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https://github.com/photonstorm/phaser
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Children components belong to the State now and fixed parent checks so all the movement methods now work again.
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2425d0138e
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1 changed files with 10 additions and 9 deletions
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@ -4,9 +4,10 @@ var Children = new Class({
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initialize:
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function Children (owner)
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function Children (state)
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{
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this.owner = owner;
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// The State that owns this component
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this.state = state;
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// The objects that belong to this collection.
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// The equivalent of the old `Sprite.children` array.
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@ -17,7 +18,7 @@ var Children = new Class({
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add: function (child)
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{
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if (child.parent === this)
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if (child.parent === this.state)
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{
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return child;
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}
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@ -26,7 +27,7 @@ var Children = new Class({
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child.parent.children.remove(child);
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}
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child.parent = this.owner;
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child.parent = this.state;
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this.list.push(child);
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@ -49,7 +50,7 @@ var Children = new Class({
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child.parent.children.remove(child);
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}
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child.parent = this;
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child.parent = this.state;
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this.list.splice(index, 0, child);
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}
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@ -322,7 +323,7 @@ var Children = new Class({
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{
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return false;
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}
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else if (child.parent === this)
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else if (child.parent === this.state)
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{
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return true;
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}
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@ -341,7 +342,7 @@ var Children = new Class({
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*/
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bringToTop: function (child)
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{
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if (child.parent === this && this.getIndex(child) < this.list.length)
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if (child.parent === this.state && this.getIndex(child) < this.list.length)
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{
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this.remove(child);
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this.add(child);
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@ -359,7 +360,7 @@ var Children = new Class({
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*/
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sendToBack: function (child)
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{
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if (child.parent === this && this.getIndex(child) > 0)
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if (child.parent === this.state && this.getIndex(child) > 0)
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{
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this.remove(child);
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this.addAt(child, 0);
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@ -567,7 +568,7 @@ var Children = new Class({
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*/
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reparent: function (newParent)
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{
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if (newParent !== this)
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if (newParent !== this.state)
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{
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for (var i = 0; i < this.list.length; i++)
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{
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