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Fix issue #2188: blendMode type from number to string
This fixes a minor TS definitions bug (issue #2188) where the blendMode of BitmapData.copy, .copyRect, .draw, and .drawGroup all had the number type instead of string.
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2 changed files with 9 additions and 9 deletions
8
typescript/phaser.comments.d.ts
vendored
8
typescript/phaser.comments.d.ts
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@ -1193,7 +1193,7 @@ declare module Phaser {
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* @param roundPx Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances. - Default: false
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* @return This BitmapData object for method chaining.
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*/
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copy(source?: any, x?: number, y?: number, width?: number, height?: number, tx?: number, ty?: number, newWidth?: number, newHeight?: number, rotate?: number, anchorX?: number, anchorY?: number, scaleX?: number, scaleY?: number, alpha?: number, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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copy(source?: any, x?: number, y?: number, width?: number, height?: number, tx?: number, ty?: number, newWidth?: number, newHeight?: number, rotate?: number, anchorX?: number, anchorY?: number, scaleX?: number, scaleY?: number, alpha?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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copyPixels(source: any, area: Phaser.Rectangle, x: number, y: number, alpha?: number): void;
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/**
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@ -1208,7 +1208,7 @@ declare module Phaser {
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* @param roundPx Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances. - Default: false
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* @return This BitmapData object for method chaining.
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*/
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copyRect(source: any, area: Phaser.Rectangle, x?: number, y?: number, alpha?: number, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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copyRect(source: any, area: Phaser.Rectangle, x?: number, y?: number, alpha?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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/**
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* Draws the given Phaser.Sprite, Phaser.Image or Phaser.Text to this BitmapData at the coordinates specified.
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@ -1224,7 +1224,7 @@ declare module Phaser {
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* @param roundPx Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances. - Default: false
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* @return This BitmapData object for method chaining.
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*/
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draw(source: any, x?: number, y?: number, width?: number, height?: number, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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draw(source: any, x?: number, y?: number, width?: number, height?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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/**
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* Draws the Game Object or Group to this BitmapData and then recursively iterates through all of its children.
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@ -1254,7 +1254,7 @@ declare module Phaser {
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* @param roundPx Should the x and y values be rounded to integers before drawing? This prevents anti-aliasing in some instances. - Default: false
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* @return This BitmapData object for method chaining.
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*/
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drawGroup(group: Phaser.Group, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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drawGroup(group: Phaser.Group, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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/**
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* Scans this BitmapData for all pixels matching the given r,g,b values and then draws them into the given destination BitmapData.
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10
typescript/phaser.d.ts
vendored
10
typescript/phaser.d.ts
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@ -247,13 +247,13 @@ declare module Phaser {
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circle(x: number, y: number, radius: number, fillStyle?: string): Phaser.BitmapData;
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clear(x?: number, y?: number, width?: number, height?: number): Phaser.BitmapData;
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cls(): Phaser.BitmapData;
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copy(source?: any, x?: number, y?: number, width?: number, height?: number, tx?: number, ty?: number, newWidth?: number, newHeight?: number, rotate?: number, anchorX?: number, anchorY?: number, scaleX?: number, scaleY?: number, alpha?: number, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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copy(source?: any, x?: number, y?: number, width?: number, height?: number, tx?: number, ty?: number, newWidth?: number, newHeight?: number, rotate?: number, anchorX?: number, anchorY?: number, scaleX?: number, scaleY?: number, alpha?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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copyPixels(source: any, area: Phaser.Rectangle, x: number, y: number, alpha?: number): void;
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copyRect(source: any, area: Phaser.Rectangle, x?: number, y?: number, alpha?: number, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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copyRect(source: any, area: Phaser.Rectangle, x?: number, y?: number, alpha?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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destroy(): void;
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draw(source: any, x?: number, y?: number, width?: number, height?: number, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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drawFull(parent: any, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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drawGroup(group: Phaser.Group, blendMode?: number, roundPx?: boolean): Phaser.BitmapData;
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draw(source: any, x?: number, y?: number, width?: number, height?: number, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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drawFull(parent: any, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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drawGroup(group: Phaser.Group, blendMode?: string, roundPx?: boolean): Phaser.BitmapData;
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extract(destination: Phaser.BitmapData, r: number, g: number, b: number, a?: number, resize?: boolean, r2?: number, g2?: number, b2?: number): Phaser.BitmapData;
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fill(r: number, g: number, b: number, a?: number): Phaser.BitmapData;
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generateTexture(key: string): PIXI.Texture;
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