Fix jshint issues in src/core

This commit is contained in:
Christian Wesselhoeft 2014-03-23 01:29:04 -07:00
parent 9faa27ce4f
commit debb6bdcf9
9 changed files with 73 additions and 73 deletions

View file

@ -313,7 +313,7 @@ Phaser.Game = function (width, height, renderer, parent, state, transparent, ant
this._onBoot = function () {
return _this.boot();
}
};
if (document.readyState === 'complete' || document.readyState === 'interactive')
{

View file

@ -210,7 +210,7 @@ Phaser.Group.prototype.add = function (child) {
return child;
}
};
/**
* Adds an existing object to this Group. The object can be an instance of Phaser.Sprite, Phaser.Button or any other display object.
@ -247,7 +247,7 @@ Phaser.Group.prototype.addAt = function (child, index) {
return child;
}
};
/**
* Returns the child found at the given index within this Group.
@ -267,7 +267,7 @@ Phaser.Group.prototype.getAt = function (index) {
return this.getChildAt(index);
}
}
};
/**
* Automatically creates a new Phaser.Sprite object and adds it to the top of this Group.
@ -312,7 +312,7 @@ Phaser.Group.prototype.create = function (x, y, key, frame, exists) {
return child;
}
};
/**
* Automatically creates multiple Phaser.Sprite objects and adds them to the top of this Group.
@ -334,7 +334,7 @@ Phaser.Group.prototype.createMultiple = function (quantity, key, frame, exists)
this.create(0, 0, key, frame, exists);
}
}
};
/**
* Internal method that re-applies all of the childrens Z values.
@ -351,7 +351,7 @@ Phaser.Group.prototype.updateZ = function () {
this.children[i].z = i;
}
}
};
/**
* Advances the Group cursor to the next object in the Group. If it's at the end of the Group it wraps around to the first object.
@ -375,7 +375,7 @@ Phaser.Group.prototype.next = function () {
this.cursor = this.children[this._cache[8]];
}
}
};
/**
* Moves the Group cursor to the previous object in the Group. If it's at the start of the Group it wraps around to the last object.
@ -399,7 +399,7 @@ Phaser.Group.prototype.previous = function () {
this.cursor = this.children[this._cache[8]];
}
}
};
/**
* Swaps the position of two children in this Group. Both children must be in this Group.
@ -420,7 +420,7 @@ Phaser.Group.prototype.swap = function (child1, child2) {
return result;
}
};
/**
* Brings the given child to the top of this Group so it renders above all other children.
@ -439,7 +439,7 @@ Phaser.Group.prototype.bringToTop = function (child) {
return child;
}
};
/**
* Sends the given child to the bottom of this Group so it renders below all other children.
@ -458,7 +458,7 @@ Phaser.Group.prototype.sendToBack = function (child) {
return child;
}
};
/**
* Moves the given child up one place in this Group unless it's already at the top.
@ -482,7 +482,7 @@ Phaser.Group.prototype.moveUp = function (child) {
return child;
}
};
/**
* Moves the given child down one place in this Group unless it's already at the top.
@ -506,7 +506,7 @@ Phaser.Group.prototype.moveDown = function (child) {
return child;
}
};
/**
* Positions the child found at the given index within this Group to the given x and y coordinates.
@ -528,7 +528,7 @@ Phaser.Group.prototype.xy = function (index, x, y) {
this.getChildAt(index).y = y;
}
}
};
/**
* Reverses all children in this Group. Note that this does not propagate, only direct children are re-ordered.
@ -540,7 +540,7 @@ Phaser.Group.prototype.reverse = function () {
this.children.reverse();
this.updateZ();
}
};
/**
* Get the index position of the given child in this Group. This should always match the childs z property.
@ -553,7 +553,7 @@ Phaser.Group.prototype.getIndex = function (child) {
return this.children.indexOf(child);
}
};
/**
* Replaces a child of this Group with the given newChild. The newChild cannot be a member of this Group.
@ -589,7 +589,7 @@ Phaser.Group.prototype.replace = function (oldChild, newChild) {
return temp;
}
}
};
/**
* Sets the given property to the given value on the child. The operation controls the assignment of the value.
@ -649,7 +649,7 @@ Phaser.Group.prototype.setProperty = function (child, key, value, operation) {
else if (operation == 4) { child[key[0]][key[1]][key[2]][key[3]] /= value; }
}
}
};
/**
* This function allows you to quickly set a property on a single child of this Group to a new value.
@ -675,7 +675,7 @@ Phaser.Group.prototype.set = function (child, key, value, checkAlive, checkVisib
this.setProperty(child, key, value, operation);
}
}
};
/**
* This function allows you to quickly set the same property across all children of this Group to a new value.
@ -708,7 +708,7 @@ Phaser.Group.prototype.setAll = function (key, value, checkAlive, checkVisible,
}
}
}
};
/**
* This function allows you to quickly set the same property across all children of this Group, and any child Groups, to a new value.
@ -747,7 +747,7 @@ Phaser.Group.prototype.setAllChildren = function (key, value, checkAlive, checkV
}
}
}
};
/**
* Adds the amount to the given property on all children in this Group.
@ -763,7 +763,7 @@ Phaser.Group.prototype.addAll = function (property, amount, checkAlive, checkVis
this.setAll(property, amount, checkAlive, checkVisible, 1);
}
};
/**
* Subtracts the amount from the given property on all children in this Group.
@ -779,7 +779,7 @@ Phaser.Group.prototype.subAll = function (property, amount, checkAlive, checkVis
this.setAll(property, amount, checkAlive, checkVisible, 2);
}
};
/**
* Multiplies the given property by the amount on all children in this Group.
@ -795,7 +795,7 @@ Phaser.Group.prototype.multiplyAll = function (property, amount, checkAlive, che
this.setAll(property, amount, checkAlive, checkVisible, 3);
}
};
/**
* Divides the given property by the amount on all children in this Group.
@ -811,7 +811,7 @@ Phaser.Group.prototype.divideAll = function (property, amount, checkAlive, check
this.setAll(property, amount, checkAlive, checkVisible, 4);
}
};
/**
* Calls a function on all of the children that have exists=true in this Group.
@ -834,7 +834,7 @@ Phaser.Group.prototype.callAllExists = function (callback, existsValue) {
}
}
}
};
/**
* Returns a reference to a function that exists on a child of the Group based on the given callback array.
@ -887,7 +887,7 @@ Phaser.Group.prototype.callbackFromArray = function (child, callback, length) {
return false;
}
};
/**
* Calls a function on all of the children regardless if they are dead or alive (see callAllExists if you need control over that)
@ -947,7 +947,7 @@ Phaser.Group.prototype.callAll = function (method, context) {
}
}
}
};
/**
* The core preUpdate - as called by World.
@ -971,7 +971,7 @@ Phaser.Group.prototype.preUpdate = function () {
return true;
}
};
/**
* The core update - as called by World.
@ -987,7 +987,7 @@ Phaser.Group.prototype.update = function () {
this.children[i].update();
}
}
};
/**
* The core postUpdate - as called by World.
@ -1010,7 +1010,7 @@ Phaser.Group.prototype.postUpdate = function () {
this.children[i].postUpdate();
}
}
};
/**
* Allows you to call your own function on each member of this Group. You must pass the callback and context in which it will run.
@ -1042,7 +1042,7 @@ Phaser.Group.prototype.forEach = function (callback, callbackContext, checkExist
}
}
}
};
/**
* Allows you to call your own function on each member of this Group where child.exists=true. You must pass the callback and context in which it will run.
@ -1060,7 +1060,7 @@ Phaser.Group.prototype.forEachExists = function (callback, callbackContext) {
this.iterate('exists', true, Phaser.Group.RETURN_TOTAL, callback, callbackContext, args);
}
};
/**
* Allows you to call your own function on each alive member of this Group (where child.alive=true). You must pass the callback and context in which it will run.
@ -1078,7 +1078,7 @@ Phaser.Group.prototype.forEachAlive = function (callback, callbackContext) {
this.iterate('alive', true, Phaser.Group.RETURN_TOTAL, callback, callbackContext, args);
}
};
/**
* Allows you to call your own function on each dead member of this Group (where alive=false). You must pass the callback and context in which it will run.
@ -1096,7 +1096,7 @@ Phaser.Group.prototype.forEachDead = function (callback, callbackContext) {
this.iterate('alive', false, Phaser.Group.RETURN_TOTAL, callback, callbackContext, args);
}
};
/**
* Call this function to sort the group according to a particular value and order.
@ -1130,7 +1130,7 @@ Phaser.Group.prototype.sort = function (index, order) {
this.updateZ();
}
};
/**
* An internal helper function for the sort process.
@ -1161,7 +1161,7 @@ Phaser.Group.prototype.ascendingSortHandler = function (a, b) {
}
}
}
};
/**
* An internal helper function for the sort process.
@ -1185,7 +1185,7 @@ Phaser.Group.prototype.descendingSortHandler = function (a, b) {
return 0;
}
}
};
/**
* Iterates over the children of the Group. When a child has a property matching key that equals the given value, it is considered as a match.
@ -1242,7 +1242,7 @@ Phaser.Group.prototype.iterate = function (key, value, returnType, callback, cal
return null;
}
}
};
/**
* Call this function to retrieve the first object with exists == (the given state) in the Group.
@ -1260,7 +1260,7 @@ Phaser.Group.prototype.getFirstExists = function (state) {
return this.iterate('exists', state, Phaser.Group.RETURN_CHILD);
}
};
/**
* Call this function to retrieve the first object with alive === true in the group.
@ -1273,7 +1273,7 @@ Phaser.Group.prototype.getFirstAlive = function () {
return this.iterate('alive', true, Phaser.Group.RETURN_CHILD);
}
};
/**
* Call this function to retrieve the first object with alive === false in the group.
@ -1286,7 +1286,7 @@ Phaser.Group.prototype.getFirstDead = function () {
return this.iterate('alive', false, Phaser.Group.RETURN_CHILD);
}
};
/**
* Returns the child at the top of this Group. The top is the one being displayed (rendered) above every other child.
@ -1301,7 +1301,7 @@ Phaser.Group.prototype.getTop = function () {
return this.children[this.children.length - 1];
}
}
};
/**
* Returns the child at the bottom of this Group. The bottom is the one being displayed (rendered) below every other child.
@ -1316,7 +1316,7 @@ Phaser.Group.prototype.getBottom = function () {
return this.children[0];
}
}
};
/**
* Call this function to find out how many members of the group are alive.
@ -1328,7 +1328,7 @@ Phaser.Group.prototype.countLiving = function () {
return this.iterate('alive', true, Phaser.Group.RETURN_TOTAL);
}
};
/**
* Call this function to find out how many members of the group are dead.
@ -1340,7 +1340,7 @@ Phaser.Group.prototype.countDead = function () {
return this.iterate('alive', false, Phaser.Group.RETURN_TOTAL);
}
};
/**
* Returns a member at random from the group.
@ -1362,7 +1362,7 @@ Phaser.Group.prototype.getRandom = function (startIndex, length) {
return this.game.math.getRandom(this.children, startIndex, length);
}
};
/**
* Removes the given child from this Group and sets its group property to null.
@ -1394,7 +1394,7 @@ Phaser.Group.prototype.remove = function (child) {
return true;
}
};
/**
* Removes all children from this Group, setting all group properties to null.
@ -1422,7 +1422,7 @@ Phaser.Group.prototype.removeAll = function () {
this.cursor = null;
}
};
/**
* Removes all children from this Group whos index falls beteen the given startIndex and endIndex values.
@ -1460,7 +1460,7 @@ Phaser.Group.prototype.removeBetween = function (startIndex, endIndex) {
this.updateZ();
}
};
/**
* Destroys this Group. Removes all children, then removes the container from the display list and nulls references.
@ -1506,7 +1506,7 @@ Phaser.Group.prototype.destroy = function (destroyChildren, soft) {
this.exists = false;
}
}
};
/**
* @name Phaser.Group#total

View file

@ -147,7 +147,7 @@ Phaser.LinkedList.prototype = {
entity = entity.next;
}
while(entity != this.last.next)
while(entity != this.last.next);
}

View file

@ -756,7 +756,7 @@ Object.defineProperty(Phaser.ScaleManager.prototype, "isFullScreen", {
get: function () {
return (document['fullscreenElement'] || document['mozFullScreenElement'] || document['webkitFullscreenElement'])
return (document['fullscreenElement'] || document['mozFullScreenElement'] || document['webkitFullscreenElement']);
}

View file

@ -111,7 +111,7 @@ Phaser.Stage.prototype.preUpdate = function () {
this.children[i].preUpdate();
}
}
};
/**
* This is called automatically after the State.update, but before particles or plugins update.
@ -127,7 +127,7 @@ Phaser.Stage.prototype.update = function () {
this.children[i].update();
}
}
};
/**
* This is called automatically before the renderer runs and after the plugins have updated.
@ -176,7 +176,7 @@ Phaser.Stage.prototype.postUpdate = function () {
}
}
}
};
/**
* Parses a Game configuration object.
@ -229,7 +229,7 @@ Phaser.Stage.prototype.parseConfig = function (config) {
this.backgroundColor = config['backgroundColor'];
}
}
};
/**
* Initialises the stage and adds the event listeners.
@ -246,14 +246,14 @@ Phaser.Stage.prototype.boot = function () {
this._onChange = function (event) {
return _this.visibilityChange(event);
}
};
Phaser.Canvas.setUserSelect(this.game.canvas, 'none');
Phaser.Canvas.setTouchAction(this.game.canvas, 'none');
this.checkVisibility();
}
};
/**
* Starts a page visibility event listener running, or window.blur/focus if not supported by the browser.
@ -294,7 +294,7 @@ Phaser.Stage.prototype.checkVisibility = function () {
window.onblur = this._onChange;
window.onfocus = this._onChange;
}
};
/**
* This method is called when the document visibility is changed.
@ -331,7 +331,7 @@ Phaser.Stage.prototype.visibilityChange = function (event) {
this.game.gameResumed(event);
}
}
};
/**
* Sets the background color for the stage.
@ -346,7 +346,7 @@ Phaser.Stage.prototype.setBackgroundColor = function(backgroundColor)
var hex = this._backgroundColor.toString(16);
hex = '000000'.substr(0, 6 - hex.length) + hex;
this.backgroundColorString = '#' + hex;
}
};
/**
* @name Phaser.Stage#backgroundColor

View file

@ -34,7 +34,7 @@ Phaser.World = function (game) {
*/
this.camera = null;
}
};
Phaser.World.prototype = Object.create(Phaser.Group.prototype);
Phaser.World.prototype.constructor = Phaser.World;
@ -57,7 +57,7 @@ Phaser.World.prototype.boot = function () {
this.game.stage.addChild(this);
}
};
/**
* Updates the size of this world. Note that this doesn't modify the world x/y coordinates, just the width and height.
@ -90,7 +90,7 @@ Phaser.World.prototype.setBounds = function (x, y, width, height) {
this.game.physics.setBoundsToWorld();
}
};
/**
* Destroyer of worlds.
@ -102,7 +102,7 @@ Phaser.World.prototype.shutdown = function () {
// World is a Group, so run a soft destruction on this and all children.
this.destroy(true, true);
}
};
/**
* @name Phaser.World#width