this.height = height;
|
||||
};
|
||||
this.y = y;
|
||||
|
||||
Rectangle.prototype.constructor = Rectangle;
|
||||
this.width = width;
|
||||
|
||||
Rectangle.prototype = {
|
||||
this.height = height;
|
||||
},
|
||||
|
||||
setTo: function (x, y, width, height)
|
||||
{
|
||||
|
@ -84,16 +85,10 @@ Rectangle.prototype = {
|
|||
getLineD: function ()
|
||||
{
|
||||
return { x1: this.x, y1: this.bottom, x2: this.x, y2: this.y };
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperties(Rectangle.prototype, {
|
||||
},
|
||||
|
||||
left: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.x;
|
||||
|
@ -117,8 +112,6 @@ Object.defineProperties(Rectangle.prototype, {
|
|||
|
||||
right: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.x + this.width;
|
||||
|
@ -140,8 +133,6 @@ Object.defineProperties(Rectangle.prototype, {
|
|||
|
||||
top: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.y;
|
||||
|
@ -164,8 +155,6 @@ Object.defineProperties(Rectangle.prototype, {
|
|||
|
||||
bottom: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.y + this.height;
|
||||
|
@ -187,8 +176,6 @@ Object.defineProperties(Rectangle.prototype, {
|
|||
|
||||
centerX: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.x + (this.width / 2);
|
||||
|
@ -203,8 +190,6 @@ Object.defineProperties(Rectangle.prototype, {
|
|||
|
||||
centerY: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.y + (this.height / 2);
|
||||
|
|
|
@ -1,24 +1,26 @@
|
|||
var Class = require('../../utils/Class');
|
||||
|
||||
// A triangle is a plane created by connecting three points.
|
||||
// The first two arguments specify the first point, the middle two arguments
|
||||
// specify the second point, and the last two arguments specify the third point.
|
||||
|
||||
var Triangle = function (x1, y1, x2, y2, x3, y3)
|
||||
{
|
||||
this.x1 = 0;
|
||||
this.y1 = 0;
|
||||
var Triangle = new Class({
|
||||
|
||||
this.x2 = 0;
|
||||
this.y2 = 0;
|
||||
initialize:
|
||||
|
||||
this.x3 = 0;
|
||||
this.y3 = 0;
|
||||
function Triangle (x1, y1, x2, y2, x3, y3)
|
||||
{
|
||||
this.x1 = 0;
|
||||
this.y1 = 0;
|
||||
|
||||
this.setTo(x1, y1, x2, y2, x3, y3);
|
||||
};
|
||||
this.x2 = 0;
|
||||
this.y2 = 0;
|
||||
|
||||
Triangle.prototype.constructor = Triangle;
|
||||
this.x3 = 0;
|
||||
this.y3 = 0;
|
||||
|
||||
Triangle.prototype = {
|
||||
this.setTo(x1, y1, x2, y2, x3, y3);
|
||||
},
|
||||
|
||||
setTo: function (x1, y1, x2, y2, x3, y3)
|
||||
{
|
||||
|
@ -54,16 +56,10 @@ Triangle.prototype = {
|
|||
getLineC: function ()
|
||||
{
|
||||
return { x1: this.x3, y1: this.y3, x2: this.x1, y2: this.y1 };
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperties(Triangle.prototype, {
|
||||
},
|
||||
|
||||
left: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return Math.min(this.x1, this.x2, this.x3);
|
||||
|
@ -95,8 +91,6 @@ Object.defineProperties(Triangle.prototype, {
|
|||
|
||||
right: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return Math.max(this.x1, this.x2, this.x3);
|
||||
|
@ -128,8 +122,6 @@ Object.defineProperties(Triangle.prototype, {
|
|||
|
||||
top: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return Math.min(this.y1, this.y2, this.y3);
|
||||
|
@ -161,8 +153,6 @@ Object.defineProperties(Triangle.prototype, {
|
|||
|
||||
bottom: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return Math.max(this.y1, this.y2, this.y3);
|
||||
|
|
|
@ -1,33 +1,32 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var GetColor = require('./GetColor');
|
||||
var GetColor32 = require('./GetColor32');
|
||||
|
||||
var Color = function (red, green, blue, alpha)
|
||||
{
|
||||
if (red === undefined) { red = 0; }
|
||||
if (green === undefined) { green = 0; }
|
||||
if (blue === undefined) { blue = 0; }
|
||||
if (alpha === undefined) { alpha = 255; }
|
||||
var Color = new Class({
|
||||
|
||||
// All private
|
||||
this.r = 0;
|
||||
this.g = 0;
|
||||
this.b = 0;
|
||||
this.a = 255;
|
||||
initialize:
|
||||
|
||||
this.gl = [ 0.0, 0.0, 0.0, 1.0 ];
|
||||
function Color (red, green, blue, alpha)
|
||||
{
|
||||
if (red === undefined) { red = 0; }
|
||||
if (green === undefined) { green = 0; }
|
||||
if (blue === undefined) { blue = 0; }
|
||||
if (alpha === undefined) { alpha = 255; }
|
||||
|
||||
this._color = 0;
|
||||
this._color32 = 0;
|
||||
this._rgba = '';
|
||||
// All private
|
||||
this.r = 0;
|
||||
this.g = 0;
|
||||
this.b = 0;
|
||||
this.a = 255;
|
||||
|
||||
this.dirty = true;
|
||||
this.gl = [ 0.0, 0.0, 0.0, 1.0 ];
|
||||
|
||||
this.setTo(red, green, blue, alpha);
|
||||
};
|
||||
this._color = 0;
|
||||
this._color32 = 0;
|
||||
this._rgba = '';
|
||||
|
||||
Color.prototype.constructor = Color;
|
||||
|
||||
Color.prototype = {
|
||||
this.setTo(red, green, blue, alpha);
|
||||
},
|
||||
|
||||
transparent: function ()
|
||||
{
|
||||
|
@ -36,8 +35,6 @@ Color.prototype = {
|
|||
this.blue = 0;
|
||||
this.alpha = 0;
|
||||
|
||||
this.dirty = true;
|
||||
|
||||
return this.update();
|
||||
},
|
||||
|
||||
|
@ -51,8 +48,6 @@ Color.prototype = {
|
|||
this.blue = blue;
|
||||
this.alpha = alpha;
|
||||
|
||||
this.dirty = true;
|
||||
|
||||
return this.update();
|
||||
},
|
||||
|
||||
|
@ -66,8 +61,6 @@ Color.prototype = {
|
|||
this.blueGL = blue;
|
||||
this.alphaGL = alpha;
|
||||
|
||||
this.dirty = true;
|
||||
|
||||
return this.update();
|
||||
},
|
||||
|
||||
|
@ -82,24 +75,15 @@ Color.prototype = {
|
|||
this.alpha = color.a;
|
||||
}
|
||||
|
||||
this.dirty = true;
|
||||
|
||||
return this.update();
|
||||
},
|
||||
|
||||
update: function ()
|
||||
{
|
||||
if (!this.dirty)
|
||||
{
|
||||
return this;
|
||||
}
|
||||
|
||||
this._color = GetColor(this.r, this.g, this.b);
|
||||
this._color32 = GetColor32(this.r, this.g, this.b, this.a);
|
||||
this._rgba = 'rgba(' + this.r + ',' + this.g + ',' + this.b + ',' + (this.a / 255) + ')';
|
||||
|
||||
this.dirty = false;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
|
@ -107,23 +91,12 @@ Color.prototype = {
|
|||
clone: function ()
|
||||
{
|
||||
return new Color(this.r, this.g, this.b, this.a);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
Object.defineProperties(Color.prototype, {
|
||||
},
|
||||
|
||||
color: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
if (this.dirty)
|
||||
{
|
||||
this.update();
|
||||
}
|
||||
|
||||
return this._color;
|
||||
}
|
||||
|
||||
|
@ -131,15 +104,8 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
color32: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
if (this.dirty)
|
||||
{
|
||||
this.update();
|
||||
}
|
||||
|
||||
return this._color32;
|
||||
}
|
||||
|
||||
|
@ -147,15 +113,8 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
rgba: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
if (this.dirty)
|
||||
{
|
||||
this.update();
|
||||
}
|
||||
|
||||
return this._rgba;
|
||||
}
|
||||
|
||||
|
@ -164,8 +123,6 @@ Object.defineProperties(Color.prototype, {
|
|||
// Gets and sets the red value, normalized to the 0 to 1 range
|
||||
redGL: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.gl[0];
|
||||
|
@ -177,15 +134,13 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
this.r = Math.floor(this.gl[0] * 255);
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
greenGL: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.gl[1];
|
||||
|
@ -197,15 +152,13 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
this.g = Math.floor(this.gl[1] * 255);
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
blueGL: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.gl[2];
|
||||
|
@ -217,15 +170,13 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
this.b = Math.floor(this.gl[2] * 255);
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
alphaGL: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.gl[3];
|
||||
|
@ -237,7 +188,7 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
this.a = Math.floor(this.gl[3] * 255);
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
@ -245,8 +196,6 @@ Object.defineProperties(Color.prototype, {
|
|||
// Gets and sets the red value, normalized to the 0 to 255 range
|
||||
red: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.r;
|
||||
|
@ -260,15 +209,13 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
this.gl[0] = value / 255;
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
green: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.g;
|
||||
|
@ -282,15 +229,13 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
this.gl[1] = value / 255;
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
blue: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.b;
|
||||
|
@ -304,15 +249,13 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
this.gl[2] = value / 255;
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
alpha: {
|
||||
|
||||
enumerable: true,
|
||||
|
||||
get: function ()
|
||||
{
|
||||
return this.a;
|
||||
|
@ -326,12 +269,11 @@ Object.defineProperties(Color.prototype, {
|
|||
|
||||
this.gl[3] = value / 255;
|
||||
|
||||
this.dirty = true;
|
||||
this.update();
|
||||
}
|
||||
|
||||
},
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
|
||||
module.exports = Color;
|
||||
|
|
|
@ -1,37 +1,38 @@
|
|||
// GlobalInputManager
|
||||
|
||||
var Class = require('../utils/Class');
|
||||
var EventDispatcher = require('../events/EventDispatcher');
|
||||
var GetTransformedPoint = require('./components/GetTransformedPoint');
|
||||
var Keyboard = require('./keyboard/KeyboardManager');
|
||||
var Mouse = require('./mouse/MouseManager');
|
||||
var MouseEvent = require('./mouse/events/');
|
||||
var EventDispatcher = require('../events/EventDispatcher');
|
||||
var GetTransformedPoint = require('./components/GetTransformedPoint');
|
||||
var PointWithinGameObject = require('./components/PointWithinGameObject');
|
||||
var TransformMatrix = require('../components/TransformMatrix');
|
||||
|
||||
var GlobalInputManager = function (game, gameConfig)
|
||||
{
|
||||
this.game = game;
|
||||
var GlobalInputManager = new Class({
|
||||
|
||||
this.gameConfig = gameConfig;
|
||||
initialize:
|
||||
|
||||
this.enabled = true;
|
||||
function GlobalInputManager (game, config)
|
||||
{
|
||||
this.game = game;
|
||||
|
||||
this.events = new EventDispatcher();
|
||||
this.config = config;
|
||||
|
||||
// Standard FIFO queue
|
||||
this.queue = [];
|
||||
this.enabled = true;
|
||||
|
||||
// Listeners
|
||||
this.keyboard = new Keyboard(this);
|
||||
this.mouse = new Mouse(this);
|
||||
this.events = new EventDispatcher();
|
||||
|
||||
this._tempMatrix = new TransformMatrix();
|
||||
this._tempPoint = { x: 0, y: 0 };
|
||||
};
|
||||
// Standard FIFO queue
|
||||
this.queue = [];
|
||||
|
||||
GlobalInputManager.prototype.constructor = GlobalInputManager;
|
||||
// Listeners
|
||||
this.keyboard = new Keyboard(this);
|
||||
this.mouse = new Mouse(this);
|
||||
|
||||
GlobalInputManager.prototype = {
|
||||
this._tempMatrix = new TransformMatrix();
|
||||
this._tempPoint = { x: 0, y: 0 };
|
||||
},
|
||||
|
||||
/**
|
||||
* The Boot handler is called by Phaser.Game when it first starts up.
|
||||
|
@ -93,6 +94,6 @@ GlobalInputManager.prototype = {
|
|||
return PointWithinGameObject(gameObject, x, y);
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = GlobalInputManager;
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var Event = require('./events');
|
||||
var KeyCodes = require('./keys/KeyCodes');
|
||||
var Key = require('./keys/Key');
|
||||
var KeyCodes = require('./keys/KeyCodes');
|
||||
var KeyCombo = require('./combo/KeyCombo');
|
||||
var ProcessKeyCombo = require('./combo/ProcessKeyCombo');
|
||||
var ProcessKeyDown = require('./keys/ProcessKeyDown');
|
||||
|
@ -20,29 +21,30 @@ var ProcessKeyUp = require('./keys/ProcessKeyUp');
|
|||
* @constructor
|
||||
* @param {Phaser.Game} game - A reference to the currently running game.
|
||||
*/
|
||||
var KeyboardManager = function (inputManager)
|
||||
{
|
||||
this.manager = inputManager;
|
||||
|
||||
this.enabled = false;
|
||||
var KeyboardManager = new Class({
|
||||
|
||||
this.target;
|
||||
initialize:
|
||||
|
||||
this.keys = [];
|
||||
function KeyboardManager (inputManager)
|
||||
{
|
||||
this.manager = inputManager;
|
||||
|
||||
this.combos = [];
|
||||
this.enabled = false;
|
||||
|
||||
this.captures = [];
|
||||
this.target;
|
||||
|
||||
// Standard FIFO queue
|
||||
this.queue = [];
|
||||
this.keys = [];
|
||||
|
||||
this.handler;
|
||||
};
|
||||
this.combos = [];
|
||||
|
||||
KeyboardManager.prototype.constructor = KeyboardManager;
|
||||
this.captures = [];
|
||||
|
||||
KeyboardManager.prototype = {
|
||||
// Standard FIFO queue
|
||||
this.queue = [];
|
||||
|
||||
this.handler;
|
||||
},
|
||||
|
||||
/**
|
||||
* The Boot handler is called by Phaser.Game when it first starts up.
|
||||
|
@ -53,7 +55,7 @@ KeyboardManager.prototype = {
|
|||
*/
|
||||
boot: function ()
|
||||
{
|
||||
var config = this.manager.gameConfig;
|
||||
var config = this.manager.config;
|
||||
|
||||
this.enabled = config.inputKeyboard;
|
||||
this.target = config.inputKeyboardEventTarget;
|
||||
|
@ -265,6 +267,6 @@ KeyboardManager.prototype = {
|
|||
}
|
||||
}
|
||||
|
||||
};
|
||||
});
|
||||
|
||||
module.exports = KeyboardManager;
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
// A generic Key object which can be passed to the Process functions (and so on)
|
||||
// Can this become just a generic object instead of a class?
|
||||
|
||||
|
||||
|
||||
// A generic Key object which can be passed to the Process functions (and so on)
|
||||
// keycode must be an integer
|
||||
|
||||
var Key = function (keyCode)
|
||||
|
|
|
@ -1,24 +1,26 @@
|
|||
var Class = require('../../utils/Class');
|
||||
|
||||
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
|
||||
// https://github.com/WICG/EventListenerOptions/blob/gh-pages/explainer.md
|
||||
|
||||
var MouseManager = function (inputManager)
|
||||
{
|
||||
this.manager = inputManager;
|
||||
var MouseManager = new Class({
|
||||
|
||||
this.enabled = false;
|
||||
initialize:
|
||||
|
||||
this.target;
|
||||
function MouseManager (inputManager)
|
||||
{
|
||||
this.manager = inputManager;
|
||||
|
||||
this.handler;
|
||||
};
|
||||
this.enabled = false;
|
||||
|
||||
MouseManager.prototype.constructor = MouseManager;
|
||||
this.target;
|
||||
|
||||
MouseManager.prototype = {
|
||||
this.handler;
|
||||
},
|
||||
|
||||
boot: function ()
|
||||
{
|
||||
var config = this.manager.gameConfig;
|
||||
var config = this.manager.config;
|
||||
|
||||
this.enabled = config.inputMouse;
|
||||
this.target = config.inputMouseEventTarget;
|
||||
|
@ -62,6 +64,7 @@ MouseManager.prototype = {
|
|||
this.target.removeEventListener('mousedown', this.handler);
|
||||
this.target.removeEventListener('mouseup', this.handler);
|
||||
}
|
||||
};
|
||||
|
||||
});
|
||||
|
||||
module.exports = MouseManager;
|
||||
|
|
|
@ -1,16 +1,22 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var MouseDownEvent = function (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_DOWN_EVENT');
|
||||
var MouseDownEvent = new Class({
|
||||
|
||||
this.data = nativeEvent;
|
||||
Extends: Event,
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
};
|
||||
initialize:
|
||||
|
||||
MouseDownEvent.prototype = Object.create(Event.prototype);
|
||||
MouseDownEvent.prototype.constructor = MouseDownEvent;
|
||||
function MouseDownEvent (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_DOWN_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = MouseDownEvent;
|
||||
|
|
|
@ -1,16 +1,22 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var MouseMoveEvent = function (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_MOVE_EVENT');
|
||||
var MouseMoveEvent = new Class({
|
||||
|
||||
this.data = nativeEvent;
|
||||
Extends: Event,
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
};
|
||||
initialize:
|
||||
|
||||
MouseMoveEvent.prototype = Object.create(Event.prototype);
|
||||
MouseMoveEvent.prototype.constructor = MouseMoveEvent;
|
||||
function MouseMoveEvent (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_MOVE_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = MouseMoveEvent;
|
||||
|
|
|
@ -1,16 +1,22 @@
|
|||
var Class = require('../../../utils/Class');
|
||||
var Event = require('../../../events/Event');
|
||||
|
||||
var MouseUpEvent = function (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_UP_EVENT');
|
||||
var MouseUpEvent = new Class({
|
||||
|
||||
this.data = nativeEvent;
|
||||
Extends: Event,
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
};
|
||||
initialize:
|
||||
|
||||
MouseUpEvent.prototype = Object.create(Event.prototype);
|
||||
MouseUpEvent.prototype.constructor = MouseUpEvent;
|
||||
function MouseUpEvent (nativeEvent)
|
||||
{
|
||||
Event.call(this, 'MOUSE_UP_EVENT');
|
||||
|
||||
this.data = nativeEvent;
|
||||
|
||||
this.x = nativeEvent.clientX;
|
||||
this.y = nativeEvent.clientY;
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = MouseUpEvent;
|
||||
|
|
|
@ -117,8 +117,6 @@ var Hermite = function (p1x, p1y, p2x, p2y, v1x, v1y, v2x, v2y, accuracy)
|
|||
this.recalculate();
|
||||
};
|
||||
|
||||
Hermite.prototype.constructor = Hermite;
|
||||
|
||||
Hermite.prototype = {
|
||||
|
||||
/**
|
||||
|
@ -393,4 +391,6 @@ Object.defineProperties(Hermite.prototype, {
|
|||
|
||||
});
|
||||
|
||||
Hermite.prototype.constructor = Hermite;
|
||||
|
||||
module.exports = Hermite;
|
||||
|
|
|
@ -519,8 +519,6 @@ GlobalStateManager.prototype = {
|
|||
// Sort the 'active' array based on the index property
|
||||
this.active.sort(this.sortStates);
|
||||
|
||||
state.sys.updates.running = true;
|
||||
|
||||
if (state.create)
|
||||
{
|
||||
state.create.call(state, state.sys.settings.data);
|
||||
|
|
|
@ -10,7 +10,6 @@ var Settings = require('./Settings');
|
|||
var StableSort = require('../utils/array/StableSort');
|
||||
var StateManager = require('./systems/StateManager');
|
||||
var TweenManager = require('../tween/TweenManager');
|
||||
var UpdateManager = require('./systems/UpdateManager');
|
||||
|
||||
var Systems = function (state, config)
|
||||
{
|
||||
|
@ -45,7 +44,6 @@ var Systems = function (state, config)
|
|||
this.stateManager;
|
||||
this.time;
|
||||
this.tweens;
|
||||
this.updates;
|
||||
|
||||
// State properties
|
||||
this.children;
|
||||
|
@ -83,7 +81,6 @@ Systems.prototype = {
|
|||
this.stateManager = new StateManager(this.state, game);
|
||||
this.time = new Clock(this.state);
|
||||
this.tweens = new TweenManager(this.state);
|
||||
this.updates = new UpdateManager(this.state);
|
||||
|
||||
this.inject();
|
||||
},
|
||||
|
|
Loading…
Reference in a new issue